gl2shim: workaround empty rgb5/rgb8 textures

This commit is contained in:
mittorn 2023-10-25 22:22:54 +03:00 committed by Alibek Omarov
parent 6bc613bdb4
commit bf5fd40d64

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@ -1014,7 +1014,7 @@ static void APIENTRY GL2_TexImage2D( GLenum target, GLint level, GLint internalf
} }
internalformat = format; internalformat = format;
} }
if( internalformat == GL_LUMINANCE8_ALPHA8 || internalformat == GL_RGB ) if( internalformat == GL_LUMINANCE8_ALPHA8 || internalformat == GL_RGB || internalformat == GL_RGB8 || internalformat == GL_RGB5 )
internalformat = GL_RGBA; internalformat = GL_RGBA;
rpglTexImage2D( target, level, internalformat, width, height, border, format, type, data ); rpglTexImage2D( target, level, internalformat, width, height, border, format, type, data );
if( data != pixels ) if( data != pixels )