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ref: a bit more verbosity if UserTracer color exceed limit
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@ -229,9 +229,9 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
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VectorAdd( verts[0], delta, verts[2] );
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VectorAdd( verts[1], delta, verts[3] );
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if( p->color > sizeof( gTracerColors ) / sizeof( color24 ) )
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if( p->color > sizeof( gTracerColors ) / sizeof( gTracerColors[0] ))
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{
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gEngfuncs.Con_Printf( S_ERROR "UserTracer with color > %d\n", sizeof( gTracerColors ) / sizeof( color24 ));
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gEngfuncs.Con_Printf( S_ERROR "UserTracer with color(%d) > %d\n", p->color, sizeof( gTracerColors ) / sizeof( gTracerColors[0] ));
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p->color = 0;
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}
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@ -236,9 +236,9 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
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VectorAdd( verts[0], delta, verts[2] );
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VectorAdd( verts[1], delta, verts[3] );
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if( p->color > sizeof( gTracerColors ) / sizeof( color24 ) )
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if( p->color > sizeof( gTracerColors ) / sizeof( gTracerColors[0] ))
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{
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gEngfuncs.Con_Printf( S_ERROR "UserTracer with color > %d\n", sizeof( gTracerColors ) / sizeof( color24 ));
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gEngfuncs.Con_Printf( S_ERROR "UserTracer with color(%d) > %d\n", p->color, sizeof( gTracerColors ) / sizeof( gTracerColors[0] ));
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p->color = 0;
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}
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