diff --git a/scripts/build_mingw_engine.sh b/scripts/build_mingw_engine.sh index 496c7f88..a1548fef 100755 --- a/scripts/build_mingw_engine.sh +++ b/scripts/build_mingw_engine.sh @@ -3,13 +3,12 @@ # Build engine cd $TRAVIS_BUILD_DIR -mkdir -p mingw-build && cd mingw-build export CC="ccache i686-w64-mingw32-gcc" export CXX="ccache i686-w64-mingw32-g++" export CFLAGS="-static-libgcc -no-pthread" export CXXFLAGS="-static-libgcc -static-libstdc++" -./waf configure --sdl2=$TRAVIS_BUILD_DIR/SDL2_mingw --no-vgui --build-type=debug # can't use VGUI on MinGW -./waf build -j2 +./waf configure -o build-mingw --sdl2=$TRAVIS_BUILD_DIR/SDL2_mingw/i686-w64-mingw32/ --no-vgui --build-type=debug # can't compile VGUI support on MinGW, due to differnet C++ ABI +./waf build -o build-mingw -j2 # cp SDL2/SDL2-2.0.7/i686-w64-mingw32/bin/SDL2.dll . # Install SDL2 # cp /usr/i686-w64-mingw32/lib/libwinpthread-1.dll . # a1ba: remove when travis will be updated to xenial # 7z a -t7z $TRAVIS_BUILD_DIR/xash3d-mingw.7z -m0=lzma2 -mx=9 -mfb=64 -md=32m -ms=on xash_sdl.exe menu.dll SDL2.dll vgui_support.dll libwinpthread-1.dll diff --git a/scripts/build_osx_engine.sh b/scripts/build_osx_engine.sh index 43983e7f..ef614172 100755 --- a/scripts/build_osx_engine.sh +++ b/scripts/build_osx_engine.sh @@ -6,8 +6,8 @@ cd $TRAVIS_BUILD_DIR mkdir -p osx-build && cd osx-build export CFLAGS="-m32" export CXXFLAGS="-m32" -./waf configure --sdl2=~/Library/Frameworks/SDL2.framework/ --vgui=$TRAVIS_BUILD_DIR/vgui-dev --build-type=debug -./waf build -j2 +python waf configure --sdl2=~/Library/Frameworks/SDL2.framework/ --vgui=$TRAVIS_BUILD_DIR/vgui-dev --build-type=debug +python waf build -j2 # mkdir -p pkg/ # cp engine/libxash.dylib game_launch/xash3d mainui/libxashmenu.dylib vgui_support/libvgui_support.dylib VGUI/vgui-dev-master/lib/vgui.dylib ../scripts/xash3d.sh # pkg/ # cp ~/Library/Frameworks/SDL2.framework/SDL2 pkg/libSDL2.dylib