engine: client: don't leave the user without mouse cursor if they enabled m_ignore

This commit is contained in:
Alibek Omarov 2023-11-03 14:42:35 +03:00
parent 76564958d1
commit cfc7b35927

View File

@ -172,8 +172,6 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
{ {
if( newstate == oldstate ) if( newstate == oldstate )
return; return;
if( m_ignore.value )
return;
// since SetCursorType controls cursor visibility // since SetCursorType controls cursor visibility
// execute it first, and then check mouse grab state // execute it first, and then check mouse grab state
@ -194,6 +192,10 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
#endif #endif
} }
// don't leave the user without cursor if they enabled m_ignore
if( m_ignore.value )
return;
if( oldstate == key_game ) if( oldstate == key_game )
{ {
IN_DeactivateMouse(); IN_DeactivateMouse();