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@ -22,14 +22,10 @@ cvar_t *gl_clear; |
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cvar_t *gl_test; |
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cvar_t *gl_test; |
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cvar_t *gl_msaa; |
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cvar_t *gl_msaa; |
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cvar_t *gl_stencilbits; |
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cvar_t *gl_stencilbits; |
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cvar_t *r_speeds; |
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cvar_t *r_fullbright; |
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cvar_t *r_norefresh; |
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cvar_t *r_lighting_extended; |
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cvar_t *r_lighting_extended; |
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cvar_t *r_lighting_modulate; |
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cvar_t *r_lighting_modulate; |
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cvar_t *r_lighting_ambient; |
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cvar_t *r_lighting_ambient; |
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cvar_t *r_detailtextures; |
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cvar_t *r_detailtextures; |
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cvar_t *r_drawentities; |
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cvar_t *r_adjust_fov; |
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cvar_t *r_adjust_fov; |
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cvar_t *r_decals; |
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cvar_t *r_decals; |
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cvar_t *r_novis; |
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cvar_t *r_novis; |
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@ -38,21 +34,17 @@ cvar_t *r_lockpvs; |
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cvar_t *r_lockfrustum; |
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cvar_t *r_lockfrustum; |
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cvar_t *r_traceglow; |
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cvar_t *r_traceglow; |
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cvar_t *r_dynamic; |
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cvar_t *r_dynamic; |
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cvar_t *r_lightmap; |
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cvar_t *r_showhull; |
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cvar_t *gl_round_down; |
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cvar_t *gl_round_down; |
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cvar_t *r_vbo; |
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cvar_t *r_vbo; |
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cvar_t *r_vbo_dlightmode; |
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cvar_t *r_vbo_dlightmode; |
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cvar_t *gl_showtextures; |
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cvar_t *cl_lightstyle_lerping; |
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cvar_t *vid_brightness; |
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cvar_t *vid_gamma; |
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cvar_t *tracerred; |
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cvar_t *tracerred; |
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cvar_t *tracergreen; |
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cvar_t *tracergreen; |
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cvar_t *tracerblue; |
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cvar_t *tracerblue; |
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cvar_t *traceralpha; |
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cvar_t *traceralpha; |
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DEFINE_ENGINE_SHARED_CVAR_LIST() |
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poolhandle_t r_temppool; |
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poolhandle_t r_temppool; |
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gl_globals_t tr; |
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gl_globals_t tr; |
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@ -837,58 +829,40 @@ GL_InitCommands |
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*/ |
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*/ |
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void GL_InitCommands( void ) |
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void GL_InitCommands( void ) |
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{ |
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{ |
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r_speeds = gEngfuncs.Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" ); |
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RETRIEVE_ENGINE_SHARED_CVAR_LIST(); |
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r_fullbright = gEngfuncs.Cvar_Get( "r_fullbright", "0", FCVAR_CHEAT, "disable lightmaps, get fullbright for entities" ); |
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r_norefresh = gEngfuncs.Cvar_Get( "r_norefresh", "0", 0, "disable 3D rendering (use with caution)" ); |
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r_lighting_extended = gEngfuncs.Cvar_Get( "r_lighting_extended", "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" ); |
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r_lighting_extended = gEngfuncs.Cvar_Get( "r_lighting_extended", "1", FCVAR_ARCHIVE, "allow to get lighting from world and bmodels" ); |
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r_lighting_modulate = gEngfuncs.Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_GLCONFIG, "lightstyles modulate scale" ); |
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r_lighting_modulate = gEngfuncs.Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" ); |
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r_lighting_ambient = gEngfuncs.Cvar_Get( "r_lighting_ambient", "0.3", FCVAR_GLCONFIG, "map ambient lighting scale" ); |
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r_lighting_ambient = gEngfuncs.Cvar_Get( "r_lighting_ambient", "0.3", FCVAR_ARCHIVE, "map ambient lighting scale" ); |
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r_novis = gEngfuncs.Cvar_Get( "r_novis", "0", 0, "ignore vis information (perfomance test)" ); |
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r_novis = gEngfuncs.Cvar_Get( "r_novis", "0", 0, "ignore vis information (perfomance test)" ); |
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r_nocull = gEngfuncs.Cvar_Get( "r_nocull", "0", 0, "ignore frustrum culling (perfomance test)" ); |
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r_nocull = gEngfuncs.Cvar_Get( "r_nocull", "0", 0, "ignore frustrum culling (perfomance test)" ); |
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r_detailtextures = gEngfuncs.Cvar_Get( "r_detailtextures", "1", FCVAR_ARCHIVE, "enable detail textures support" ); |
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r_detailtextures = gEngfuncs.Cvar_Get( "r_detailtextures", "1", FCVAR_ARCHIVE, "enable detail textures support" ); |
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r_lockpvs = gEngfuncs.Cvar_Get( "r_lockpvs", "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" ); |
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r_lockpvs = gEngfuncs.Cvar_Get( "r_lockpvs", "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" ); |
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r_lockfrustum = gEngfuncs.Cvar_Get( "r_lockfrustum", "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" ); |
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r_lockfrustum = gEngfuncs.Cvar_Get( "r_lockfrustum", "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" ); |
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r_dynamic = gEngfuncs.Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" ); |
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r_traceglow = gEngfuncs.Cvar_Get( "r_traceglow", "1", FCVAR_ARCHIVE, "cull flares behind models" ); |
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r_traceglow = gEngfuncs.Cvar_Get( "r_traceglow", "1", FCVAR_ARCHIVE, "cull flares behind models" ); |
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r_lightmap = gEngfuncs.Cvar_Get( "r_lightmap", "0", FCVAR_CHEAT, "lightmap debugging tool" ); |
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r_drawentities = gEngfuncs.pfnGetCvarPointer( "r_drawentities", 0 ); |
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r_decals = gEngfuncs.pfnGetCvarPointer( "r_decals", 0 ); |
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r_showhull = gEngfuncs.pfnGetCvarPointer( "r_showhull", 0 ); |
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gl_extensions = gEngfuncs.Cvar_Get( "gl_allow_extensions", "1", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "allow gl_extensions" ); |
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gl_extensions = gEngfuncs.Cvar_Get( "gl_allow_extensions", "1", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "allow gl_extensions" ); |
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gl_texture_nearest = gEngfuncs.Cvar_Get( "gl_texture_nearest", "0", FCVAR_ARCHIVE, "disable texture filter" ); |
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gl_texture_nearest = gEngfuncs.Cvar_Get( "gl_texture_nearest", "0", FCVAR_ARCHIVE, "disable texture filter" ); |
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gl_lightmap_nearest = gEngfuncs.Cvar_Get( "gl_lightmap_nearest", "0", FCVAR_ARCHIVE, "disable lightmap filter" ); |
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gl_lightmap_nearest = gEngfuncs.Cvar_Get( "gl_lightmap_nearest", "0", FCVAR_ARCHIVE, "disable lightmap filter" ); |
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gl_check_errors = gEngfuncs.Cvar_Get( "gl_check_errors", "1", FCVAR_ARCHIVE, "ignore video engine errors" ); |
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gl_check_errors = gEngfuncs.Cvar_Get( "gl_check_errors", "1", FCVAR_ARCHIVE, "ignore video engine errors" ); |
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gl_vsync = gEngfuncs.pfnGetCvarPointer( "gl_vsync", 0 ); |
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gl_texture_anisotropy = gEngfuncs.Cvar_Get( "gl_anisotropy", "8", FCVAR_ARCHIVE, "textures anisotropic filter" ); |
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gl_texture_anisotropy = gEngfuncs.Cvar_Get( "gl_anisotropy", "8", FCVAR_ARCHIVE, "textures anisotropic filter" ); |
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gl_texture_lodbias = gEngfuncs.Cvar_Get( "gl_texture_lodbias", "0.0", FCVAR_ARCHIVE, "LOD bias for mipmapped textures (perfomance|quality)" ); |
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gl_texture_lodbias = gEngfuncs.Cvar_Get( "gl_texture_lodbias", "0.0", FCVAR_ARCHIVE, "LOD bias for mipmapped textures (perfomance|quality)" ); |
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gl_keeptjunctions = gEngfuncs.Cvar_Get( "gl_keeptjunctions", "1", FCVAR_ARCHIVE, "removing tjuncs causes blinking pixels" ); |
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gl_keeptjunctions = gEngfuncs.Cvar_Get( "gl_keeptjunctions", "1", FCVAR_ARCHIVE, "removing tjuncs causes blinking pixels" ); |
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gl_emboss_scale = gEngfuncs.Cvar_Get( "gl_emboss_scale", "0", FCVAR_ARCHIVE|FCVAR_LATCH, "fake bumpmapping scale" ); |
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gl_emboss_scale = gEngfuncs.Cvar_Get( "gl_emboss_scale", "0", FCVAR_ARCHIVE|FCVAR_LATCH, "fake bumpmapping scale" ); |
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gl_showtextures = gEngfuncs.pfnGetCvarPointer( "r_showtextures", 0 ); |
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gl_finish = gEngfuncs.Cvar_Get( "gl_finish", "0", FCVAR_ARCHIVE, "use glFinish instead of glFlush" ); |
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gl_finish = gEngfuncs.Cvar_Get( "gl_finish", "0", FCVAR_ARCHIVE, "use glFinish instead of glFlush" ); |
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gl_nosort = gEngfuncs.Cvar_Get( "gl_nosort", "0", FCVAR_ARCHIVE, "disable sorting of translucent surfaces" ); |
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gl_nosort = gEngfuncs.Cvar_Get( "gl_nosort", "0", FCVAR_ARCHIVE, "disable sorting of translucent surfaces" ); |
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gl_clear = gEngfuncs.pfnGetCvarPointer( "gl_clear", 0 ); |
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gl_test = gEngfuncs.Cvar_Get( "gl_test", "0", 0, "engine developer cvar for quick testing new features" ); |
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gl_test = gEngfuncs.Cvar_Get( "gl_test", "0", 0, "engine developer cvar for quick testing new features" ); |
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gl_wireframe = gEngfuncs.Cvar_Get( "gl_wireframe", "0", FCVAR_ARCHIVE|FCVAR_SPONLY, "show wireframe overlay" ); |
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gl_wireframe = gEngfuncs.Cvar_Get( "gl_wireframe", "0", FCVAR_ARCHIVE|FCVAR_SPONLY, "show wireframe overlay" ); |
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gl_msaa = gEngfuncs.Cvar_Get( "gl_msaa", "1", FCVAR_ARCHIVE, "enable or disable multisample anti-aliasing" ); |
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gl_msaa = gEngfuncs.Cvar_Get( "gl_msaa", "1", FCVAR_ARCHIVE, "enable or disable multisample anti-aliasing" ); |
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gl_stencilbits = gEngfuncs.Cvar_Get( "gl_stencilbits", "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" ); |
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gl_stencilbits = gEngfuncs.Cvar_Get( "gl_stencilbits", "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" ); |
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gl_round_down = gEngfuncs.Cvar_Get( "gl_round_down", "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" ); |
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gl_round_down = gEngfuncs.Cvar_Get( "gl_round_down", "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" ); |
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// these cvar not used by engine but some mods requires this
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// these cvar not used by engine but some mods requires this
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gl_polyoffset = gEngfuncs.Cvar_Get( "gl_polyoffset", "2.0", FCVAR_ARCHIVE, "polygon offset for decals" ); |
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gl_polyoffset = gEngfuncs.Cvar_Get( "gl_polyoffset", "2.0", FCVAR_ARCHIVE, "polygon offset for decals" ); |
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// make sure gl_vsync is checked after vid_restart
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// make sure gl_vsync is checked after vid_restart
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SetBits( gl_vsync->flags, FCVAR_CHANGED ); |
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SetBits( gl_vsync->flags, FCVAR_CHANGED ); |
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vid_gamma = gEngfuncs.pfnGetCvarPointer( "gamma", 0 ); |
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vid_brightness = gEngfuncs.pfnGetCvarPointer( "brightness", 0 ); |
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tracerred = gEngfuncs.Cvar_Get( "tracerred", "0.8", 0, "tracer red component weight ( 0 - 1.0 )" ); |
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tracergreen = gEngfuncs.Cvar_Get( "tracergreen", "0.8", 0, "tracer green component weight ( 0 - 1.0 )" ); |
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tracerblue = gEngfuncs.Cvar_Get( "tracerblue", "0.4", 0, "tracer blue component weight ( 0 - 1.0 )" ); |
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traceralpha = gEngfuncs.Cvar_Get( "traceralpha", "0.5", 0, "tracer alpha amount ( 0 - 1.0 )" ); |
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cl_lightstyle_lerping = gEngfuncs.pfnGetCvarPointer( "cl_lightstyle_lerping", 0 ); |
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gEngfuncs.Cmd_AddCommand( "r_info", R_RenderInfo_f, "display renderer info" ); |
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gEngfuncs.Cmd_AddCommand( "r_info", R_RenderInfo_f, "display renderer info" ); |
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gEngfuncs.Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" ); |
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gEngfuncs.Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" ); |
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} |
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} |
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