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engine: client: sound: don't print sound/ twice in soundlist command

pull/2/head
Alibek Omarov 2 years ago
parent
commit
b6347d17c9
  1. 2
      engine/client/s_load.c

2
engine/client/s_load.c

@ -54,7 +54,7 @@ void S_SoundList_f( void )
if( sc->loopStart >= 0 ) Con_Printf( "L" ); if( sc->loopStart >= 0 ) Con_Printf( "L" );
else Con_Printf( " " ); else Con_Printf( " " );
if( sfx->name[0] == '*' ) if( sfx->name[0] == '*' || !Q_strncmp( sfx->name, DEFAULT_SOUNDPATH, sizeof( DEFAULT_SOUNDPATH ) - 1 ))
Con_Printf( " (%2db) %s : %s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name ); Con_Printf( " (%2db) %s : %s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
else Con_Printf( " (%2db) %s : " DEFAULT_SOUNDPATH "%s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name ); else Con_Printf( " (%2db) %s : " DEFAULT_SOUNDPATH "%s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
totalSfx++; totalSfx++;

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