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ref_gl: gl_rlight: fixed game crash in Customize multiplayer menu
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@ -153,7 +153,8 @@ void R_PushDlights( void )
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tr.dlightframecount = tr.framecount;
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tr.dlightframecount = tr.framecount;
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RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
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RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
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RI.currentmodel = RI.currententity->model;
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if( RI.currententity )
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RI.currentmodel = RI.currententity->model;
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for( i = 0; i < MAX_DLIGHTS; i++, l++ )
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for( i = 0; i < MAX_DLIGHTS; i++, l++ )
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{
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{
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@ -165,7 +166,8 @@ void R_PushDlights( void )
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if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 ))
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if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 ))
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continue;
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continue;
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R_MarkLights( l, 1<<i, RI.currentmodel->nodes );
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if( RI.currententity )
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R_MarkLights( l, 1<<i, RI.currentmodel->nodes );
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}
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}
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}
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}
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