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https://github.com/YGGverse/xash3d-fwgs.git
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engine: platform: sdl: fix SDL1.2 build
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7a88379917
commit
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@ -260,11 +260,11 @@ SDLash_InitCursors
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*/
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*/
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void SDLash_InitCursors( void )
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void SDLash_InitCursors( void )
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{
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{
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( cursors.initialized )
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if( cursors.initialized )
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SDLash_FreeCursors();
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SDLash_FreeCursors();
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// load up all default cursors
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// load up all default cursors
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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cursors.cursors[dc_none] = NULL;
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cursors.cursors[dc_none] = NULL;
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cursors.cursors[dc_arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
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cursors.cursors[dc_arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
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cursors.cursors[dc_ibeam] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM);
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cursors.cursors[dc_ibeam] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM);
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@ -278,8 +278,8 @@ void SDLash_InitCursors( void )
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cursors.cursors[dc_sizeall] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL);
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cursors.cursors[dc_sizeall] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL);
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cursors.cursors[dc_no] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
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cursors.cursors[dc_no] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
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cursors.cursors[dc_hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
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cursors.cursors[dc_hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
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#endif
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cursors.initialized = true;
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cursors.initialized = true;
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#endif
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}
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}
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/*
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/*
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@ -314,8 +314,10 @@ void Platform_SetCursorType( VGUI_DefaultCursor type )
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{
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{
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qboolean visible;
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qboolean visible;
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( !cursors.initialized )
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if( !cursors.initialized )
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return;
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return;
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#endif
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if( cls.key_dest != key_game || cl.paused )
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if( cls.key_dest != key_game || cl.paused )
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return;
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return;
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@ -331,10 +333,10 @@ void Platform_SetCursorType( VGUI_DefaultCursor type )
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break;
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break;
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}
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}
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( CVAR_TO_BOOL( touch_emulate ))
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if( CVAR_TO_BOOL( touch_emulate ))
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return;
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return;
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( visible && !host.mouse_visible )
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if( visible && !host.mouse_visible )
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{
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{
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SDL_SetCursor( cursors.cursors[type] );
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SDL_SetCursor( cursors.cursors[type] );
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@ -346,8 +348,17 @@ void Platform_SetCursorType( VGUI_DefaultCursor type )
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SDL_ShowCursor( false );
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SDL_ShowCursor( false );
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Key_EnableTextInput( false, false );
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Key_EnableTextInput( false, false );
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}
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}
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host.mouse_visible = visible;
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#else
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if( visible && !host.mouse_visible )
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{
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SDL_ShowCursor( true );
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}
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else if( !visible && host.mouse_visible )
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{
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SDL_ShowCursor( false );
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}
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#endif
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#endif
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host.mouse_visible = visible;
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}
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}
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/*
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/*
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