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@ -34,8 +34,6 @@ typedef struct |
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model_t *model; |
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model_t *model; |
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} player_model_t; |
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} player_model_t; |
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cvar_t *r_glowshellfreq; |
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cvar_t r_shadows = { "r_shadows", "0", 0 }; |
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cvar_t r_shadows = { "r_shadows", "0", 0 }; |
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static vec3_t hullcolor[8] = |
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static vec3_t hullcolor[8] = |
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@ -125,8 +123,7 @@ typedef struct |
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// studio-related cvars
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// studio-related cvars
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static cvar_t *r_studio_sort_textures; |
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static cvar_t *r_studio_sort_textures; |
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static cvar_t *r_drawviewmodel; |
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static cvar_t *cl_righthand = NULL; |
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cvar_t *cl_righthand = NULL; |
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static cvar_t *r_studio_drawelements; |
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static cvar_t *r_studio_drawelements; |
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static r_studio_interface_t *pStudioDraw; |
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static r_studio_interface_t *pStudioDraw; |
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@ -152,11 +149,9 @@ R_StudioInit |
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void R_StudioInit( void ) |
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void R_StudioInit( void ) |
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{ |
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{ |
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r_studio_sort_textures = gEngfuncs.Cvar_Get( "r_studio_sort_textures", "0", FCVAR_ARCHIVE, "change draw order for additive meshes" ); |
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r_studio_sort_textures = gEngfuncs.Cvar_Get( "r_studio_sort_textures", "0", FCVAR_ARCHIVE, "change draw order for additive meshes" ); |
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r_drawviewmodel = gEngfuncs.Cvar_Get( "r_drawviewmodel", "1", 0, "draw firstperson weapon model" ); |
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r_studio_drawelements = gEngfuncs.Cvar_Get( "r_studio_drawelements", "1", FCVAR_ARCHIVE, "use glDrawElements for studiomodels" ); |
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r_studio_drawelements = gEngfuncs.Cvar_Get( "r_studio_drawelements", "1", FCVAR_ARCHIVE, "use glDrawElements for studiomodels" ); |
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Matrix3x4_LoadIdentity( g_studio.rotationmatrix ); |
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Matrix3x4_LoadIdentity( g_studio.rotationmatrix ); |
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r_glowshellfreq = gEngfuncs.Cvar_Get( "r_glowshellfreq", "2.2", 0, "glowing shell frequency update" ); |
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// g-cont. cvar disabled by Valve
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// g-cont. cvar disabled by Valve
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// gEngfuncs.Cvar_RegisterVariable( &r_shadows );
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// gEngfuncs.Cvar_RegisterVariable( &r_shadows );
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