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engine: client: don't segfault when client wasn't loaded
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@ -276,7 +276,8 @@ void IN_ActivateMouse( void )
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return;
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return;
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IN_CheckMouseState( true );
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IN_CheckMouseState( true );
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clgame.dllFuncs.IN_ActivateMouse();
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if( clgame.dllFuncs.IN_ActivateMouse )
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clgame.dllFuncs.IN_ActivateMouse();
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in_mouseactive = true;
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in_mouseactive = true;
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}
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}
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@ -293,7 +294,8 @@ void IN_DeactivateMouse( void )
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return;
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return;
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IN_CheckMouseState( false );
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IN_CheckMouseState( false );
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clgame.dllFuncs.IN_DeactivateMouse();
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if( clgame.dllFuncs.IN_DeactivateMouse )
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clgame.dllFuncs.IN_DeactivateMouse();
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in_mouseactive = false;
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in_mouseactive = false;
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}
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}
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