|
|
@ -166,7 +166,7 @@ void GL_ApplyTextureParams( gl_texture_t *tex ) |
|
|
|
} |
|
|
|
} |
|
|
|
else if( FBitSet( tex->flags, TF_NOMIPMAP ) || tex->numMips <= 1 ) |
|
|
|
else if( FBitSet( tex->flags, TF_NOMIPMAP ) || tex->numMips <= 1 ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if( FBitSet( tex->flags, TF_NEAREST ) || ( IsLightMap( tex ) && gl_lightmap_nearest.value )) |
|
|
|
if( FBitSet( tex->flags, TF_NEAREST ) || ( IsLightMap( tex ) && gl_lightmap_nearest.value ) || ( tex->flags == TF_SKYSIDE && gl_texture_nearest.value )) |
|
|
|
{ |
|
|
|
{ |
|
|
|
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
|
|
|
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
|
|
|
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
|
|
|
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
|
|
|