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https://github.com/YGGverse/xash3d-fwgs.git
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engine: move some input code
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@ -567,23 +567,16 @@ static void IN_JoyAppendMove( usercmd_t *cmd, float forwardmove, float sidemove
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void IN_CollectInput( float *forward, float *side, float *pitch, float *yaw, qboolean includeMouse, qboolean includeSdlMouse )
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void IN_CollectInput( float *forward, float *side, float *pitch, float *yaw, qboolean includeMouse, qboolean includeSdlMouse )
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{
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{
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if( includeMouse )
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if( includeMouse
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#if XASH_SDL
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&& includeSdlMouse
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#endif
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)
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{
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{
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#if XASH_INPUT == INPUT_SDL
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/// TODO: check if we may move this to platform
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if( includeSdlMouse )
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{
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int x, y;
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SDL_GetRelativeMouseState( &x, &y );
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*pitch += y * m_pitch->value;
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*yaw -= x * m_yaw->value;
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}
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#else
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float x, y;
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float x, y;
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Platform_MouseMove( &x, &y );
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Platform_MouseMove( &x, &y );
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*pitch += y * m_pitch->value;
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*pitch += y * m_pitch->value;
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*yaw -= x * m_yaw->value;
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*yaw -= x * m_yaw->value;
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#endif // SDL
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#ifdef XASH_USE_EVDEV
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#ifdef XASH_USE_EVDEV
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IN_EvdevMove( yaw, pitch );
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IN_EvdevMove( yaw, pitch );
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@ -55,6 +55,21 @@ void GAME_EXPORT Platform_SetMousePos( int x, int y )
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SDL_WarpMouseInWindow( host.hWnd, x, y );
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SDL_WarpMouseInWindow( host.hWnd, x, y );
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}
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}
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/*
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========================
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Platform_MouseMove
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========================
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*/
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void Platform_MouseMove( float *x, float *y )
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{
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int m_x, m_y;
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SDL_GetMouseState( &m_x, &m_y );
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*x = (float)m_x;
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*y = (float)m_y;
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}
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/*
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/*
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=============
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=============
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Platform_GetClipobardText
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Platform_GetClipobardText
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