@ -604,7 +604,6 @@ int VGUI_GenerateTexture( void );
@@ -604,7 +604,6 @@ int VGUI_GenerateTexture( void );
qboolean R_Init ( void ) ;
void R_Shutdown ( void ) ;
void GL_SetupAttributes ( int safegl ) ;
void GL_OnContextCreated ( void ) ;
void GL_InitExtensions ( void ) ;
void GL_ClearExtensions ( void ) ;
void VID_CheckChanges ( void ) ;
@ -1235,8 +1234,8 @@ void R_DrawBrushModel(cl_entity_t *pent);
@@ -1235,8 +1234,8 @@ void R_DrawBrushModel(cl_entity_t *pent);
// r_blitscreen.c
//
void R_InitCaches ( void ) ;
void R_BlitScreen ( ) ;
void R_InitBlit ( ) ;
void R_BlitScreen ( void ) ;
void R_InitBlit ( void ) ;
//
// r_edge.c
@ -1283,10 +1282,10 @@ int CL_FxBlend( cl_entity_t *e );
@@ -1283,10 +1282,10 @@ int CL_FxBlend( cl_entity_t *e );
void R_SetUpWorldTransform ( void ) ;
# define BLEND_ALPHA_LOW(alpha, src, screen) (vid.alphamap[(alpha << 18) |( (src & 0xff00) << 2) | (screen >> 6)] | screen & 0x3f)
# define BLEND_ALPHA(alpha, src, dst) alpha > 3?BLEND_ALPHA_LOW(7 - 1 - alpha, dst,src):BLEND_ALPHA_LOW(alpha-1, src, dst)
# define BLEND_ADD(src, screen) vid.addmap[ src& 0xff00|(screen>>8)] << 8 | (screen & 0xff) | ((src & 0xff) >> 0);
# define BLEND_COLOR(src, color) vid.modmap[src & 0xff00|(color>>8)] << 8 | (src & color & 0xff) | ((src & 0xff) >> 3);
# define BLEND_ALPHA_LOW(alpha, src, screen) (vid.alphamap[(( alpha) << 18) | ( ((src) & 0xff00) << 2) | (( screen) >> 6)] | (( screen) & 0x3f) )
# define BLEND_ALPHA(alpha, src, dst) ( alpha) > 3?BLEND_ALPHA_LOW(7 - 1 - ( alpha) , ( dst) , ( src)) : BLEND_ALPHA_LOW(( alpha) -1, ( src) , ( dst) )
# define BLEND_ADD(src, screen) vid.addmap[((src)& 0xff00)|((screen)>>8)] << 8 | ((screen) & 0xff) | (((src) & 0xff) >> 0);
# define BLEND_COLOR(src, color) vid.modmap[(( src) & 0xff00) |( (color) >>8)] << 8 | (( src) & ( color) & 0xff) | ((( src) & 0xff) >> 3);
# define LM_SAMPLE_SIZE_AUTO(surf) (tr.sample_size == -1?gEngfuncs.Mod_SampleSizeForFace( surf ): tr.sample_size)
@ -1296,6 +1295,7 @@ void R_SetUpWorldTransform (void);
@@ -1296,6 +1295,7 @@ void R_SetUpWorldTransform (void);
// engine callbacks
//
# include "crtlib.h"
# include "crclib.h"
# if 1
# define Mem_Malloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
# define Mem_Calloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ )