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https://github.com/YGGverse/xash3d-fwgs.git
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ref: gl: fix overbrights with VBO
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commit
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@ -1003,11 +1003,22 @@ void R_GammaChanged( qboolean do_reset_gamma )
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static void R_CheckGamma( void )
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static void R_CheckGamma( void )
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{
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{
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qboolean rebuild = false;
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if( FBitSet( gl_overbright.flags, FCVAR_CHANGED ))
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if( FBitSet( gl_overbright.flags, FCVAR_CHANGED ))
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{
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{
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R_GammaChanged( false );
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rebuild = true;
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ClearBits( gl_overbright.flags, FCVAR_CHANGED );
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ClearBits( gl_overbright.flags, FCVAR_CHANGED );
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}
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}
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if( gl_overbright.value && FBitSet( r_vbo.flags, FCVAR_CHANGED ))
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{
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rebuild = true;
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ClearBits( r_vbo.flags, FCVAR_CHANGED );
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}
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if( rebuild )
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R_GammaChanged( false );
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}
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}
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/*
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/*
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@ -749,7 +749,7 @@ static void R_BuildLightMap( msurface_t *surf, byte *dest, int stride, qboolean
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tmax = ( info->lightextents[1] / sample_size ) + 1;
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tmax = ( info->lightextents[1] / sample_size ) + 1;
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size = smax * tmax;
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size = smax * tmax;
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if( gl_overbright.value )
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if( gl_overbright.value )
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lightscale = 256;
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lightscale = r_vbo.value ? 171 : 256;
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else lightscale = ( pow( 2.0f, 1.0f / v_lightgamma->value ) * 256 ) + 0.5;
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else lightscale = ( pow( 2.0f, 1.0f / v_lightgamma->value ) * 256 ) + 0.5;
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lm = surf->samples;
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lm = surf->samples;
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@ -2217,17 +2217,22 @@ static void R_SetLightmap( void )
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if( mtst.skiptexture )
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if( mtst.skiptexture )
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return;
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return;
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/*if( gl_overbright->integer )
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if( gl_overbright.value )
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{
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{
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// GLfloat color[4] = { 128.0f / 192.0f, 128.0f / 192.0f, 128.0f / 192.0f, 1.0f };
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pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB );
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pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB );
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pglTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE );
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pglTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE );
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pglTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB );
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pglTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB );
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pglTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE );
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pglTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE );
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pglTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2 );
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pglTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2 );
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// doesn't work here for some reason
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// pglTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color );
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}
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}
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else*/
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else
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{
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pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
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pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
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}
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t, lm_tc ) );
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pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t, lm_tc ) );
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}
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}
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