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engine: client: don't spawn model effects for players, like GoldSrc
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@ -2765,15 +2765,11 @@ void CL_AddModelEffects( cl_entity_t *ent )
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vec3_t neworigin;
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vec3_t neworigin;
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vec3_t oldorigin;
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vec3_t oldorigin;
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if( !ent->model ) return;
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if( !ent->model || ent->player )
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return;
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switch( ent->model->type )
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if( ent->model->type != mod_alias && ent->model->type != mod_studio )
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{
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return;
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case mod_alias:
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case mod_studio:
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break;
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default: return;
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}
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if( cls.demoplayback == DEMO_QUAKE1 )
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if( cls.demoplayback == DEMO_QUAKE1 )
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{
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{
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