Browse Source

utils: mdldec: qc.c: reorder output.

pull/2/head
Andrey Akhmichin 1 year ago committed by Alibek Omarov
parent
commit
b6b14da102
  1. 64
      utils/mdldec/qc.c

64
utils/mdldec/qc.c

@ -197,6 +197,7 @@ static void WriteTextureRenderMode( FILE *fp ) @@ -197,6 +197,7 @@ static void WriteTextureRenderMode( FILE *fp )
{
int i;
mstudiotexture_t *texture;
long pos = ftell( fp );
for( i = 0; i < texture_hdr->numtextures; i++ )
{
@ -234,6 +235,9 @@ static void WriteTextureRenderMode( FILE *fp ) @@ -234,6 +235,9 @@ static void WriteTextureRenderMode( FILE *fp )
if( texture->flags & STUDIO_NF_TWOSIDE )
fprintf( fp, "$texrendermode \"%s\" \"twoside\" \n", texture->name );
}
if( ftell( fp ) != pos )
fputs( "\n", fp );
}
/*
@ -250,7 +254,7 @@ static void WriteSkinFamilyInfo( FILE *fp ) @@ -250,7 +254,7 @@ static void WriteSkinFamilyInfo( FILE *fp )
if( texture_hdr->numskinfamilies < 2 )
return;
fprintf( fp, "\n// %i skin families\n", texture_hdr->numskinfamilies );
fprintf( fp, "// %i skin families\n", texture_hdr->numskinfamilies );
fputs( "$texturegroup skinfamilies \n{\n", fp );
@ -279,7 +283,7 @@ static void WriteSkinFamilyInfo( FILE *fp ) @@ -279,7 +283,7 @@ static void WriteSkinFamilyInfo( FILE *fp )
fputs( "}\n", fp );
}
fputs( "}\n", fp );
fputs( "}\n\n", fp );
}
/*
@ -296,7 +300,7 @@ static void WriteAttachmentInfo( FILE *fp ) @@ -296,7 +300,7 @@ static void WriteAttachmentInfo( FILE *fp )
if( !model_hdr->numattachments )
return;
fprintf( fp, "\n// %i attachment(s)\n", model_hdr->numattachments );
fprintf( fp, "// %i attachment(s)\n", model_hdr->numattachments );
for( i = 0; i < model_hdr->numattachments; ++i )
{
@ -305,6 +309,8 @@ static void WriteAttachmentInfo( FILE *fp ) @@ -305,6 +309,8 @@ static void WriteAttachmentInfo( FILE *fp )
fprintf( fp, "$attachment %i \"%s\" %f %f %f\n", i, bone->name, attachment->org[0], attachment->org[1], attachment->org[2] );
}
fputs( "\n", fp );
}
/*
@ -319,7 +325,7 @@ static void WriteBodyGroupInfo( FILE *fp ) @@ -319,7 +325,7 @@ static void WriteBodyGroupInfo( FILE *fp )
mstudiomodel_t *model;
char modelname[64];
fputs( "\n// reference mesh(es)\n", fp );
fputs( "// reference mesh(es)\n", fp );
for( i = 0; i < model_hdr->numbodyparts; ++i )
{
@ -331,7 +337,7 @@ static void WriteBodyGroupInfo( FILE *fp ) @@ -331,7 +337,7 @@ static void WriteBodyGroupInfo( FILE *fp )
COM_FileBase( model->name, modelname, sizeof( modelname ));
fprintf( fp, "$body \"%s\" \"%s\"\n\n", bodypart->name, modelname );
fprintf( fp, "$body \"%s\" \"%s\"\n", bodypart->name, modelname );
continue;
}
@ -354,8 +360,10 @@ static void WriteBodyGroupInfo( FILE *fp ) @@ -354,8 +360,10 @@ static void WriteBodyGroupInfo( FILE *fp )
fprintf( fp, "studio \"%s\"\n", modelname );
}
fputs( "}\n\n" , fp );
fputs( "}\n", fp );
}
fputs( "\n", fp );
}
/*
@ -373,7 +381,7 @@ static void WriteControllerInfo( FILE *fp ) @@ -373,7 +381,7 @@ static void WriteControllerInfo( FILE *fp )
if( !model_hdr->numbonecontrollers )
return;
fprintf( fp, "\n// %i bone controller(s)\n", model_hdr->numbonecontrollers );
fprintf( fp, "// %i bone controller(s)\n", model_hdr->numbonecontrollers );
for( i = 0; i < model_hdr->numbonecontrollers; ++i )
{
@ -386,6 +394,8 @@ static void WriteControllerInfo( FILE *fp ) @@ -386,6 +394,8 @@ static void WriteControllerInfo( FILE *fp )
bonecontroller->index, bone->name, motion_types,
bonecontroller->start, bonecontroller->end );
}
fputs( "\n", fp );
}
/*
@ -402,7 +412,7 @@ static void WriteHitBoxInfo( FILE *fp ) @@ -402,7 +412,7 @@ static void WriteHitBoxInfo( FILE *fp )
if( !model_hdr->numhitboxes )
return;
fprintf( fp, "\n// %i hit box(es)\n", model_hdr->numhitboxes );
fprintf( fp, "// %i hit box(es)\n", model_hdr->numhitboxes );
for( i = 0; i < model_hdr->numhitboxes; i++ )
{
@ -414,6 +424,8 @@ static void WriteHitBoxInfo( FILE *fp ) @@ -414,6 +424,8 @@ static void WriteHitBoxInfo( FILE *fp )
hitbox->bbmin[0], hitbox->bbmin[1], hitbox->bbmin[2],
hitbox->bbmax[0], hitbox->bbmax[1], hitbox->bbmax[2] );
}
fputs( "\n", fp );
}
/*
@ -430,10 +442,10 @@ static void WriteSequenceInfo( FILE *fp ) @@ -430,10 +442,10 @@ static void WriteSequenceInfo( FILE *fp )
mstudioseqdesc_t *seqdesc;
if( model_hdr->numseqgroups > 1 )
fputs( "\n$sequencegroupsize 64\n", fp );
fputs( "$sequencegroupsize 64\n\n", fp );
if( model_hdr->numseq > 0 )
fprintf( fp, "\n// %i animation sequence(s)\n", model_hdr->numseq );
fprintf( fp, "// %i animation sequence(s)\n", model_hdr->numseq );
for( i = 0; i < model_hdr->numseq; ++i )
{
@ -556,6 +568,8 @@ static void WriteSequenceInfo( FILE *fp ) @@ -556,6 +568,8 @@ static void WriteSequenceInfo( FILE *fp )
if( seqdesc->numblends > 2 )
fputs( "}\n", fp );
}
fputs( "\n", fp );
}
/*
@ -603,34 +617,32 @@ void WriteQCScript( void ) @@ -603,34 +617,32 @@ void WriteQCScript( void )
fputs( "$cd \".\"\n", fp );
fputs( "$cdtexture \".\"\n", fp );
fputs( "$scale 1.0\n", fp );
fputs( "$cliptotextures\n", fp );
fputs( "$scale 1.0\n", fp );
fputs( "\n", fp );
if( !model_hdr->numtextures )
fputs( "$externaltextures\n", fp );
WriteBodyGroupInfo( fp );
fprintf( fp, "$flags %i\n", model_hdr->flags );
fprintf( fp, "$flags %i\n\n", model_hdr->flags );
fprintf( fp, "$eyeposition %f %f %f\n\n", model_hdr->eyeposition[0], model_hdr->eyeposition[1], model_hdr->eyeposition[2] );
fputs( "\n", fp );
if( !model_hdr->numtextures )
fputs( "$externaltextures\n\n", fp );
WriteSkinFamilyInfo( fp );
WriteTextureRenderMode( fp );
WriteAttachmentInfo( fp );
fprintf( fp, "$bbox %f %f %f", model_hdr->min[0], model_hdr->min[1], model_hdr->min[2] );
fprintf( fp, " %f %f %f\n", model_hdr->max[0], model_hdr->max[1], model_hdr->max[2] );
fprintf( fp, " %f %f %f\n\n", model_hdr->max[0], model_hdr->max[1], model_hdr->max[2] );
fprintf( fp, "$cbox %f %f %f", model_hdr->bbmin[0], model_hdr->bbmin[1], model_hdr->bbmin[2] );
fprintf( fp, " %f %f %f\n", model_hdr->bbmax[0], model_hdr->bbmax[1], model_hdr->bbmax[2] );
fprintf( fp, "$eyeposition %f %f %f\n", model_hdr->eyeposition[0], model_hdr->eyeposition[1], model_hdr->eyeposition[2] );
fprintf( fp, " %f %f %f\n\n", model_hdr->bbmax[0], model_hdr->bbmax[1], model_hdr->bbmax[2] );
fputs( "\n", fp );
WriteBodyGroupInfo( fp );
WriteTextureRenderMode( fp );
WriteSkinFamilyInfo( fp );
WriteAttachmentInfo( fp );
WriteControllerInfo( fp );
WriteHitBoxInfo( fp );
WriteControllerInfo( fp );
WriteSequenceInfo( fp );
fputs( "\n// End of QC script.\n", fp );
fputs( "// End of QC script.\n", fp );
fclose( fp );
printf( "QC Script: %s\n", filename );

Loading…
Cancel
Save