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https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-30 08:44:31 +00:00
ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer
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parent
6448964c37
commit
d5b6ccb3e2
@ -313,6 +313,10 @@ static ref_api_t gEngfuncs =
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GL_GetProcAddress,
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GL_GetProcAddress,
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GL_SwapBuffers,
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GL_SwapBuffers,
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SW_CreateBuffer,
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SW_LockBuffer,
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SW_UnlockBuffer,
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BuildGammaTable,
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BuildGammaTable,
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LightToTexGamma,
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LightToTexGamma,
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@ -21,6 +21,7 @@ typedef struct
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qboolean initialized; // OpenGL subsystem started
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qboolean initialized; // OpenGL subsystem started
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qboolean extended; // extended context allows to GL_Debug
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qboolean extended; // extended context allows to GL_Debug
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qboolean software;
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} glwstate_t;
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} glwstate_t;
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@ -92,6 +92,9 @@ void* GL_GetProcAddress( const char *name ); // RenderAPI requirement
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void GL_UpdateSwapInterval( void );
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void GL_UpdateSwapInterval( void );
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int GL_SetAttribute( int attr, int val );
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int GL_SetAttribute( int attr, int val );
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int GL_GetAttribute( int attr, int *val );
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int GL_GetAttribute( int attr, int *val );
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void *SW_LockBuffer();
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void SW_UnlockBuffer();
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qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b );
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/*
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/*
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==============================================================================
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==============================================================================
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@ -29,6 +29,199 @@ struct
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int prev_width, prev_height;
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int prev_width, prev_height;
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} sdlState;
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} sdlState;
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struct
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{
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SDL_Renderer *renderer;
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SDL_Texture *tex;
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int width, height;
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SDL_Surface *surf;
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SDL_Surface *win;
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} sw;
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qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
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{
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sw.width = width;
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sw.height = height;
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if( sw.renderer )
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{
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unsigned int format = SDL_GetWindowPixelFormat( host.hWnd );
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SDL_RenderSetLogicalSize(sw.renderer, refState.width, refState.height);
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if( sw.tex )
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SDL_DestroyTexture( sw.tex );
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// guess
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if( format == SDL_PIXELFORMAT_UNKNOWN )
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{
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if( glw_state.desktopBitsPixel == 16 )
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format = SDL_PIXELFORMAT_RGB565;
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else
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format = SDL_PIXELFORMAT_RGBA8888;
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}
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// we can only copy fast 16 or 32 bits
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// SDL_Renderer does not allow zero-copy, so 24 bits will be ineffective
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if( !( SDL_BYTESPERPIXEL(format) == 2 || SDL_BYTESPERPIXEL(format) == 4 ) )
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format = SDL_PIXELFORMAT_RGBA8888;
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sw.tex = SDL_CreateTexture(sw.renderer, format,
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SDL_TEXTUREACCESS_STREAMING,
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width, height);
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// fallback
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if( !sw.tex )
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sw.tex = SDL_CreateTexture(sw.renderer, format = SDL_PIXELFORMAT_RGBA8888,
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SDL_TEXTUREACCESS_STREAMING,
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width, height);
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if( !sw.tex )
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{
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SDL_DestroyRenderer( sw.renderer );
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sw.renderer = NULL;
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}
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else
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{
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void *pixels;
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int pitch;
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if( !SDL_LockTexture(sw.tex, NULL, &pixels, &pitch ) )
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{
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int bits, amask;
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// lock successfull, release
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SDL_UnlockTexture(sw.tex);
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// enough for building blitter tables
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SDL_PixelFormatEnumToMasks( format, &bits, r, g, b, &amask );
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*bpp = SDL_BYTESPERPIXEL(format);
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*stride = pitch / *bpp;
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return true;
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}
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// fallback to surf
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SDL_DestroyTexture(sw.tex);
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sw.tex = NULL;
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SDL_DestroyRenderer(sw.renderer);
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sw.renderer = NULL;
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}
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}
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if( !sw.renderer )
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{
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sw.win = SDL_GetWindowSurface( host.hWnd );
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// sdl will create renderer if hw framebuffer unavailiable, so cannot fallback here
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// if it is failed, it is not possible to draw with SDL in REF_SOFTWARE mode
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if( !sw.win )
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{
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Sys_Warn("failed to initialize software output, try enable sw_glblit");
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return false;
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}
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*bpp = sw.win->format->BytesPerPixel;
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*r = sw.win->format->Rmask;
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*g = sw.win->format->Gmask;
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*b = sw.win->format->Bmask;
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*stride = sw.win->pitch / sw.win->format->BytesPerPixel;
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/// TODO: check somehow if ref_soft can handle native format
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#if 0
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{
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sw.surf = SDL_CreateRGBSurfaceWithFormat( 0, width, height, 16, SDL_PIXELFORMAT_RGB565 );
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if( !sw.surf )
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Sys_Error(SDL_GetError());
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}
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#endif
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}
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}
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void *SW_LockBuffer()
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{
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if( sw.renderer )
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{
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void *pixels;
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int stride;
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if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) )
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Sys_Error(SDL_GetError());
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return pixels;
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}
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else
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{
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// ensure it not changed (do we really need this?)
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sw.win = SDL_GetWindowSurface( host.hWnd );
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//if( !sw.win )
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//SDL_GetWindowSurface( host.hWnd );
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// prevent buffer overrun
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if( !sw.win || sw.win->w < sw.width || sw.win->h < sw.height )
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return NULL;
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if( sw.surf )
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{
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SDL_LockSurface( sw.surf );
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return sw.surf->pixels;
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}
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else
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{
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// real window pixels (x11 shm region, dma buffer, etc)
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// or SDL_Renderer texture if not supported
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SDL_LockSurface( sw.win );
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return sw.win->pixels;
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}
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}
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}
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void SW_UnlockBuffer()
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{
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if( sw.renderer )
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{
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SDL_Rect src, dst;
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src.x = 0;
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src.y = 0;
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src.w = sw.width;
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src.h = sw.height;
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dst.x = 0;
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dst.y = 0;
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dst.w = sw.width;
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dst.h = sw.height;
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SDL_UnlockTexture(sw.tex);
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SDL_SetTextureBlendMode(sw.tex, SDL_BLENDMODE_NONE);
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SDL_RenderCopy(sw.renderer, sw.tex, &src, &dst);
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SDL_RenderPresent(sw.renderer);
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//Con_Printf("%s\n", SDL_GetError());
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}
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else
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{
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// blit if blitting surface availiable
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if( sw.surf )
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{
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SDL_Rect src, dst;
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src.x = 0;
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src.y = 0;
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src.w = sw.width;
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src.h = sw.height;
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dst.x = 0;
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dst.y = 0;
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dst.w = sw.width;
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dst.h = sw.height;
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SDL_UnlockSurface( sw.surf );
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SDL_BlitSurface( sw.surf, &src, sw.win, &dst );
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}
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else // already blitted
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SDL_UnlockSurface( sw.win );
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SDL_UpdateWindowSurface( host.hWnd );
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}
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}
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int R_MaxVideoModes( void )
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int R_MaxVideoModes( void )
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{
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{
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return num_vidmodes;
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return num_vidmodes;
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@ -343,6 +536,8 @@ qboolean VID_CreateWindow( int width, int height, qboolean fullscreen )
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if( vid_highdpi->value ) wndFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
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if( vid_highdpi->value ) wndFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
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Q_strncpy( wndname, GI->title, sizeof( wndname ));
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Q_strncpy( wndname, GI->title, sizeof( wndname ));
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if( glw_state.software )
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wndFlags &= ~SDL_WINDOW_OPENGL;
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if( !fullscreen )
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if( !fullscreen )
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{
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{
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@ -441,18 +636,43 @@ qboolean VID_CreateWindow( int width, int height, qboolean fullscreen )
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#endif
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#endif
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SDL_ShowWindow( host.hWnd );
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SDL_ShowWindow( host.hWnd );
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if( !glw_state.initialized )
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if( glw_state.software )
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{
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{
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if( !GL_CreateContext( ))
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int sdl_renderer = -2;
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return false;
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char cmd[64];
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VID_StartupGamma();
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if( Sys_GetParmFromCmdLine("-sdl_renderer", cmd ) )
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sdl_renderer = Q_atoi( cmd );
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if( sdl_renderer >= -1 )
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{
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sw.renderer = SDL_CreateRenderer( host.hWnd, sdl_renderer, 0 );
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if( !sw.renderer )
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Con_Printf( S_ERROR "failed to create SDL renderer: %s\n", SDL_GetError() );
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else
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{
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SDL_RendererInfo info;
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SDL_GetRendererInfo( sw.renderer, &info );
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Con_Printf( "SDL_Renderer %s initialized\n", info.name );
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}
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}
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}
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}
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else
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{
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if( !glw_state.initialized )
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{
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if( !GL_CreateContext( ))
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return false;
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if( !GL_UpdateContext( ))
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VID_StartupGamma();
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}
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if( !GL_UpdateContext( ))
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return false;
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return false;
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SDL_GL_GetDrawableSize( host.hWnd, &width, &height );
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SDL_GL_GetDrawableSize( host.hWnd, &width, &height );
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}
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R_SaveVideoMode( width, height );
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R_SaveVideoMode( width, height );
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return true;
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return true;
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@ -539,6 +759,16 @@ qboolean R_Init_Video( const int type )
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glw_state.desktopWidth = displayMode.w;
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glw_state.desktopWidth = displayMode.w;
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glw_state.desktopHeight = displayMode.h;
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glw_state.desktopHeight = displayMode.h;
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if( type == REF_SOFTWARE )
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{
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glw_state.software = true;
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if( !(retval = VID_SetMode()) )
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{
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return retval;
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}
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return true;
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}
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if( type != REF_GL )
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if( type != REF_GL )
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{
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{
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Host_Error( "Can't initialize unknown context type %d!\n", type );
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Host_Error( "Can't initialize unknown context type %d!\n", type );
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@ -617,7 +847,10 @@ rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen )
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#endif
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#endif
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SDL_SetWindowBordered( host.hWnd, true );
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SDL_SetWindowBordered( host.hWnd, true );
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SDL_SetWindowSize( host.hWnd, width, height );
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SDL_SetWindowSize( host.hWnd, width, height );
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SDL_GL_GetDrawableSize( host.hWnd, &width, &height );
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if( !glw_state.software )
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SDL_GL_GetDrawableSize( host.hWnd, &width, &height );
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else
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SDL_RenderSetLogicalSize(sw.renderer, width, height);
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R_SaveVideoMode( width, height );
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R_SaveVideoMode( width, height );
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}
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}
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@ -388,6 +388,11 @@ typedef struct ref_api_s
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void *(*GL_GetProcAddress)( const char *name );
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void *(*GL_GetProcAddress)( const char *name );
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void (*GL_SwapBuffers)();
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void (*GL_SwapBuffers)();
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// SW
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qboolean (*SW_CreateBuffer)( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b );
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void *(*SW_LockBuffer)();
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void (*SW_UnlockBuffer)();
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// gamma
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// gamma
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void (*BuildGammaTable)( float lightgamma, float brightness );
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void (*BuildGammaTable)( float lightgamma, float brightness );
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byte (*LightToTexGamma)( byte color ); // software gamma support
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byte (*LightToTexGamma)( byte color ); // software gamma support
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