@ -47,9 +47,9 @@ If you're stuck somewhere and you need a clear example, read `.travis.yml` and `
* Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
* Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
* Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.
* Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.
#### Linux
#### GNU/Linux
NOTE: Make sure you're OK with targetting 32-bit.
NOTE FOR USERS WITH X86 COMPATIBLE CPUs:
We have forced build system to throw an error, if you're trying to build 64-bit engine. This done for keeping compatibility with Steam releases of Half-Life and based on it's engine games.
Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
##### Debian/Ubuntu
##### Debian/Ubuntu
@ -57,7 +57,7 @@ Even if Xash3D FWGS does support targetting 64-bit, you can't load games without