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@ -50,6 +50,8 @@ convar_t *cl_backspeed; |
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convar_t *look_filter; |
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convar_t *look_filter; |
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convar_t *m_rawinput; |
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convar_t *m_rawinput; |
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static qboolean s_bRawInput, s_bMouseGrab; |
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/*
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/*
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================ |
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================ |
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IN_CollectInputDevices |
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IN_CollectInputDevices |
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@ -129,21 +131,9 @@ void IN_StartupMouse( void ) |
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in_mouseinitialized = true; |
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in_mouseinitialized = true; |
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} |
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} |
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static void IN_ActivateCursor( void ) |
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{ |
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if( cls.key_dest == key_menu ) |
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{ |
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#if XASH_SDL |
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SDL_SetCursor( in_mousecursor ); |
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#endif |
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} |
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} |
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void GAME_EXPORT IN_SetCursor( void *hCursor ) |
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void GAME_EXPORT IN_SetCursor( void *hCursor ) |
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{ |
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{ |
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in_mousecursor = hCursor; |
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// stub
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IN_ActivateCursor(); |
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} |
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} |
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/*
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/*
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@ -192,47 +182,15 @@ void IN_ToggleClientMouse( int newstate, int oldstate ) |
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if( oldstate == key_game ) |
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if( oldstate == key_game ) |
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{ |
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{ |
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if( cls.initialized ) |
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IN_DeactivateMouse(); |
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clgame.dllFuncs.IN_DeactivateMouse(); |
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} |
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} |
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else if( newstate == key_game ) |
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else if( newstate == key_game ) |
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{ |
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{ |
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// reset mouse pos, so cancel effect in game
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IN_ActivateMouse(); |
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#if XASH_SDL >= 2 |
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if( CVAR_TO_BOOL( touch_enable ) ) |
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{ |
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SDL_SetRelativeMouseMode( SDL_FALSE ); |
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SDL_SetWindowGrab( host.hWnd, SDL_FALSE ); |
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} |
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else |
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#endif // XASH_SDL >= 2
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{ |
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Platform_SetMousePos( host.window_center_x, host.window_center_y ); |
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#if XASH_SDL |
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SDL_SetWindowGrab( host.hWnd, SDL_TRUE ); |
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#if XASH_SDL >= 2 |
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if ( clgame.dllFuncs.pfnLookEvent || ( clgame.client_dll_uses_sdl && CVAR_TO_BOOL( m_rawinput ) ) ) |
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{ |
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SDL_SetRelativeMouseMode( SDL_TRUE ); |
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} |
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#endif // XASH_SDL >= 2
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#endif // XASH_SDL
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} |
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if( cls.initialized ) |
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clgame.dllFuncs.IN_ActivateMouse(); |
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} |
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} |
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if( ( newstate == key_menu || newstate == key_console || newstate == key_message ) && ( !CL_IsBackgroundMap() || CL_IsBackgroundDemo( ))) |
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if( ( newstate == key_menu || newstate == key_console || newstate == key_message ) && ( !CL_IsBackgroundMap() || CL_IsBackgroundDemo( ))) |
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{ |
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{ |
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#if XASH_SDL |
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SDL_SetWindowGrab(host.hWnd, SDL_FALSE); |
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#if XASH_SDL >= 2 |
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if ( clgame.dllFuncs.pfnLookEvent || ( clgame.client_dll_uses_sdl && CVAR_TO_BOOL( m_rawinput ) ) ) |
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{ |
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SDL_SetRelativeMouseMode( SDL_FALSE ); |
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} |
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#endif // XASH_SDL >= 2
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#endif // XASH_SDL
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#if XASH_ANDROID |
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#if XASH_ANDROID |
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Android_ShowMouse( true ); |
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Android_ShowMouse( true ); |
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#endif |
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#endif |
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@ -251,67 +209,82 @@ void IN_ToggleClientMouse( int newstate, int oldstate ) |
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} |
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} |
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} |
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} |
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/*
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void IN_CheckMouseState( qboolean active ) |
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=========== |
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IN_ActivateMouse |
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Called when the window gains focus or changes in some way |
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=========== |
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*/ |
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void IN_ActivateMouse( qboolean force ) |
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{ |
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{ |
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static qboolean oldstate; |
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#if XASH_WIN32 |
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qboolean useRawInput = CVAR_TO_BOOL( m_rawinput ) && clgame.client_dll_uses_sdl; |
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if( !in_mouseinitialized ) |
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#else |
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return; |
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qboolean useRawInput = true; // always use SDL code
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#endif |
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if( CL_Active() && host.mouse_visible && !force ) |
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return; // VGUI controls
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if( cls.key_dest == key_menu && !Cvar_VariableInteger( "fullscreen" )) |
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if( active && useRawInput && !host.mouse_visible && cls.state == ca_active ) |
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{ |
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{ |
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// check for mouse leave-entering
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if( !s_bRawInput ) |
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if( !in_mouse_suspended && !UI_MouseInRect( )) |
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{ |
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in_mouse_suspended = true; |
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#if XASH_SDL >= 2 |
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SDL_GetRelativeMouseState( NULL, NULL ); |
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SDL_SetRelativeMouseMode( SDL_TRUE ); |
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#endif |
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if( oldstate != in_mouse_suspended ) |
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// Con_Printf( "Enable relative mode\n" );
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s_bRawInput = true; |
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} |
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} |
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else |
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{ |
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if( s_bRawInput ) |
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{ |
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{ |
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if( in_mouse_suspended ) |
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#if XASH_SDL >= 2 |
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{ |
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SDL_GetRelativeMouseState( NULL, NULL ); |
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#if XASH_SDL |
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SDL_SetRelativeMouseMode( SDL_FALSE ); |
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/// TODO: Platform_ShowCursor
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if( !touch_emulate ) |
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SDL_ShowCursor( SDL_FALSE ); |
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#endif |
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#endif |
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UI_ShowCursor( false ); |
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// Con_Printf( "Disable relative mode\n" );
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} |
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s_bRawInput = false; |
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} |
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} |
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} |
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oldstate = in_mouse_suspended; |
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if( active && !host.mouse_visible && cls.state == ca_active ) |
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{ |
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if( in_mouse_suspended ) |
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if( !s_bMouseGrab ) |
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{ |
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{ |
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in_mouse_suspended = false; |
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#if XASH_SDL |
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in_mouseactive = false; // re-initialize mouse
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SDL_SetWindowGrab( host.hWnd, SDL_TRUE ); |
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UI_ShowCursor( true ); |
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#endif |
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// Con_Printf( "Enable grab\n" );
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s_bMouseGrab = true; |
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} |
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} |
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} |
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} |
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else |
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if( in_mouseactive ) return; |
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in_mouseactive = true; |
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if( UI_IsVisible( )) return; |
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if( cls.key_dest == key_game ) |
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{ |
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{ |
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if( s_bMouseGrab ) |
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{ |
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#if XASH_SDL |
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#if XASH_SDL |
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SDL_SetRelativeMouseMode( SDL_TRUE ); |
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SDL_SetWindowGrab( host.hWnd, SDL_FALSE ); |
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SDL_GetRelativeMouseState( 0, 0 ); |
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#endif |
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#endif |
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clgame.dllFuncs.IN_ActivateMouse(); |
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// Con_Printf( "Disable grab\n" );
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s_bMouseGrab = false; |
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} |
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} |
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} |
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} |
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} |
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/*
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=========== |
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IN_ActivateMouse |
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Called when the window gains focus or changes in some way |
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=========== |
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*/ |
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void IN_ActivateMouse( void ) |
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{ |
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if( !in_mouseinitialized ) |
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return; |
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IN_CheckMouseState( true ); |
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clgame.dllFuncs.IN_ActivateMouse(); |
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in_mouseactive = true; |
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} |
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/*
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/*
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=========== |
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=========== |
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IN_DeactivateMouse |
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IN_DeactivateMouse |
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@ -321,22 +294,16 @@ Called when the window loses focus |
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*/ |
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*/ |
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void IN_DeactivateMouse( void ) |
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void IN_DeactivateMouse( void ) |
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{ |
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{ |
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if( !in_mouseinitialized || !in_mouseactive ) |
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if( !in_mouseinitialized ) |
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return; |
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return; |
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#if XASH_SDL |
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IN_CheckMouseState( false ); |
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SDL_SetRelativeMouseMode( SDL_FALSE ); |
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clgame.dllFuncs.IN_DeactivateMouse(); |
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SDL_SetWindowGrab( host.hWnd, SDL_FALSE ); |
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#endif // XASH_SDL
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if( cls.key_dest == key_game ) |
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{ |
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clgame.dllFuncs.IN_DeactivateMouse(); |
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} |
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in_mouseactive = false; |
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in_mouseactive = false; |
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} |
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} |
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/*
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/*
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================ |
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================ |
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IN_MouseMove |
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IN_MouseMove |
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@ -346,14 +313,9 @@ void IN_MouseMove( void ) |
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{ |
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{ |
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POINT current_pos; |
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POINT current_pos; |
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if( !in_mouseinitialized || !in_mouseactive ) |
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if( !in_mouseinitialized ) |
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return; |
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return; |
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#if XASH_SDL >= 2 |
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if( cls.key_dest == key_game && !host.mouse_visible && touch_emulate->value == 0.0f ) |
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SDL_SetRelativeMouseMode( SDL_TRUE ); |
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#endif // XASH_SDL >= 2
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// find mouse movement
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// find mouse movement
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Platform_GetMousePos( ¤t_pos.x, ¤t_pos.y ); |
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Platform_GetMousePos( ¤t_pos.x, ¤t_pos.y ); |
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@ -368,8 +330,6 @@ void IN_MouseMove( void ) |
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// if the menu is visible, move the menu cursor
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// if the menu is visible, move the menu cursor
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UI_MouseMove( current_pos.x, current_pos.y ); |
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UI_MouseMove( current_pos.x, current_pos.y ); |
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IN_ActivateCursor(); |
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} |
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} |
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/*
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/*
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@ -381,7 +341,7 @@ void IN_MouseEvent( uint mstate ) |
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{ |
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{ |
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int i; |
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int i; |
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if( !in_mouseinitialized || !in_mouseactive ) |
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if( !in_mouseinitialized ) |
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return; |
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return; |
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if( cls.key_dest == key_game ) |
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if( cls.key_dest == key_game ) |
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@ -400,7 +360,8 @@ void IN_MouseEvent( uint mstate ) |
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} |
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} |
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} |
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} |
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clgame.dllFuncs.IN_MouseEvent( mstate ); |
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if( in_mouseactive ) |
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clgame.dllFuncs.IN_MouseEvent( mstate ); |
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in_mouse_oldbuttonstate = mstate; |
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in_mouse_oldbuttonstate = mstate; |
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return; |
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return; |
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@ -610,9 +571,7 @@ void IN_EngineAppendMove( float frametime, void *cmd1, qboolean active ) |
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{ |
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{ |
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float sensitivity = 1;//( (float)cl.local.scr_fov / (float)90.0f );
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float sensitivity = 1;//( (float)cl.local.scr_fov / (float)90.0f );
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IN_CollectInput( &forward, &side, &pitch, &yaw, |
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IN_CollectInput( &forward, &side, &pitch, &yaw, false, false ); |
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!host.mouse_visible && in_mouseinitialized && !CVAR_TO_BOOL( m_ignore ), |
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m_enginemouse->value ); |
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IN_JoyAppendMove( cmd, forward, side ); |
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IN_JoyAppendMove( cmd, forward, side ); |
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@ -626,26 +585,16 @@ void IN_EngineAppendMove( float frametime, void *cmd1, qboolean active ) |
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} |
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} |
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} |
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} |
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/*
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void IN_Commands( void ) |
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================== |
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Host_InputFrame |
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Called every frame, even if not generating commands |
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================== |
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*/ |
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void Host_InputFrame( void ) |
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{ |
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{ |
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qboolean shutdownMouse = false; |
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float forward = 0, side = 0, pitch = 0, yaw = 0; |
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Sys_SendKeyEvents (); |
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#ifdef XASH_USE_EVDEV |
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#ifdef XASH_USE_EVDEV |
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IN_EvdevFrame(); |
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IN_EvdevFrame(); |
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#endif |
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#endif |
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if( clgame.dllFuncs.pfnLookEvent ) |
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if( clgame.dllFuncs.pfnLookEvent ) |
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{ |
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{ |
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float forward = 0, side = 0, pitch = 0, yaw = 0; |
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IN_CollectInput( &forward, &side, &pitch, &yaw, in_mouseinitialized && !CVAR_TO_BOOL( m_ignore ), true ); |
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IN_CollectInput( &forward, &side, &pitch, &yaw, in_mouseinitialized && !CVAR_TO_BOOL( m_ignore ), true ); |
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if( cls.key_dest == key_game ) |
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if( cls.key_dest == key_game ) |
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@ -658,22 +607,21 @@ void Host_InputFrame( void ) |
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if( !in_mouseinitialized ) |
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if( !in_mouseinitialized ) |
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return; |
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return; |
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if( host.status != HOST_FRAME ) |
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IN_CheckMouseState( in_mouseactive ); |
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{ |
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} |
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IN_DeactivateMouse(); |
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return; |
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} |
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// release mouse during pause or console typeing
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/*
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if( cl.paused && cls.key_dest == key_game ) |
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================== |
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shutdownMouse = true; |
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Host_InputFrame |
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if( shutdownMouse && !Cvar_VariableInteger( "fullscreen" )) |
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Called every frame, even if not generating commands |
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{ |
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================== |
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IN_DeactivateMouse(); |
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*/ |
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return; |
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void Host_InputFrame( void ) |
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} |
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{ |
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Sys_SendKeyEvents (); |
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IN_Commands(); |
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IN_ActivateMouse( false ); |
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IN_MouseMove(); |
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IN_MouseMove(); |
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} |
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} |
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