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https://github.com/YGGverse/xash3d-fwgs.git
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engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
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@ -747,8 +747,6 @@ void SV_ShutdownGame( void );
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void SV_ExecLoadLevel( void );
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void SV_ExecLoadLevel( void );
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void SV_ExecLoadGame( void );
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void SV_ExecLoadGame( void );
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void SV_ExecChangeLevel( void );
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void SV_ExecChangeLevel( void );
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qboolean SV_InitGameProgs( void );
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void SV_FreeGameProgs( void );
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void CL_WriteMessageHistory( void );
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void CL_WriteMessageHistory( void );
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void CL_SendCmd( void );
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void CL_SendCmd( void );
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void CL_Disconnect( void );
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void CL_Disconnect( void );
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@ -1423,15 +1423,11 @@ save serverinfo variables into server.cfg (using for dedicated server too)
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*/
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*/
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void GAME_EXPORT Host_WriteServerConfig( const char *name )
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void GAME_EXPORT Host_WriteServerConfig( const char *name )
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{
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{
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qboolean already_loaded;
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file_t *f;
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file_t *f;
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string newconfigfile;
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string newconfigfile;
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Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name );
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Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name );
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// TODO: remove this mechanism, make it safer for now
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already_loaded = SV_InitGameProgs(); // collect user variables
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// FIXME: move this out until menu parser is done
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// FIXME: move this out until menu parser is done
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CSCR_LoadDefaultCVars( "settings.scr" );
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CSCR_LoadDefaultCVars( "settings.scr" );
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@ -1448,10 +1444,6 @@ void GAME_EXPORT Host_WriteServerConfig( const char *name )
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Host_FinalizeConfig( f, name );
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Host_FinalizeConfig( f, name );
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}
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}
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else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name );
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else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name );
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// don't unload library that wasn't loaded by us
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if( !already_loaded )
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SV_FreeGameProgs(); // release progs with all variables
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}
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}
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/*
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/*
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@ -1115,28 +1115,6 @@ int SV_GetMaxClients( void )
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return svs.maxclients;
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return svs.maxclients;
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}
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}
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qboolean SV_InitGameProgs( void )
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{
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string dllpath;
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if( svgame.hInstance ) return true; // already loaded
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COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
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// just try to initialize
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SV_LoadProgs( dllpath );
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return false;
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}
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void SV_FreeGameProgs( void )
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{
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if( svs.initialized ) return; // server is active
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// unload progs (free cvars and commands)
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SV_UnloadProgs();
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}
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/*
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/*
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================
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================
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SV_ExecLoadLevel
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SV_ExecLoadLevel
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