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engine: platform: sdl: SetCursorType shouldn't know about current game state
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@ -319,9 +319,6 @@ void Platform_SetCursorType( VGUI_DefaultCursor type )
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return;
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return;
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#endif
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#endif
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if( cls.key_dest != key_game || cl.paused )
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return;
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switch( type )
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switch( type )
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{
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{
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case dc_user:
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case dc_user:
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