Browse Source

Merge common SDL port changes

pull/2/head
Alibek Omarov 7 years ago
parent
commit
be4b885254
  1. 5
      common/render_api.h
  2. 37
      engine/client/cl_game.c
  3. 51
      engine/client/cl_main.c
  4. 14
      engine/client/client.h
  5. 50
      engine/client/gl_local.h
  6. 12
      engine/client/gl_rmain.c
  7. 7
      engine/client/vox.h
  8. 27
      engine/common/common.h
  9. 12
      engine/common/host_state.c
  10. 12
      engine/common/mod_local.h
  11. 3
      engine/common/system.h
  12. 676
      engine/platform/sdl/events.c
  13. 27
      engine/platform/sdl/events.h
  14. 10
      engine/studio.h

5
common/render_api.h

@ -116,6 +116,7 @@ typedef enum
{ {
GLES_WRAPPER_NONE = 0, // native GLES GLES_WRAPPER_NONE = 0, // native GLES
GLES_WRAPPER_NANOGL, // used on GLES platforms GLES_WRAPPER_NANOGL, // used on GLES platforms
GLES_WRAPPER_WES, // used on GLES platforms
} gles_wrapper_t; } gles_wrapper_t;
// 30 bytes here // 30 bytes here
@ -229,7 +230,7 @@ typedef struct render_api_s
void (*Host_Error)( const char *error, ... ); // cause Host Error void (*Host_Error)( const char *error, ... ); // cause Host Error
void* ( *pfnGetModel )( int modelindex ); void* ( *pfnGetModel )( int modelindex );
float (*pfnTime)( void ); // Sys_DoubleTime float (*pfnTime)( void ); // Sys_DoubleTime
void (*Cvar_Set)( char *name, char *value ); void (*Cvar_Set)( const char *name, const char *value );
void (*S_FadeMusicVolume)( float fadePercent ); // fade background track (0-100 percents) void (*S_FadeMusicVolume)( float fadePercent ); // fade background track (0-100 percents)
void (*SetRandomSeed)( long lSeed ); // set custom seed for RANDOM_FLOAT\RANDOM_LONG for predictable random void (*SetRandomSeed)( long lSeed ); // set custom seed for RANDOM_FLOAT\RANDOM_LONG for predictable random
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 37 // ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 37
@ -263,4 +264,4 @@ typedef struct render_interface_s
void (*R_ClearScene)( void ); void (*R_ClearScene)( void );
} render_interface_t; } render_interface_t;
#endif//RENDER_API_H #endif//RENDER_API_H

37
engine/client/cl_game.c

@ -29,6 +29,9 @@ GNU General Public License for more details.
#include "library.h" #include "library.h"
#include "vgui_draw.h" #include "vgui_draw.h"
#include "sound.h" // SND_STOP_LOOPING #include "sound.h" // SND_STOP_LOOPING
#ifdef XASH_SDL
#include <SDL.h>
#endif
#define MAX_LINELENGTH 80 #define MAX_LINELENGTH 80
#define MAX_TEXTCHANNELS 8 // must be power of two (GoldSrc uses 4 channels) #define MAX_TEXTCHANNELS 8 // must be power of two (GoldSrc uses 4 channels)
@ -1596,7 +1599,7 @@ pfnGetScreenInfo
get actual screen info get actual screen info
============= =============
*/ */
static int pfnGetScreenInfo( SCREENINFO *pscrinfo ) int CL_GetScreenInfo( SCREENINFO *pscrinfo )
{ {
// setup screen info // setup screen info
clgame.scrInfo.iSize = sizeof( clgame.scrInfo ); clgame.scrInfo.iSize = sizeof( clgame.scrInfo );
@ -2001,19 +2004,18 @@ static float pfnGetClientMaxspeed( void )
/* /*
============= =============
pfnGetMousePosition CL_GetMousePosition
============= =============
*/ */
static void pfnGetMousePosition( int *mx, int *my ) void CL_GetMousePosition( int *mx, int *my )
{ {
POINT curpos; #ifdef XASH_SDL
SDL_GetMouseState( mx, my );
GetCursorPos( &curpos ); #else
ScreenToClient( host.hWnd, &curpos ); if( mx ) *mx = 0;
if( my ) *my = 0;
if( mx ) *mx = curpos.x; #endif
if( my ) *my = curpos.y;
} }
/* /*
@ -2723,7 +2725,10 @@ pfnGetMousePos
*/ */
void pfnGetMousePos( struct tagPOINT *ppt ) void pfnGetMousePos( struct tagPOINT *ppt )
{ {
GetCursorPos( ppt ); if( !ppt )
return;
CL_GetMousePosition( &ppt->x, &ppt->y );
} }
/* /*
@ -2734,7 +2739,9 @@ pfnSetMousePos
*/ */
void pfnSetMousePos( int mx, int my ) void pfnSetMousePos( int mx, int my )
{ {
SetCursorPos( mx, my ); #ifdef XASH_SDL
SDL_WarpMouseInWindow( host.hWnd, mx, my );
#endif
} }
/* /*
@ -2984,7 +2991,7 @@ int TriSpriteTexture( model_t *pSpriteModel, int frame )
if( gl_texturenum <= 0 || gl_texturenum > MAX_TEXTURES ) if( gl_texturenum <= 0 || gl_texturenum > MAX_TEXTURES )
gl_texturenum = tr.defaultTexture; gl_texturenum = tr.defaultTexture;
GL_Bind( GL_TEXTURE0, gl_texturenum ); GL_Bind( XASH_TEXTURE0, gl_texturenum );
return 1; return 1;
} }
@ -3665,7 +3672,7 @@ static cl_enginefunc_t gEngfuncs =
SPR_DisableScissor, SPR_DisableScissor,
pfnSPR_GetList, pfnSPR_GetList,
CL_FillRGBA, CL_FillRGBA,
pfnGetScreenInfo, CL_GetScreenInfo,
pfnSetCrosshair, pfnSetCrosshair,
pfnCvar_RegisterClientVariable, pfnCvar_RegisterClientVariable,
Cvar_VariableValue, Cvar_VariableValue,
@ -3702,7 +3709,7 @@ static cl_enginefunc_t gEngfuncs =
pfnGetClientMaxspeed, pfnGetClientMaxspeed,
COM_CheckParm, COM_CheckParm,
Key_Event, Key_Event,
pfnGetMousePosition, CL_GetMousePosition,
pfnIsNoClipping, pfnIsNoClipping,
CL_GetLocalPlayer, CL_GetLocalPlayer,
pfnGetViewModel, pfnGetViewModel,

51
engine/client/cl_main.c

@ -21,6 +21,7 @@ GNU General Public License for more details.
#include "input.h" #include "input.h"
#include "kbutton.h" #include "kbutton.h"
#include "vgui_draw.h" #include "vgui_draw.h"
#include "library.h"
#define MAX_TOTAL_CMDS 32 #define MAX_TOTAL_CMDS 32
#define MAX_CMD_BUFFER 8000 #define MAX_CMD_BUFFER 8000
@ -63,6 +64,7 @@ convar_t *cl_cmdrate;
convar_t *cl_interp; convar_t *cl_interp;
convar_t *cl_dlmax; convar_t *cl_dlmax;
convar_t *cl_lw; convar_t *cl_lw;
convar_t *cl_charset;
// //
// userinfo // userinfo
@ -972,38 +974,6 @@ void CL_Drop( void )
CL_Disconnect(); CL_Disconnect();
} }
/*
=======================
CL_GetCDKeyHash()
Connections will now use a hashed cd key value
=======================
*/
char *CL_GetCDKeyHash( void )
{
const char *keyBuffer;
static char szHashedKeyBuffer[256];
int nKeyLength = 0;
byte digest[17]; // The MD5 Hash
MD5Context_t ctx;
keyBuffer = Sys_GetMachineKey( &nKeyLength );
// now get the md5 hash of the key
memset( &ctx, 0, sizeof( ctx ));
memset( digest, 0, sizeof( digest ));
MD5Init( &ctx );
MD5Update( &ctx, (byte *)keyBuffer, nKeyLength );
MD5Final( digest, &ctx );
digest[16] = '\0';
memset( szHashedKeyBuffer, 0, 256 );
Q_strncpy( szHashedKeyBuffer, MD5_Print( digest ), sizeof( szHashedKeyBuffer ));
return szHashedKeyBuffer;
}
/* /*
======================= =======================
CL_SendConnectPacket CL_SendConnectPacket
@ -1016,7 +986,7 @@ void CL_SendConnectPacket( void )
{ {
char protinfo[MAX_INFO_STRING]; char protinfo[MAX_INFO_STRING];
char *qport; char *qport;
char *key; const char *key;
netadr_t adr; netadr_t adr;
if( !NET_StringToAdr( cls.servername, &adr )) if( !NET_StringToAdr( cls.servername, &adr ))
@ -1028,7 +998,7 @@ void CL_SendConnectPacket( void )
if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER ); if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER );
qport = Cvar_VariableString( "net_qport" ); qport = Cvar_VariableString( "net_qport" );
key = CL_GetCDKeyHash(); key = ID_GetMD5();
memset( protinfo, 0, sizeof( protinfo )); memset( protinfo, 0, sizeof( protinfo ));
Info_SetValueForKey( protinfo, "uuid", key, sizeof( protinfo )); Info_SetValueForKey( protinfo, "uuid", key, sizeof( protinfo ));
@ -1771,8 +1741,9 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
return; return;
} }
ShowWindow( host.hWnd, SW_RESTORE ); #ifdef XASH_SDL
SetForegroundWindow ( host.hWnd ); SDL_ShowWindow( host.hWnd );
#endif
args = MSG_ReadString( msg ); args = MSG_ReadString( msg );
Cbuf_AddText( args ); Cbuf_AddText( args );
Cbuf_AddText( "\n" ); Cbuf_AddText( "\n" );
@ -1888,7 +1859,7 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
nr->pfnFunc( &nr->resp ); nr->pfnFunc( &nr->resp );
// throw the list, now it will be stored in user area // throw the list, now it will be stored in user area
prev = &((net_adrlist_t *)nr->resp.response); prev = &nr->resp.response;
while( 1 ) while( 1 )
{ {
@ -2548,6 +2519,7 @@ void CL_InitLocal( void )
cl_solid_players = Cvar_Get( "cl_solid_players", "1", 0, "Make all players not solid (can't traceline them)" ); cl_solid_players = Cvar_Get( "cl_solid_players", "1", 0, "Make all players not solid (can't traceline them)" );
cl_interp = Cvar_Get( "ex_interp", "0.1", FCVAR_ARCHIVE, "Interpolate object positions starting this many seconds in past" ); cl_interp = Cvar_Get( "ex_interp", "0.1", FCVAR_ARCHIVE, "Interpolate object positions starting this many seconds in past" );
cl_timeout = Cvar_Get( "cl_timeout", "60", 0, "connect timeout (in-seconds)" ); cl_timeout = Cvar_Get( "cl_timeout", "60", 0, "connect timeout (in-seconds)" );
cl_charset = Cvar_Get( "cl_charset", "utf-8", FCVAR_ARCHIVE, "1-byte charset to use (iconv style)" );
rcon_client_password = Cvar_Get( "rcon_password", "", 0, "remote control client password" ); rcon_client_password = Cvar_Get( "rcon_password", "", 0, "remote control client password" );
rcon_address = Cvar_Get( "rcon_address", "", 0, "remote control address" ); rcon_address = Cvar_Get( "rcon_address", "", 0, "remote control address" );
@ -2794,7 +2766,10 @@ void CL_Init( void )
// unreliable buffer. unsed for unreliable commands and voice stream // unreliable buffer. unsed for unreliable commands and voice stream
MSG_Init( &cls.datagram, "cls.datagram", cls.datagram_buf, sizeof( cls.datagram_buf )); MSG_Init( &cls.datagram, "cls.datagram", cls.datagram_buf, sizeof( cls.datagram_buf ));
if( !CL_LoadProgs( va( "%s/client.dll", GI->dll_path ))) IN_TouchInit();
COM_ResetLibraryError();
if( !CL_LoadProgs( va( "%s/%s", GI->dll_path, GI->client_lib)))
Host_Error( "can't initialize client.dll\n" ); Host_Error( "can't initialize client.dll\n" );
cls.initialized = true; cls.initialized = true;

14
engine/client/client.h

@ -535,6 +535,8 @@ typedef struct
long logo_xres; long logo_xres;
long logo_yres; long logo_yres;
float logo_length; float logo_length;
qboolean use_text_api;
} gameui_static_t; } gameui_static_t;
typedef struct typedef struct
@ -688,6 +690,7 @@ extern convar_t *gl_showtextures;
extern convar_t *cl_bmodelinterp; extern convar_t *cl_bmodelinterp;
extern convar_t *cl_righthand; extern convar_t *cl_righthand;
extern convar_t *cl_lw; // local weapons extern convar_t *cl_lw; // local weapons
extern convar_t *cl_charset;
extern convar_t *cl_showevents; extern convar_t *cl_showevents;
extern convar_t *scr_centertime; extern convar_t *scr_centertime;
extern convar_t *scr_viewsize; extern convar_t *scr_viewsize;
@ -816,10 +819,12 @@ model_t *CL_LoadModel( const char *modelname, int *index );
HSPRITE pfnSPR_Load( const char *szPicName ); HSPRITE pfnSPR_Load( const char *szPicName );
HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags ); HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags );
void PicAdjustSize( float *x, float *y, float *w, float *h ); void PicAdjustSize( float *x, float *y, float *w, float *h );
int CL_GetScreenInfo( SCREENINFO *pscrinfo );
void CL_FillRGBA( int x, int y, int width, int height, int r, int g, int b, int a ); void CL_FillRGBA( int x, int y, int width, int height, int r, int g, int b, int a );
void CL_PlayerTrace( float *start, float *end, int traceFlags, int ignore_pe, pmtrace_t *tr ); void CL_PlayerTrace( float *start, float *end, int traceFlags, int ignore_pe, pmtrace_t *tr );
void CL_PlayerTraceExt( float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ), pmtrace_t *tr ); void CL_PlayerTraceExt( float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ), pmtrace_t *tr );
void CL_SetTraceHull( int hull ); void CL_SetTraceHull( int hull );
void CL_GetMousePosition( int *mx, int *my ); // TODO: move to input
_inline cl_entity_t *CL_EDICT_NUM( int n ) _inline cl_entity_t *CL_EDICT_NUM( int n )
{ {
@ -982,6 +987,10 @@ void Con_DrawDebug( void );
void Con_RunConsole( void ); void Con_RunConsole( void );
void Con_DrawConsole( void ); void Con_DrawConsole( void );
void Con_DrawVersion( void ); void Con_DrawVersion( void );
int Con_UtfProcessChar( int in );
int Con_UtfProcessCharForce( int in );
int Con_UtfMoveLeft( char *str, int pos );
int Con_UtfMoveRight( char *str, int pos, int length );
void Con_DrawStringLen( const char *pText, int *length, int *height ); void Con_DrawStringLen( const char *pText, int *length, int *height );
int Con_DrawString( int x, int y, const char *string, rgba_t setColor ); int Con_DrawString( int x, int y, const char *string, rgba_t setColor );
int Con_DrawCharacter( int x, int y, int number, rgba_t color ); int Con_DrawCharacter( int x, int y, int number, rgba_t color );
@ -994,6 +1003,10 @@ void Con_RestoreFont( void );
void Key_Console( int key ); void Key_Console( int key );
void Key_Message( int key ); void Key_Message( int key );
void Con_FastClose( void ); void Con_FastClose( void );
void Con_Bottom( void );
void Con_Top( void );
void Con_PageDown( int lines );
void Con_PageUp( int lines );
// //
// s_main.c // s_main.c
@ -1033,6 +1046,7 @@ qboolean UI_CreditsActive( void );
void UI_CharEvent( int key ); void UI_CharEvent( int key );
qboolean UI_MouseInRect( void ); qboolean UI_MouseInRect( void );
qboolean UI_IsVisible( void ); qboolean UI_IsVisible( void );
void UI_AddTouchButtonToList( const char *name, const char *texture, const char *command, unsigned char *color, int flags );
void pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a ); void pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a );
void pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc ); void pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc );
void pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc ); void pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc );

50
engine/client/gl_local.h

@ -441,27 +441,15 @@ void R_AliasInit( void );
// //
// gl_warp.c // gl_warp.c
// //
void R_InitSkyClouds( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette ); typedef struct mip_s mip_t;
void R_InitSkyClouds( mip_t *mt, struct texture_s *tx, qboolean custom_palette );
void R_AddSkyBoxSurface( msurface_t *fa ); void R_AddSkyBoxSurface( msurface_t *fa );
void R_ClearSkyBox( void ); void R_ClearSkyBox( void );
void R_DrawSkyBox( void ); void R_DrawSkyBox( void );
void R_DrawClouds( void ); void R_DrawClouds( void );
void EmitWaterPolys( msurface_t *warp, qboolean reverse ); void EmitWaterPolys( msurface_t *warp, qboolean reverse );
// #include "vid_common.h"
// gl_vidnt.c
//
#define GL_CheckForErrors() GL_CheckForErrors_( __FILE__, __LINE__ )
void GL_CheckForErrors_( const char *filename, const int fileline );
const char *VID_GetModeString( int vid_mode );
void *GL_GetProcAddress( const char *name );
void GL_UpdateSwapInterval( void );
qboolean GL_DeleteContext( void );
qboolean GL_Support( int r_ext );
void VID_CheckChanges( void );
int GL_MaxTextureUnits( void );
qboolean R_Init( void );
void R_Shutdown( void );
// //
// renderer exports // renderer exports
@ -542,9 +530,12 @@ enum
enum enum
{ {
GL_KEEP_UNIT = -1, GL_KEEP_UNIT = -1,
GL_TEXTURE0 = 0, XASH_TEXTURE0 = 0,
GL_TEXTURE1, // used in some cases XASH_TEXTURE1,
MAX_TEXTURE_UNITS = 32 // can't acess to all over units without GLSL or cg XASH_TEXTURE2,
XASH_TEXTURE3, // g-cont. 4 units should be enough
XASH_TEXTURE4, // mittorn. bump+detail needs 5 for single-pass
MAX_TEXTURE_UNITS = 32 // can't access to all over units without GLSL or cg
}; };
typedef enum typedef enum
@ -565,7 +556,6 @@ typedef struct
// list of supported extensions // list of supported extensions
const char *extensions_string; const char *extensions_string;
const char *wgl_extensions_string;
byte extension[GL_EXTCOUNT]; byte extension[GL_EXTCOUNT];
int max_texture_units; int max_texture_units;
@ -587,11 +577,14 @@ typedef struct
int alpha_bits; int alpha_bits;
int depth_bits; int depth_bits;
int stencil_bits; int stencil_bits;
int msaasamples;
gl_context_type_t context; gl_context_type_t context;
gles_wrapper_t wrapper; gles_wrapper_t wrapper;
qboolean softwareGammaUpdate; qboolean softwareGammaUpdate;
int prev_width;
int prev_height;
int prev_mode; int prev_mode;
} glconfig_t; } glconfig_t;
@ -614,9 +607,19 @@ typedef struct
qboolean in2DMode; qboolean in2DMode;
} glstate_t; } glstate_t;
typedef enum
{
SAFE_NO,
SAFE_NOACC,
SAFE_NODEPTH,
SAFE_NOATTRIB,
SAFE_DONTCARE
} safe_context_t;
typedef struct typedef struct
{ {
void* context; // handle to GL rendering context void* context; // handle to GL rendering context
safe_context_t safe;
int desktopBitsPixel; int desktopBitsPixel;
int desktopWidth; int desktopWidth;
@ -647,6 +650,9 @@ extern convar_t *gl_finish;
extern convar_t *gl_nosort; extern convar_t *gl_nosort;
extern convar_t *gl_clear; extern convar_t *gl_clear;
extern convar_t *gl_test; // cvar to testify new effects extern convar_t *gl_test; // cvar to testify new effects
extern convar_t *gl_msaa;
extern convar_t *gl_stencilbits;
extern convar_t *r_speeds; extern convar_t *r_speeds;
extern convar_t *r_fullbright; extern convar_t *r_fullbright;
@ -672,5 +678,11 @@ extern convar_t *vid_fullscreen;
extern convar_t *vid_brightness; extern convar_t *vid_brightness;
extern convar_t *vid_gamma; extern convar_t *vid_gamma;
extern convar_t *vid_mode; extern convar_t *vid_mode;
extern convar_t *vid_highdpi;
extern convar_t *window_xpos;
extern convar_t *window_ypos;
extern convar_t *scr_width;
extern convar_t *scr_height;
#endif//GL_LOCAL_H #endif//GL_LOCAL_H

12
engine/client/gl_rmain.c

@ -1115,11 +1115,11 @@ void R_EndFrame( void )
// flush any remaining 2D bits // flush any remaining 2D bits
R_Set2DMode( false ); R_Set2DMode( false );
if( !pwglSwapBuffers( glw_state.hDC )) #ifdef XASH_SDL
{ SDL_GL_SwapWindow( host.hWnd );
Con_Printf( S_ERROR "failed to swap buffers\n" ); #elif defined __ANDROID__ // For direct android backend
Host_NewInstance( va("#%s", GI->gamefolder ), "stopped" ); Android_SwapBuffers();
} #endif
} }
/* /*
@ -1538,4 +1538,4 @@ qboolean R_InitRenderAPI( void )
// render interface is missed // render interface is missed
return true; return true;
} }

7
engine/client/vox.h

@ -41,7 +41,8 @@ typedef struct
float length; float length;
} sentence_t; } sentence_t;
void VOX_LoadWord( struct channel_s *pchan ); typedef struct channel_s channel_t;
void VOX_FreeWord( struct channel_s *pchan ); void VOX_LoadWord( channel_t *pchan );
void VOX_FreeWord( channel_t *pchan );
#endif #endif

27
engine/common/common.h

@ -208,6 +208,8 @@ typedef enum
#define FS_Title() SI.GameInfo->title #define FS_Title() SI.GameInfo->title
#define GameState (&host.game) #define GameState (&host.game)
#define FORCE_DRAW_VERSION_TIME 5.0f // draw version for 5 seconds
#ifdef _DEBUG #ifdef _DEBUG
void DBG_AssertFunction( qboolean fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage ); void DBG_AssertFunction( qboolean fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage );
#define Assert( f ) DBG_AssertFunction( f, #f, __FILE__, __LINE__, NULL ) #define Assert( f ) DBG_AssertFunction( f, #f, __FILE__, __LINE__, NULL )
@ -281,8 +283,19 @@ typedef struct gameinfo_s
int max_tents; // min temp ents is 300, max is 2048 int max_tents; // min temp ents is 300, max is 2048
int max_beams; // min beams is 64, max beams is 512 int max_beams; // min beams is 64, max beams is 512
int max_particles; // min particles is 4096, max particles is 32768 int max_particles; // min particles is 4096, max particles is 32768
char game_dll_linux[64]; // custom path for game.dll
char game_dll_osx[64]; // custom path for game.dll
char client_lib[64]; // custom name of client library
} gameinfo_t; } gameinfo_t;
typedef enum
{
GAME_NORMAL,
GAME_SINGLEPLAYER_ONLY,
GAME_MULTIPLAYER_ONLY
} gametype_t;
typedef struct sysinfo_s typedef struct sysinfo_s
{ {
string exeName; // exe.filename string exeName; // exe.filename
@ -451,6 +464,7 @@ typedef struct host_parm_s
qboolean mouse_visible; // vgui override cursor control qboolean mouse_visible; // vgui override cursor control
qboolean shutdown_issued; // engine is shutting down qboolean shutdown_issued; // engine is shutting down
qboolean force_draw_version; // used when fraps is loaded qboolean force_draw_version; // used when fraps is loaded
float force_draw_version_time;
qboolean write_to_clipboard; // put image to clipboard instead of disk qboolean write_to_clipboard; // put image to clipboard instead of disk
qboolean apply_game_config; // when true apply only to game cvars and ignore all other commands qboolean apply_game_config; // when true apply only to game cvars and ignore all other commands
qboolean config_executed; // a bit who indicated was config.cfg already executed e.g. from valve.rc qboolean config_executed; // a bit who indicated was config.cfg already executed e.g. from valve.rc
@ -478,6 +492,7 @@ typedef struct host_parm_s
struct decallist_s *decalList; // used for keep decals, when renderer is restarted or changed struct decallist_s *decalList; // used for keep decals, when renderer is restarted or changed
int numdecals; int numdecals;
} host_parm_t; } host_parm_t;
extern host_parm_t host; extern host_parm_t host;
@ -505,6 +520,7 @@ const char *COM_FileWithoutPath( const char *in );
byte *W_LoadLump( wfile_t *wad, const char *lumpname, size_t *lumpsizeptr, const char type ); byte *W_LoadLump( wfile_t *wad, const char *lumpname, size_t *lumpsizeptr, const char type );
void W_Close( wfile_t *wad ); void W_Close( wfile_t *wad );
byte *FS_LoadFile( const char *path, long *filesizeptr, qboolean gamedironly ); byte *FS_LoadFile( const char *path, long *filesizeptr, qboolean gamedironly );
byte *FS_LoadDirectFile( const char *path, long *filesizeptr );
qboolean FS_WriteFile( const char *filename, const void *data, long len ); qboolean FS_WriteFile( const char *filename, const void *data, long len );
qboolean COM_ParseVector( char **pfile, float *v, size_t size ); qboolean COM_ParseVector( char **pfile, float *v, size_t size );
void COM_NormalizeAngles( vec3_t angles ); void COM_NormalizeAngles( vec3_t angles );
@ -526,6 +542,7 @@ long FS_FileTime( const char *filename, qboolean gamedironly );
int FS_Print( file_t *file, const char *msg ); int FS_Print( file_t *file, const char *msg );
qboolean FS_Rename( const char *oldname, const char *newname ); qboolean FS_Rename( const char *oldname, const char *newname );
qboolean FS_FileExists( const char *filename, qboolean gamedironly ); qboolean FS_FileExists( const char *filename, qboolean gamedironly );
qboolean FS_SysFileExists( const char *path, qboolean casesensitive );
qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize ); qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize );
qboolean FS_Delete( const char *path ); qboolean FS_Delete( const char *path );
int FS_UnGetc( file_t *file, byte c ); int FS_UnGetc( file_t *file, byte c );
@ -910,6 +927,7 @@ int Key_StringToKeynum( const char *str );
int Key_GetKey( const char *binding ); int Key_GetKey( const char *binding );
void Key_EnumCmds_f( void ); void Key_EnumCmds_f( void );
void Key_SetKeyDest( int key_dest ); void Key_SetKeyDest( int key_dest );
void Key_EnableTextInput( qboolean enable, qboolean force );
#include "avi/avi.h" #include "avi/avi.h"
@ -1026,7 +1044,7 @@ void Cmd_Null_f( void );
// soundlib shared exports // soundlib shared exports
qboolean S_Init( void ); qboolean S_Init( void );
void S_Shutdown( void ); void S_Shutdown( void );
void S_Activate( qboolean active, void *hInst ); void S_Activate( qboolean active );
void S_StopSound( int entnum, int channel, const char *soundname ); void S_StopSound( int entnum, int channel, const char *soundname );
int S_GetCurrentStaticSounds( soundlist_t *pout, int size ); int S_GetCurrentStaticSounds( soundlist_t *pout, int size );
void S_StopBackgroundTrack( void ); void S_StopBackgroundTrack( void );
@ -1037,6 +1055,13 @@ void BuildGammaTable( float gamma, float brightness );
byte LightToTexGamma( byte b ); byte LightToTexGamma( byte b );
byte TextureToGamma( byte b ); byte TextureToGamma( byte b );
//
// identification.c
//
void ID_Init( void );
const char *ID_GetMD5( void );
void GAME_EXPORT ID_SetCustomClientID( const char *id );
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

12
engine/common/host_state.c

@ -15,6 +15,10 @@ GNU General Public License for more details.
#include "common.h" #include "common.h"
#ifdef XASH_SDL
#include "platform/sdl/events.h"
#endif
void COM_InitHostState( void ) void COM_InitHostState( void )
{ {
memset( GameState, 0, sizeof( game_status_t )); memset( GameState, 0, sizeof( game_status_t ));
@ -114,6 +118,12 @@ void Host_ShutdownGame( void )
void Host_RunFrame( float time ) void Host_RunFrame( float time )
{ {
#if XASH_INPUT == INPUT_SDL
SDLash_RunEvents();
#elif XASH_INPUT == INPUT_ANDROID
Android_RunEvents();
#endif
// engine main frame // engine main frame
Host_Frame( time ); Host_Frame( time );
@ -178,4 +188,4 @@ void COM_Frame( float time )
if(( GameState->curstate == oldState ) || ( ++loopCount > 8 )) if(( GameState->curstate == oldState ) || ( ++loopCount > 8 ))
Sys_Error( "state infinity loop!\n" ); Sys_Error( "state infinity loop!\n" );
} }
} }

12
engine/common/mod_local.h

@ -175,6 +175,10 @@ void Mod_PrintWorldStats_f( void );
// //
// mod_studio.c // mod_studio.c
// //
typedef struct studiohdr_s studiohdr_t;
typedef struct mstudioseqdesc_s mstudioseqdesc_t;
typedef struct mstudiobone_s mstudiobone_t;
typedef struct mstudioanim_s mstudioanim_t;
void Mod_InitStudioAPI( void ); void Mod_InitStudioAPI( void );
void Mod_InitStudioHull( void ); void Mod_InitStudioHull( void );
void Mod_ResetStudioAPI( void ); void Mod_ResetStudioAPI( void );
@ -184,13 +188,13 @@ void Mod_StudioGetAttachment( const edict_t *e, int iAttachment, float *org, flo
void Mod_GetBonePosition( const edict_t *e, int iBone, float *org, float *ang ); void Mod_GetBonePosition( const edict_t *e, int iBone, float *org, float *ang );
hull_t *Mod_HullForStudio( model_t *m, float frame, int seq, vec3_t ang, vec3_t org, vec3_t size, byte *pcnt, byte *pbl, int *hitboxes, edict_t *ed ); hull_t *Mod_HullForStudio( model_t *m, float frame, int seq, vec3_t ang, vec3_t org, vec3_t size, byte *pcnt, byte *pbl, int *hitboxes, edict_t *ed );
void R_StudioSlerpBones( int numbones, vec4_t q1[], float pos1[][3], vec4_t q2[], float pos2[][3], float s ); void R_StudioSlerpBones( int numbones, vec4_t q1[], float pos1[][3], vec4_t q2[], float pos2[][3], float s );
void R_StudioCalcBoneQuaternion( int frame, float s, void *pbone, void *panim, float *adj, vec4_t q ); void R_StudioCalcBoneQuaternion( int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, vec4_t q );
void R_StudioCalcBonePosition( int frame, float s, void *pbone, void *panim, vec3_t adj, vec3_t pos ); void R_StudioCalcBonePosition( int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, vec3_t adj, vec3_t pos );
void *R_StudioGetAnim( void *m_pStudioHeader, void *m_pSubModel, void *pseqdesc ); void *R_StudioGetAnim( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc );
void Mod_StudioComputeBounds( void *buffer, vec3_t mins, vec3_t maxs, qboolean ignore_sequences ); void Mod_StudioComputeBounds( void *buffer, vec3_t mins, vec3_t maxs, qboolean ignore_sequences );
void Mod_StudioLoadTextures( model_t *mod, void *data ); void Mod_StudioLoadTextures( model_t *mod, void *data );
void Mod_StudioUnloadTextures( void *data ); void Mod_StudioUnloadTextures( void *data );
int Mod_HitgroupForStudioHull( int index ); int Mod_HitgroupForStudioHull( int index );
void Mod_ClearStudioCache( void ); void Mod_ClearStudioCache( void );
#endif//MOD_LOCAL_H #endif//MOD_LOCAL_H

3
engine/common/system.h

@ -92,7 +92,8 @@ void Sys_SetupCrashHandler( void );
void Sys_RestoreCrashHandler( void ); void Sys_RestoreCrashHandler( void );
void Sys_SetClipboardData( const byte *buffer, size_t size ); void Sys_SetClipboardData( const byte *buffer, size_t size );
#define Sys_GetParmFromCmdLine( parm, out ) _Sys_GetParmFromCmdLine( parm, out, sizeof( out )) #define Sys_GetParmFromCmdLine( parm, out ) _Sys_GetParmFromCmdLine( parm, out, sizeof( out ))
qboolean _Sys_GetParmFromCmdLine( char *parm, char *out, size_t size ); qboolean _Sys_GetParmFromCmdLine( const char *parm, char *out, size_t size );
qboolean Sys_GetIntFromCmdLine( const char *parm, int *out );
void Sys_ShellExecute( const char *path, const char *parms, qboolean exit ); void Sys_ShellExecute( const char *path, const char *parms, qboolean exit );
void Sys_SendKeyEvents( void ); void Sys_SendKeyEvents( void );
void Sys_Print( const char *pMsg ); void Sys_Print( const char *pMsg );

676
engine/platform/sdl/events.c

@ -0,0 +1,676 @@
/*
events.c - SDL event system handlers
Copyright (C) 2015-2017 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifdef XASH_SDL
#include <SDL.h>
#include "common.h"
#include "keydefs.h"
#include "input.h"
#include "client.h"
#include "vgui_draw.h"
#include "events.h"
#include "sound.h"
#include "vid_common.h"
#include "gl_local.h"
extern convar_t *vid_fullscreen;
extern convar_t *snd_mute_losefocus;
static int wheelbutton;
static SDL_Joystick *joy;
static SDL_GameController *gamecontroller;
void R_ChangeDisplaySettingsFast( int w, int h );
/*
=============
SDLash_KeyEvent
=============
*/
static void SDLash_KeyEvent( SDL_KeyboardEvent key, int down )
{
int keynum = key.keysym.scancode;
qboolean numLock = SDL_GetModState() & KMOD_NUM;
if( SDL_IsTextInputActive() && down )
{
if( SDL_GetModState() & KMOD_CTRL )
{
if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
{
keynum = keynum - SDL_SCANCODE_A + 1;
CL_CharEvent( keynum );
}
return;
}
}
#define DECLARE_KEY_RANGE( min, max, repl ) \
if( keynum >= (min) && keynum <= (max) ) \
{ \
keynum = keynum - (min) + (repl); \
}
DECLARE_KEY_RANGE( SDL_SCANCODE_A, SDL_SCANCODE_Z, 'a' )
else DECLARE_KEY_RANGE( SDL_SCANCODE_1, SDL_SCANCODE_9, '1' )
else DECLARE_KEY_RANGE( SDL_SCANCODE_F1, SDL_SCANCODE_F12, K_F1 )
#undef DECLARE_KEY_RANGE
else
{
switch( keynum )
{
case SDL_SCANCODE_GRAVE: keynum = '`'; break;
case SDL_SCANCODE_0: keynum = '0'; break;
case SDL_SCANCODE_BACKSLASH: keynum = '\\'; break;
case SDL_SCANCODE_LEFTBRACKET: keynum = '['; break;
case SDL_SCANCODE_RIGHTBRACKET: keynum = ']'; break;
case SDL_SCANCODE_EQUALS: keynum = '='; break;
case SDL_SCANCODE_MINUS: keynum = '-'; break;
case SDL_SCANCODE_TAB: keynum = K_TAB; break;
case SDL_SCANCODE_RETURN: keynum = K_ENTER; break;
case SDL_SCANCODE_ESCAPE: keynum = K_ESCAPE; break;
case SDL_SCANCODE_SPACE: keynum = K_SPACE; break;
case SDL_SCANCODE_BACKSPACE: keynum = K_BACKSPACE; break;
case SDL_SCANCODE_UP: keynum = K_UPARROW; break;
case SDL_SCANCODE_LEFT: keynum = K_LEFTARROW; break;
case SDL_SCANCODE_DOWN: keynum = K_DOWNARROW; break;
case SDL_SCANCODE_RIGHT: keynum = K_RIGHTARROW; break;
case SDL_SCANCODE_LALT:
case SDL_SCANCODE_RALT: keynum = K_ALT; break;
case SDL_SCANCODE_LCTRL:
case SDL_SCANCODE_RCTRL: keynum = K_CTRL; break;
case SDL_SCANCODE_LSHIFT:
case SDL_SCANCODE_RSHIFT: keynum = K_SHIFT; break;
case SDL_SCANCODE_LGUI:
case SDL_SCANCODE_RGUI: keynum = K_WIN; break;
case SDL_SCANCODE_INSERT: keynum = K_INS; break;
case SDL_SCANCODE_DELETE: keynum = K_DEL; break;
case SDL_SCANCODE_PAGEDOWN: keynum = K_PGDN; break;
case SDL_SCANCODE_PAGEUP: keynum = K_PGUP; break;
case SDL_SCANCODE_HOME: keynum = K_HOME; break;
case SDL_SCANCODE_END: keynum = K_END; break;
case SDL_SCANCODE_KP_1: keynum = numLock ? '1' : K_KP_END; break;
case SDL_SCANCODE_KP_2: keynum = numLock ? '2' : K_KP_DOWNARROW; break;
case SDL_SCANCODE_KP_3: keynum = numLock ? '3' : K_KP_PGDN; break;
case SDL_SCANCODE_KP_4: keynum = numLock ? '4' : K_KP_LEFTARROW; break;
case SDL_SCANCODE_KP_5: keynum = numLock ? '5' : K_KP_5; break;
case SDL_SCANCODE_KP_6: keynum = numLock ? '6' : K_KP_RIGHTARROW; break;
case SDL_SCANCODE_KP_7: keynum = numLock ? '7' : K_KP_HOME; break;
case SDL_SCANCODE_KP_8: keynum = numLock ? '8' : K_KP_UPARROW; break;
case SDL_SCANCODE_KP_9: keynum = numLock ? '9' : K_KP_PGUP; break;
case SDL_SCANCODE_KP_0: keynum = numLock ? '0' : K_KP_INS; break;
case SDL_SCANCODE_KP_PERIOD: keynum = K_KP_DEL; break;
case SDL_SCANCODE_KP_ENTER: keynum = K_KP_ENTER; break;
case SDL_SCANCODE_KP_PLUS: keynum = K_KP_PLUS; break;
case SDL_SCANCODE_KP_MINUS: keynum = K_KP_MINUS; break;
case SDL_SCANCODE_KP_DIVIDE: keynum = K_KP_SLASH; break;
case SDL_SCANCODE_KP_MULTIPLY: keynum = '*'; break;
case SDL_SCANCODE_NUMLOCKCLEAR: keynum = K_KP_NUMLOCK; break;
case SDL_SCANCODE_CAPSLOCK: keynum = K_CAPSLOCK; break;
case SDL_SCANCODE_APPLICATION: keynum = K_WIN; break; // (compose key) ???
case SDL_SCANCODE_SLASH: keynum = '/'; break;
case SDL_SCANCODE_PERIOD: keynum = '.'; break;
case SDL_SCANCODE_SEMICOLON: keynum = ';'; break;
case SDL_SCANCODE_APOSTROPHE: keynum = '\''; break;
case SDL_SCANCODE_COMMA: keynum = ','; break;
case SDL_SCANCODE_PRINTSCREEN:
{
host.force_draw_version = true;
host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME;
break;
}
// don't console spam on known functional buttons, but not used in engine
case SDL_SCANCODE_MUTE:
case SDL_SCANCODE_VOLUMEUP:
case SDL_SCANCODE_VOLUMEDOWN:
case SDL_SCANCODE_BRIGHTNESSDOWN:
case SDL_SCANCODE_BRIGHTNESSUP:
return;
case SDL_SCANCODE_UNKNOWN:
{
if( down ) MsgDev( D_INFO, "SDLash_KeyEvent: Unknown scancode\n" );
return;
}
default:
if( down ) MsgDev( D_INFO, "SDLash_KeyEvent: Unknown key: %s = %i\n", SDL_GetScancodeName( keynum ), keynum );
return;
}
}
Key_Event( keynum, down );
}
/*
=============
SDLash_MouseEvent
=============
*/
static void SDLash_MouseEvent( SDL_MouseButtonEvent button )
{
int down = button.type == SDL_MOUSEBUTTONDOWN ? 1 : 0;
if( in_mouseinitialized && !m_ignore->value && button.which != SDL_TOUCH_MOUSEID )
{
Key_Event( K_MOUSE1 - 1 + button.button, down );
}
}
/*
=============
SDLash_InputEvent
=============
*/
static void SDLash_InputEvent( SDL_TextInputEvent input )
{
int i;
// Pass characters one by one to Con_CharEvent
for(i = 0; input.text[i]; ++i)
{
int ch;
if( !Q_stricmp( cl_charset->string, "utf-8" ) )
ch = (unsigned char)input.text[i];
else
ch = Con_UtfProcessCharForce( (unsigned char)input.text[i] );
if( !ch )
continue;
CL_CharEvent( ch );
}
}
/*
=============
SDLash_EnableTextInput
=============
*/
void SDLash_EnableTextInput( int enable, qboolean force )
{
if( force )
{
if( enable )
SDL_StartTextInput();
else
SDL_StopTextInput();
}
else if( enable )
{
if( !host.textmode )
{
SDL_StartTextInput();
}
host.textmode = true;
}
else
{
SDL_StopTextInput();
host.textmode = false;
}
}
/*
=============
SDLash_EventFilter
=============
*/
static void SDLash_EventFilter( SDL_Event *event )
{
static int mdown;
if( wheelbutton )
{
Key_Event( wheelbutton, false );
wheelbutton = 0;
}
switch ( event->type )
{
/* Mouse events */
case SDL_MOUSEMOTION:
if( !host.mouse_visible && event->motion.which != SDL_TOUCH_MOUSEID )
IN_MouseEvent();
#ifdef TOUCHEMU
if( mdown )
IN_TouchEvent( event_motion, 0,
event->motion.x/scr_width->value,
event->motion.y/scr_height->value,
event->motion.xrel/scr_width->value,
event->motion.yrel/scr_height->value );
SDL_ShowCursor( true );
#endif
break;
case SDL_MOUSEBUTTONUP:
#ifdef TOUCHEMU
mdown = 0;
IN_TouchEvent( event_up, 0,
event->button.x/scr_width->value,
event->button.y/scr_height->value, 0, 0);
#else
SDLash_MouseEvent( event->button );
#endif
break;
case SDL_MOUSEBUTTONDOWN:
#ifdef TOUCHEMU
mdown = 1;
IN_TouchEvent( event_down, 0,
event->button.x/scr_width->value,
event->button.y/scr_height->value, 0, 0);
#else
SDLash_MouseEvent( event->button );
#endif
break;
case SDL_MOUSEWHEEL:
wheelbutton = event->wheel.y < 0 ? K_MWHEELDOWN : K_MWHEELUP;
Key_Event( wheelbutton, true );
break;
/* Keyboard events */
case SDL_KEYDOWN:
SDLash_KeyEvent( event->key, 1 );
break;
case SDL_KEYUP:
SDLash_KeyEvent( event->key, 0 );
break;
/* Touch events */
case SDL_FINGERDOWN:
case SDL_FINGERUP:
case SDL_FINGERMOTION:
{
touchEventType type;
static int scale = 0;
float x, y, dx, dy;
if( event->type == SDL_FINGERDOWN )
type = event_down;
else if( event->type == SDL_FINGERUP )
type = event_up ;
else if(event->type == SDL_FINGERMOTION )
type = event_motion;
else break;
/*
SDL sends coordinates in [0..width],[0..height] values
on some devices
*/
if( !scale )
{
if( ( event->tfinger.x > 0 ) && ( event->tfinger.y > 0 ) )
{
if( ( event->tfinger.x > 2 ) && ( event->tfinger.y > 2 ) )
{
scale = 2;
MsgDev( D_INFO, "SDL reports screen coordinates, workaround enabled!\n");
}
else
{
scale = 1;
}
}
}
x = event->tfinger.x;
y = event->tfinger.y;
dx = event->tfinger.dx;
dy = event->tfinger.dy;
if( scale == 2 )
{
x /= (float)glState.width;
y /= (float)glState.height;
dx /= (float)glState.width;
dy /= (float)glState.height;
}
IN_TouchEvent( type, event->tfinger.fingerId, x, y, dx, dy );
break;
}
/* IME */
case SDL_TEXTINPUT:
SDLash_InputEvent( event->text );
break;
/* Joystick events */
case SDL_JOYAXISMOTION:
Joy_AxisMotionEvent( event->jaxis.which, event->jaxis.axis, event->jaxis.value );
break;
case SDL_JOYBALLMOTION:
Joy_BallMotionEvent( event->jball.which, event->jball.ball, event->jball.xrel, event->jball.yrel );
break;
case SDL_JOYHATMOTION:
Joy_HatMotionEvent( event->jhat.which, event->jhat.hat, event->jhat.value );
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
Joy_ButtonEvent( event->jbutton.which, event->jbutton.button, event->jbutton.state );
break;
case SDL_JOYDEVICEADDED:
Joy_AddEvent( event->jdevice.which );
break;
case SDL_JOYDEVICEREMOVED:
Joy_RemoveEvent( event->jdevice.which );
break;
/* GameController API */
case SDL_CONTROLLERAXISMOTION:
if( event->caxis.axis == (Uint8)SDL_CONTROLLER_AXIS_INVALID )
break;
// Swap axis to follow default axis binding:
// LeftX, LeftY, RightX, RightY, TriggerRight, TriggerLeft
if( event->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT )
event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
else if( event->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT )
event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERLEFT;
Joy_AxisMotionEvent( event->caxis.which, event->caxis.axis, event->caxis.value );
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
{
static int sdlControllerButtonToEngine[] =
{
K_AUX16, // invalid
K_A_BUTTON, K_B_BUTTON, K_X_BUTTON, K_Y_BUTTON,
K_BACK_BUTTON, K_MODE_BUTTON, K_START_BUTTON,
K_LSTICK, K_RSTICK,
K_L1_BUTTON, K_R1_BUTTON,
K_UPARROW, K_DOWNARROW, K_LEFTARROW, K_RIGHTARROW
};
// TODO: Use joyinput funcs, for future multiple gamepads support
if( Joy_IsActive() )
Key_Event( sdlControllerButtonToEngine[event->cbutton.button], event->cbutton.state );
break;
}
case SDL_CONTROLLERDEVICEADDED:
Joy_AddEvent( event->cdevice.which );
break;
case SDL_CONTROLLERDEVICEREMOVED:
Joy_RemoveEvent( event->cdevice.which );
break;
case SDL_QUIT:
Sys_Quit();
break;
case SDL_WINDOWEVENT:
if( event->window.windowID != SDL_GetWindowID( host.hWnd ) )
return;
if( ( host.status == HOST_SHUTDOWN ) ||
( host.type == HOST_DEDICATED ) )
break; // no need to activate
switch( event->window.event )
{
case SDL_WINDOWEVENT_MOVED:
if( !vid_fullscreen->value )
{
Cvar_SetValue( "_window_xpos", (float)event->window.data1 );
Cvar_SetValue( "_window_ypos", (float)event->window.data1 );
}
break;
case SDL_WINDOWEVENT_RESTORED:
host.status = HOST_FRAME;
host.force_draw_version = true;
host.force_draw_version_time = host.realtime + 2;
if( vid_fullscreen->value )
VID_SetMode();
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
host.status = HOST_FRAME;
IN_ActivateMouse(true);
if( snd_mute_losefocus->value )
{
S_Activate( true );
}
host.force_draw_version = true;
host.force_draw_version_time = host.realtime + 2;
if( vid_fullscreen->value )
VID_SetMode();
break;
case SDL_WINDOWEVENT_MINIMIZED:
host.status = HOST_SLEEP;
VID_RestoreScreenResolution();
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
#if TARGET_OS_IPHONE
{
// Keep running if ftp server enabled
void IOS_StartBackgroundTask( void );
IOS_StartBackgroundTask();
}
#endif
host.status = HOST_NOFOCUS;
IN_DeactivateMouse();
if( snd_mute_losefocus->value )
{
S_Activate( false );
}
host.force_draw_version = true;
host.force_draw_version_time = host.realtime + 1;
VID_RestoreScreenResolution();
break;
case SDL_WINDOWEVENT_CLOSE:
Sys_Quit();
break;
case SDL_WINDOWEVENT_RESIZED:
if( vid_fullscreen->value ) break;
Cvar_SetValue( "vid_mode", VID_NOMODE ); // no mode
R_ChangeDisplaySettingsFast( event->window.data1,
event->window.data2 );
break;
case SDL_WINDOWEVENT_MAXIMIZED:
{
int w, h;
if( vid_fullscreen->value ) break;
Cvar_SetValue( "vid_mode", VID_NOMODE ); // no mode
SDL_GL_GetDrawableSize( host.hWnd, &w, &h );
R_ChangeDisplaySettingsFast( w, h );
break;
}
default:
break;
}
}
}
/*
=============
SDLash_RunEvents
=============
*/
void SDLash_RunEvents( void )
{
SDL_Event event;
while( !host.crashed && !host.shutdown_issued && SDL_PollEvent( &event ) )
SDLash_EventFilter( &event );
}
/*
=============
SDLash_JoyInit_Old
=============
*/
static int SDLash_JoyInit_Old( int numjoy )
{
int num;
int i;
MsgDev( D_INFO, "Joystick: SDL\n" );
if( SDL_WasInit( SDL_INIT_JOYSTICK ) != SDL_INIT_JOYSTICK &&
SDL_InitSubSystem( SDL_INIT_JOYSTICK ) )
{
MsgDev( D_INFO, "Failed to initialize SDL Joysitck: %s\n", SDL_GetError() );
return 0;
}
if( joy )
{
SDL_JoystickClose( joy );
}
num = SDL_NumJoysticks();
if( num > 0 )
MsgDev( D_INFO, "%i joysticks found:\n", num );
else
{
MsgDev( D_INFO, "No joystick found.\n" );
return 0;
}
for( i = 0; i < num; i++ )
MsgDev( D_INFO, "%i\t: %s\n", i, SDL_JoystickNameForIndex( i ) );
MsgDev( D_INFO, "Pass +set joy_index N to command line, where N is number, to select active joystick\n" );
joy = SDL_JoystickOpen( numjoy );
if( !joy )
{
MsgDev( D_INFO, "Failed to select joystick: %s\n", SDL_GetError( ) );
return 0;
}
MsgDev( D_INFO, "Selected joystick: %s\n"
"\tAxes: %i\n"
"\tHats: %i\n"
"\tButtons: %i\n"
"\tBalls: %i\n",
SDL_JoystickName( joy ), SDL_JoystickNumAxes( joy ), SDL_JoystickNumHats( joy ),
SDL_JoystickNumButtons( joy ), SDL_JoystickNumBalls( joy ) );
SDL_GameControllerEventState( SDL_DISABLE );
SDL_JoystickEventState( SDL_ENABLE );
return num;
}
/*
=============
SDLash_JoyInit_New
=============
*/
static int SDLash_JoyInit_New( int numjoy )
{
int temp, num;
int i;
MsgDev( D_INFO, "Joystick: SDL GameController API\n" );
if( SDL_WasInit( SDL_INIT_GAMECONTROLLER ) != SDL_INIT_GAMECONTROLLER &&
SDL_InitSubSystem( SDL_INIT_GAMECONTROLLER ) )
{
MsgDev( D_INFO, "Failed to initialize SDL GameController API: %s\n", SDL_GetError() );
return 0;
}
// chance to add mappings from file
SDL_GameControllerAddMappingsFromFile( "controllermappings.txt" );
if( gamecontroller )
{
SDL_GameControllerClose( gamecontroller );
}
temp = SDL_NumJoysticks();
num = 0;
for( i = 0; i < temp; i++ )
{
if( SDL_IsGameController( i ))
num++;
}
if( num > 0 )
MsgDev( D_INFO, "%i joysticks found:\n", num );
else
{
MsgDev( D_INFO, "No joystick found.\n" );
return 0;
}
for( i = 0; i < num; i++ )
MsgDev( D_INFO, "%i\t: %s\n", i, SDL_GameControllerNameForIndex( i ) );
MsgDev( D_INFO, "Pass +set joy_index N to command line, where N is number, to select active joystick\n" );
gamecontroller = SDL_GameControllerOpen( numjoy );
if( !gamecontroller )
{
MsgDev( D_INFO, "Failed to select joystick: %s\n", SDL_GetError( ) );
return 0;
}
// was added in SDL2-2.0.6, allow build with earlier versions just in case
#if SDL_MAJOR_VERSION > 2 || SDL_MINOR_VERSION > 0 || SDL_PATCHLEVEL >= 6
MsgDev( D_INFO, "Selected joystick: %s (%i:%i:%i)\n",
SDL_GameControllerName( gamecontroller ),
SDL_GameControllerGetVendor( gamecontroller ),
SDL_GameControllerGetProduct( gamecontroller ),
SDL_GameControllerGetProductVersion( gamecontroller ));
#endif
SDL_GameControllerEventState( SDL_ENABLE );
SDL_JoystickEventState( SDL_DISABLE );
return num;
}
/*
=============
SDLash_JoyInit
=============
*/
int SDLash_JoyInit( int numjoy )
{
// SDL_Joystick is now an old API
// SDL_GameController is preferred
if( Sys_CheckParm( "-sdl_joy_old_api" ) )
return SDLash_JoyInit_Old(numjoy);
return SDLash_JoyInit_New(numjoy);
}
#endif // XASH_SDL

27
engine/platform/sdl/events.h

@ -0,0 +1,27 @@
/*
events.h - SDL event system handlers
Copyright (C) 2015-2017 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef KEYWRAPPER_H
#define KEYWRAPPER_H
#ifdef XASH_SDL
void SDLash_RunEvents( void );
void SDLash_EnableTextInput( int enable, qboolean force );
int SDLash_JoyInit( int numjoy ); // pass -1 to init every joystick
#endif // XASH_SDL
#endif // KEYWRAPPER_H

10
engine/studio.h

@ -111,7 +111,7 @@ Studio models are position independent, so the cache manager can move them.
#define STUDIO_HAS_BBOX 0x0004 #define STUDIO_HAS_BBOX 0x0004
#define STUDIO_HAS_CHROME 0x0008 // if any of the textures have chrome on them #define STUDIO_HAS_CHROME 0x0008 // if any of the textures have chrome on them
typedef struct typedef struct studiohdr_s
{ {
int ident; int ident;
int version; int version;
@ -199,7 +199,7 @@ typedef struct
} studioseqhdr_t; } studioseqhdr_t;
// bones // bones
typedef struct typedef struct mstudiobone_s
{ {
char name[32]; // bone name for symbolic links char name[32]; // bone name for symbolic links
int parent; // parent bone int parent; // parent bone
@ -258,7 +258,7 @@ typedef struct
} mstudioseqgroup_t; } mstudioseqgroup_t;
// sequence descriptions // sequence descriptions
typedef struct typedef struct mstudioseqdesc_s
{ {
char label[32]; // sequence label char label[32]; // sequence label
@ -324,7 +324,7 @@ typedef struct
vec3_t vectors[3]; vec3_t vectors[3];
} mstudioattachment_t; } mstudioattachment_t;
typedef struct typedef struct mstudioanim_s
{ {
unsigned short offset[6]; unsigned short offset[6];
} mstudioanim_t; } mstudioanim_t;
@ -410,4 +410,4 @@ typedef struct
short s,t; // s,t position on skin short s,t; // s,t position on skin
} mstudiotrivert_t; } mstudiotrivert_t;
#endif//STUDIO_H #endif//STUDIO_H

Loading…
Cancel
Save