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https://github.com/YGGverse/xash3d-fwgs.git
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msvc8 support
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parent
f1638b09c5
commit
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@ -1456,9 +1456,10 @@ void Netchan_TransmitBits( netchan_t *chan, int length, byte *data )
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// stall reliable payloads if sending from frag buffer
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// stall reliable payloads if sending from frag buffer
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if( send_from_regular && ( send_from_frag[FRAG_NORMAL_STREAM] ))
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if( send_from_regular && ( send_from_frag[FRAG_NORMAL_STREAM] ))
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{
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{
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send_from_regular = false;
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int maxsize = MAX_RELIABLE_PAYLOAD;
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int maxsize = MAX_RELIABLE_PAYLOAD;
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send_from_regular = false;
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if( chan->pfnBlockSize )
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if( chan->pfnBlockSize )
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maxsize = chan->pfnBlockSize( chan->client, FRAGSIZE_SPLIT );
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maxsize = chan->pfnBlockSize( chan->client, FRAGSIZE_SPLIT );
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@ -15,6 +15,9 @@ GNU General Public License for more details.
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#include <windows.h>
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#include <windows.h>
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#include "platform/platform.h"
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#include "platform/platform.h"
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#ifdef _WIN32
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BOOL WINAPI IsDebuggerPresent(VOID);
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#endif // _WIN32
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#if XASH_TIMER == TIMER_WIN32
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#if XASH_TIMER == TIMER_WIN32
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double Platform_DoubleTime( void )
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double Platform_DoubleTime( void )
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2
mainui
2
mainui
@ -1 +1 @@
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Subproject commit 640b4ced65ed9303942d64b72257714e1f3db92c
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Subproject commit ebc9d90fb16b713f484ddee9c6755fe6281c7fe0
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@ -664,7 +664,7 @@ MSDEV_PROJECT = \
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'''<?xml version="1.0" encoding="UTF-8"?>
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'''<?xml version="1.0" encoding="UTF-8"?>
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<VisualStudioProject
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<VisualStudioProject
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ProjectType="Visual C++"
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ProjectType="Visual C++"
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Version="9,00"
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Version="8,00"
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Name=""
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Name=""
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ProjectGUID=""
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ProjectGUID=""
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Keyword="Win32Proj"
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Keyword="Win32Proj"
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@ -759,8 +759,8 @@ MSDEV_PROJECT = \
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'''
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'''
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MSDEV_SOLUTION = [
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MSDEV_SOLUTION = [
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'Microsoft Visual Studio Solution File, Format Version 10.00\n',
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'Microsoft Visual Studio Solution File, Format Version 8.00\n',
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'# Visual Studio 2008\n',
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'# Visual Studio 2005\n',
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'Global\n',
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'Global\n',
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'GlobalSection(SolutionConfigurationPlatforms) = preSolution\n',
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'GlobalSection(SolutionConfigurationPlatforms) = preSolution\n',
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'Debug|Win32 = Debug|Win32\n',
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'Debug|Win32 = Debug|Win32\n',
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