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https://github.com/YGGverse/xash3d-fwgs.git
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engine: client: restore cl_trace_events from old engine branch
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@ -225,6 +225,18 @@ qboolean CL_FireEvent( event_info_t *ei, int slot )
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if( ev->index == ei->index )
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if( ev->index == ei->index )
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{
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{
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name = cl.event_precache[ei->index];
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if( cl_trace_events.value )
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{
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Con_Printf( "^3EVENT %s AT %.2f %.2f %.2f\n" // event name
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"\t%.2f %.2f %i %i %s %s\n", // bool params
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name, ei->args.origin[0], ei->args.origin[1], ei->args.origin[2],
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ei->args.fparam1, ei->args.fparam2,
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ei->args.iparam1, ei->args.iparam2,
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ei->args.bparam1 ? "TRUE" : "FALSE", ei->args.bparam2 ? "TRUE" : "FALSE" );
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}
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if( ev->func )
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if( ev->func )
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{
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{
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CL_DescribeEvent( ei, slot );
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CL_DescribeEvent( ei, slot );
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@ -232,7 +244,6 @@ qboolean CL_FireEvent( event_info_t *ei, int slot )
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return true;
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return true;
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}
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}
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name = cl.event_precache[ei->index];
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Con_Reportf( S_ERROR "CL_FireEvent: %s not hooked\n", name );
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Con_Reportf( S_ERROR "CL_FireEvent: %s not hooked\n", name );
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break;
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break;
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}
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}
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@ -75,6 +75,7 @@ static CVAR_DEFINE_AUTO( cl_upmax, "1200", FCVAR_ARCHIVE, "max allowed incoming
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CVAR_DEFINE_AUTO( cl_lw, "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable client weapon predicting" );
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CVAR_DEFINE_AUTO( cl_lw, "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable client weapon predicting" );
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CVAR_DEFINE_AUTO( cl_charset, "utf-8", FCVAR_ARCHIVE, "1-byte charset to use (iconv style)" );
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CVAR_DEFINE_AUTO( cl_charset, "utf-8", FCVAR_ARCHIVE, "1-byte charset to use (iconv style)" );
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CVAR_DEFINE_AUTO( cl_trace_messages, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable message names tracing (good for developers)");
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CVAR_DEFINE_AUTO( cl_trace_messages, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable message names tracing (good for developers)");
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CVAR_DEFINE_AUTO( cl_trace_events, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable events tracing (good for developers)");
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static CVAR_DEFINE_AUTO( cl_nat, "0", 0, "show servers running under NAT" );
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static CVAR_DEFINE_AUTO( cl_nat, "0", 0, "show servers running under NAT" );
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CVAR_DEFINE_AUTO( hud_utf8, "0", FCVAR_ARCHIVE, "Use utf-8 encoding for hud text" );
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CVAR_DEFINE_AUTO( hud_utf8, "0", FCVAR_ARCHIVE, "Use utf-8 encoding for hud text" );
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CVAR_DEFINE_AUTO( ui_renderworld, "0", FCVAR_ARCHIVE, "render world when UI is visible" );
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CVAR_DEFINE_AUTO( ui_renderworld, "0", FCVAR_ARCHIVE, "render world when UI is visible" );
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@ -2888,6 +2889,7 @@ void CL_InitLocal( void )
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Cvar_RegisterVariable( &rcon_address );
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Cvar_RegisterVariable( &rcon_address );
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Cvar_RegisterVariable( &cl_trace_messages );
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Cvar_RegisterVariable( &cl_trace_messages );
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Cvar_RegisterVariable( &cl_trace_events );
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// userinfo
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// userinfo
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Cvar_RegisterVariable( &cl_nopred );
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Cvar_RegisterVariable( &cl_nopred );
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@ -688,6 +688,7 @@ extern convar_t cl_bmodelinterp;
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extern convar_t cl_lw; // local weapons
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extern convar_t cl_lw; // local weapons
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extern convar_t cl_charset;
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extern convar_t cl_charset;
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extern convar_t cl_trace_messages;
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extern convar_t cl_trace_messages;
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extern convar_t cl_trace_events;
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extern convar_t hud_utf8;
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extern convar_t hud_utf8;
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extern convar_t cl_showevents;
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extern convar_t cl_showevents;
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extern convar_t scr_centertime;
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extern convar_t scr_centertime;
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