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@ -14,10 +14,15 @@ GNU General Public License for more details.
@@ -14,10 +14,15 @@ GNU General Public License for more details.
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*/ |
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#include <fcntl.h> |
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#include <direct.h> |
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#include <sys/stat.h> |
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#include <io.h> |
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#include <time.h> |
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#ifdef _WIN32 |
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#include <direct.h> |
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#include <io.h> |
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#else |
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#include <dirent.h> |
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#include <errno.h> |
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#endif |
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#include "common.h" |
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#include "wadfile.h" |
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#include "filesystem.h" |
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@ -108,7 +113,10 @@ searchpath_t fs_directpath; // static direct path
@@ -108,7 +113,10 @@ searchpath_t fs_directpath; // static direct path
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char fs_basedir[MAX_SYSPATH]; // base game directory
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char fs_gamedir[MAX_SYSPATH]; // game current directory
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char fs_writedir[MAX_SYSPATH]; // path that game allows to overwrite, delete and rename files (and create new of course)
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qboolean fs_ext_path = false; // attempt to read\write from ./ or ../ pathes
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qboolean fs_ext_path = false; // attempt to read\write from ./ or ../ pathes
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#ifndef _WIN32 |
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qboolean fs_caseinsensitive = true; // try to search missing files
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#endif |
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static const wadtype_t wad_hints[10]; |
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static void FS_InitMemory( void ); |
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@ -117,7 +125,7 @@ static dlumpinfo_t *W_FindLump( wfile_t *wad, const char *name, const char match
@@ -117,7 +125,7 @@ static dlumpinfo_t *W_FindLump( wfile_t *wad, const char *name, const char match
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static dpackfile_t *FS_AddFileToPack( const char* name, pack_t *pack, long offset, long size ); |
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static byte *W_LoadFile( const char *path, long *filesizeptr, qboolean gamedironly ); |
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static wfile_t *W_Open( const char *filename, int *errorcode ); |
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static qboolean FS_SysFileExists( const char *path ); |
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static qboolean FS_SysFileExists( const char *path, qboolean caseinsensitive ); |
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static qboolean FS_SysFolderExists( const char *path ); |
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static long FS_SysFileTime( const char *filename ); |
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static char W_TypeFromExt( const char *lumpname ); |
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@ -256,14 +264,21 @@ static void listlowercase( stringlist_t *list )
@@ -256,14 +264,21 @@ static void listlowercase( stringlist_t *list )
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} |
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} |
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static void listdirectory( stringlist_t *list, const char *path ) |
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static void listdirectory( stringlist_t *list, const char *path, qboolean lowercase ) |
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{ |
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char pattern[4096]; |
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int i; |
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signed char *c; |
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#ifdef _WIN32 |
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char pattern[4096]; |
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struct _finddata_t n_file; |
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long hFile; |
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int hFile; |
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#else |
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DIR *dir; |
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struct dirent *entry; |
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#endif |
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Q_strncpy( pattern, path, sizeof( pattern )); |
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Q_strncat( pattern, "*", sizeof( pattern )); |
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#ifdef _WIN32 |
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Q_snprintf( pattern, sizeof( pattern ), "%s*", path ); |
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// ask for the directory listing handle
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hFile = _findfirst( pattern, &n_file ); |
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@ -271,14 +286,23 @@ static void listdirectory( stringlist_t *list, const char *path )
@@ -271,14 +286,23 @@ static void listdirectory( stringlist_t *list, const char *path )
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// start a new chain with the the first name
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stringlistappend( list, n_file.name ); |
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// iterate through the directory
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while( _findnext( hFile, &n_file ) == 0 ) |
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stringlistappend( list, n_file.name ); |
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_findclose( hFile ); |
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#else |
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if( !( dir = opendir( path ) ) ) |
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return; |
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// iterate through the directory
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while( ( entry = readdir( dir ) )) |
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stringlistappend( list, entry->d_name ); |
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closedir( dir ); |
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#endif |
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// g-cont. disabled for some reasons
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// listlowercase( list );
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// convert names to lowercase because windows doesn't care, but pattern matching code often does
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if( lowercase ) |
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listlowercase( list ); |
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} |
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/*
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@ -288,6 +312,71 @@ OTHER PRIVATE FUNCTIONS
@@ -288,6 +312,71 @@ OTHER PRIVATE FUNCTIONS
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============================================================================= |
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*/ |
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/*
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================== |
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FS_FixFileCase |
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emulate WIN32 FS behaviour when opening local file |
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================== |
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*/ |
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static const char *FS_FixFileCase( const char *path ) |
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{ |
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#if !defined _WIN32 && !TARGET_OS_IPHONE // assume case insensitive
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DIR *dir; struct dirent *entry; |
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char path2[PATH_MAX], *fname; |
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if( !fs_caseinsensitive ) |
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return path; |
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Q_snprintf( path2, sizeof( path2 ), "./%s", path ); |
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fname = Q_strrchr( path2, '/' ); |
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if( fname ) |
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*fname++ = 0; |
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else |
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{ |
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fname = (char*)path; |
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Q_strcpy( path2, "."); |
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} |
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/* android has too slow directory scanning,
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so drop out some not useful cases */ |
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if( fname - path2 > 4 ) |
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{ |
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char *point; |
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// too many wad textures
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if( !Q_stricmp( fname - 5, ".wad") ) |
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return path; |
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point = Q_strchr( fname, '.' ); |
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if( point ) |
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{ |
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if( !Q_strcmp( point, ".mip") || !Q_strcmp( point, ".dds" ) || !Q_strcmp( point, ".ent" ) ) |
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return path; |
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if( fname[0] == '{' ) |
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return path; |
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} |
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} |
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//MsgDev( D_NOTE, "FS_FixFileCase: %s\n", path );
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if( !( dir = opendir( path2 ) ) ) |
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return path; |
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while( ( entry = readdir( dir ) ) ) |
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{ |
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if( Q_stricmp( entry->d_name, fname ) ) |
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continue; |
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path = va( "%s/%s", path2, entry->d_name ); |
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//MsgDev( D_NOTE, "FS_FixFileCase: %s %s %s\n", path2, fname, entry->d_name );
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break; |
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} |
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closedir( dir ); |
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#endif |
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return path; |
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} |
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/*
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==================== |
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FS_AddFileToPack |
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@ -412,6 +501,15 @@ pack_t *FS_LoadPackPAK( const char *packfile, int *error )
@@ -412,6 +501,15 @@ pack_t *FS_LoadPackPAK( const char *packfile, int *error )
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packhandle = open( packfile, O_RDONLY|O_BINARY ); |
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#ifndef _WIN32 |
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if( packhandle < 0 ) |
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{ |
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const char *fpackfile = FS_FixFileCase( packfile ); |
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if( fpackfile!= packfile ) |
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packhandle = open( fpackfile, O_RDONLY|O_BINARY ); |
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} |
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#endif |
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if( packhandle < 0 ) |
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{ |
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MsgDev( D_NOTE, "%s couldn't open\n", packfile ); |
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@ -614,7 +712,7 @@ void FS_AddGameDirectory( const char *dir, int flags )
@@ -614,7 +712,7 @@ void FS_AddGameDirectory( const char *dir, int flags )
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Q_strncpy( fs_writedir, dir, sizeof( fs_writedir )); |
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stringlistinit( &list ); |
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listdirectory( &list, dir ); |
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listdirectory( &list, dir, false ); |
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stringlistsort( &list ); |
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// add any PAK package in the directory
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@ -1351,11 +1449,16 @@ void FS_Init( void )
@@ -1351,11 +1449,16 @@ void FS_Init( void )
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Cmd_AddCommand( "fs_path", FS_Path_f, "show filesystem search pathes" ); |
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Cmd_AddCommand( "fs_clearpaths", FS_ClearPaths_f, "clear filesystem search pathes" ); |
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#ifndef _WIN32 |
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if( Sys_CheckParm( "-casesensitive" ) ) |
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fs_caseinsensitive = false; |
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#endif |
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// ignore commandlineoption "-game" for other stuff
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if( host.type == HOST_NORMAL || host.type == HOST_DEDICATED ) |
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{ |
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stringlistinit( &dirs ); |
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listdirectory( &dirs, "./" ); |
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listdirectory( &dirs, "./", false ); |
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stringlistsort( &dirs ); |
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SI.numgames = 0; |
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@ -1513,6 +1616,15 @@ static file_t *FS_SysOpen( const char *filepath, const char *mode )
@@ -1513,6 +1616,15 @@ static file_t *FS_SysOpen( const char *filepath, const char *mode )
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file->handle = open( filepath, mod|opt, 0666 ); |
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#ifndef _WIN32 |
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if( file->handle < 0 ) |
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{ |
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const char *ffilepath = FS_FixFileCase( filepath ); |
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if( ffilepath != filepath ) |
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file->handle = open( ffilepath, mod|opt, 0666 ); |
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} |
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#endif |
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if( file->handle < 0 ) |
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{ |
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Mem_Free( file ); |
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@ -1568,8 +1680,9 @@ FS_SysFileExists
@@ -1568,8 +1680,9 @@ FS_SysFileExists
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Look for a file in the filesystem only |
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================== |
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*/ |
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qboolean FS_SysFileExists( const char *path ) |
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qboolean FS_SysFileExists( const char *path, qboolean caseinsensitive ) |
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{ |
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#ifdef _WIN32 |
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int desc; |
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if(( desc = open( path, O_RDONLY|O_BINARY )) < 0 ) |
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@ -1577,6 +1690,25 @@ qboolean FS_SysFileExists( const char *path )
@@ -1577,6 +1690,25 @@ qboolean FS_SysFileExists( const char *path )
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close( desc ); |
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return true; |
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#else |
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int ret; |
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struct stat buf; |
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ret = stat( path, &buf ); |
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// speedup custom path search
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if( caseinsensitive && ( ret < 0 ) ) |
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{ |
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const char *fpath = FS_FixFileCase( path ); |
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if( fpath != path ) |
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ret = stat( fpath, &buf ); |
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} |
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if( ret < 0 ) |
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return false; |
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return S_ISREG( buf.st_mode ); |
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#endif |
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} |
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/*
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@ -1588,9 +1720,28 @@ Look for a existing folder
@@ -1588,9 +1720,28 @@ Look for a existing folder
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*/ |
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qboolean FS_SysFolderExists( const char *path ) |
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{ |
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#ifdef _WIN32 |
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DWORD dwFlags = GetFileAttributes( path ); |
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return ( dwFlags != -1 ) && FBitSet( dwFlags, FILE_ATTRIBUTE_DIRECTORY ); |
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return ( dwFlags != -1 ) && ( dwFlags & FILE_ATTRIBUTE_DIRECTORY ); |
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#else |
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DIR *dir = opendir( path ); |
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if( dir ) |
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{ |
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closedir( dir ); |
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return true; |
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} |
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else if( (errno == ENOENT) || (errno == ENOTDIR) ) |
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{ |
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return false; |
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} |
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else |
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{ |
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MsgDev( D_ERROR, "FS_SysFolderExists: problem while opening dir: %s\n", strerror( errno ) ); |
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return false; |
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} |
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#endif |
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} |
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/*
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@ -1693,7 +1844,7 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
@@ -1693,7 +1844,7 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
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Q_sprintf( netpath, "%s%s", search->filename, name ); |
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if( FS_SysFileExists( netpath )) |
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if( FS_SysFileExists( netpath, !( search->flags & FS_CUSTOM_PATH ) )) |
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{ |
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if( index != NULL ) *index = -1; |
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return search; |
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@ -1714,7 +1865,7 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
@@ -1714,7 +1865,7 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
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Q_strcat( search->filename, "\\" ); |
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Q_snprintf( netpath, MAX_SYSPATH, "%s%s", search->filename, name ); |
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if( FS_SysFileExists( netpath )) |
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if( FS_SysFileExists( netpath, !( search->flags & FS_CUSTOM_PATH ) )) |
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{ |
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if( index != NULL ) |
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*index = -1; |
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@ -1730,7 +1881,7 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
@@ -1730,7 +1881,7 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
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Q_strcat( search->filename, "\\" ); |
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Q_snprintf( netpath, MAX_SYSPATH, "%s%s", search->filename, name ); |
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if( FS_SysFileExists( netpath )) |
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if( FS_SysFileExists( netpath, !( search->flags & FS_CUSTOM_PATH ) )) |
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{ |
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if( index != NULL ) |
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*index = -1; |
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@ -2686,7 +2837,7 @@ search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
@@ -2686,7 +2837,7 @@ search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
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// get a directory listing and look at each name
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Q_sprintf( netpath, "%s%s", searchpath->filename, basepath ); |
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stringlistinit( &dirlist ); |
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listdirectory( &dirlist, netpath ); |
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listdirectory( &dirlist, netpath, caseinsensitive ); |
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for( dirlistindex = 0; dirlistindex < dirlist.numstrings; dirlistindex++ ) |
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{ |
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@ -3200,4 +3351,4 @@ static byte *W_LoadFile( const char *path, long *lumpsizeptr, qboolean gamediron
@@ -3200,4 +3351,4 @@ static byte *W_LoadFile( const char *path, long *lumpsizeptr, qboolean gamediron
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if( search && search->wad ) |
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return W_ReadLump( search->wad, &search->wad->lumps[index], lumpsizeptr ); |
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return NULL; |
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} |
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} |
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