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engine: fix build
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02e111c5e1
commit
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@ -200,7 +200,7 @@ void Host_ClientFrame( void )
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void Host_InputFrame( void )
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void Host_InputFrame( void )
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{
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{
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Cbuf_Execute( void );
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Cbuf_Execute( );
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}
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}
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void VID_InitDefaultResolution( void )
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void VID_InitDefaultResolution( void )
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@ -3171,14 +3171,18 @@ use -str64dup to disable deduplication, -str64alloc to set array size
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string_t GAME_EXPORT SV_AllocString( const char *szValue )
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string_t GAME_EXPORT SV_AllocString( const char *szValue )
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{
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{
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const char *newString = NULL;
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const char *newString = NULL;
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int cmp;
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if( svgame.physFuncs.pfnAllocString != NULL )
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if( svgame.physFuncs.pfnAllocString != NULL )
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return svgame.physFuncs.pfnAllocString( szValue );
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return svgame.physFuncs.pfnAllocString( szValue );
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#ifdef XASH_64BIT
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#ifdef XASH_64BIT
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int cmp = 1;
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cmp = 1;
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if( !str64.allowdup )
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if( !str64.allowdup )
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for( newString = str64.poldstringbase + 1; newString < str64.plast && ( cmp = Q_strcmp( newString, szValue ) ); newString += Q_strlen( newString ) + 1 );
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for( newString = str64.poldstringbase + 1;
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newString < str64.plast && ( cmp = Q_strcmp( newString, szValue ) );
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newString += Q_strlen( newString ) + 1 );
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if( cmp )
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if( cmp )
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{
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{
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