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@ -795,25 +795,14 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
@@ -795,25 +795,14 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
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pmove->player_index = ps->number - 1; |
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// a1ba: workaround bug on old protocol where the server refuse to send
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// our local player in delta. cl.playernum, in theory, must be equal
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// to our local player index anyway
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// a1ba: workaround bug where the server refuse to send our local player in delta
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// cl.playernum, in theory, must be equal to our local player index anyway
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//
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// this might not be a real solution, since everything else will be bogus
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// but we need to properly run prediction and avoid potential memory
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// corruption
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// either debug this, or remove when old protocol will be dropped!!!
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if( pmove->player_index < 0 ) |
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{ |
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if( cls.legacymode ) |
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{ |
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pmove->player_index = bound( 0, cl.playernum, cl.maxclients - 1 ); |
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} |
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else |
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{ |
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// if this happens, record a demo and send it to a1ba
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Host_Error( "%s: ps->number == %d\n", __func__, ps->number ); |
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} |
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} |
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pmove->player_index = bound( 0, cl.playernum, cl.maxclients - 1 ); |
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pmove->multiplayer = (cl.maxclients > 1); |
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pmove->runfuncs = runfuncs; |
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