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ref: gl: gl_cull: remove thirdperson check, as it handled in client instead
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@ -65,10 +65,6 @@ int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax )
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return 1;
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return 1;
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}
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}
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// local client can't view himself if camera or thirdperson is not active
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if( RP_LOCALCLIENT( e ) && !ENGINE_GET_PARM( PARM_THIRDPERSON ) && CL_IsViewEntityLocalPlayer())
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return 1;
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if( R_CullBox( absmin, absmax ))
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if( R_CullBox( absmin, absmax ))
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return 1;
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return 1;
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