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ref: gl: respect gl_texture_nearest value for skyboxes
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@ -166,7 +166,7 @@ void GL_ApplyTextureParams( gl_texture_t *tex )
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}
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}
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else if( FBitSet( tex->flags, TF_NOMIPMAP ) || tex->numMips <= 1 )
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else if( FBitSet( tex->flags, TF_NOMIPMAP ) || tex->numMips <= 1 )
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{
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{
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if( FBitSet( tex->flags, TF_NEAREST ) || ( IsLightMap( tex ) && gl_lightmap_nearest.value ))
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if( FBitSet( tex->flags, TF_NEAREST ) || ( IsLightMap( tex ) && gl_lightmap_nearest.value ) || ( tex->flags == TF_SKYSIDE && gl_texture_nearest.value ))
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{
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{
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pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
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pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
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pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
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pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
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