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engine: add missing HPAK_CheckSize/Integrity calls
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@ -851,6 +851,8 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
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qboolean background;
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int i;
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HPAK_CheckSize( CUSTOM_RES_PATH );
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Con_Reportf( "%s packet received.\n", legacy ? "Legacy serverdata" : "Serverdata" );
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cls.timestart = Sys_DoubleTime();
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@ -1213,6 +1213,8 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
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}
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else Cmd_AddRestrictedCommand( "minimize", Host_Minimize_f, "minimize main window to tray" );
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HPAK_CheckIntegrity( CUSTOM_RES_PATH );
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host.errorframe = 0;
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// post initializations
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@ -945,6 +945,9 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
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current_skill = bound( 0, current_skill, 3 );
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Cvar_SetValue( "skill", (float)current_skill );
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// enforce hpk_maxsize
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HPAK_CheckSize( CUSTOM_RES_PATH );
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// force normal player collisions for single player
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if( svs.maxclients == 1 )
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Cvar_SetValue( "sv_clienttrace", 1 );
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