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https://github.com/YGGverse/xash3d-fwgs.git
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engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static
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@ -25,8 +25,6 @@ void VID_RestoreScreenResolution( void );
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qboolean VID_CreateWindow( int width, int height, qboolean fullscreen );
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qboolean VID_CreateWindow( int width, int height, qboolean fullscreen );
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void VID_DestroyWindow( void );
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void VID_DestroyWindow( void );
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void GL_InitExtensions( void );
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void GL_InitExtensions( void );
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qboolean GL_CreateContext( void );
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qboolean GL_UpdateContext( void );
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qboolean GL_DeleteContext( void );
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qboolean GL_DeleteContext( void );
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void VID_SaveWindowSize( int width, int height );
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void VID_SaveWindowSize( int width, int height );
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@ -491,7 +491,7 @@ qboolean GL_DeleteContext( void )
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GL_CreateContext
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GL_CreateContext
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=================
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=================
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*/
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*/
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qboolean GL_CreateContext( void )
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static qboolean GL_CreateContext( void )
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{
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{
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if( ( glw_state.context = SDL_GL_CreateContext( host.hWnd ) ) == NULL)
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if( ( glw_state.context = SDL_GL_CreateContext( host.hWnd ) ) == NULL)
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@ -508,7 +508,7 @@ qboolean GL_CreateContext( void )
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GL_UpdateContext
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GL_UpdateContext
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=================
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=================
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*/
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*/
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qboolean GL_UpdateContext( void )
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static qboolean GL_UpdateContext( void )
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{
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{
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ))
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if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ))
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