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common: define FCVAR_FILTERABLE, change FCVAR_LATCH value (probably losing compatibility with XashXT and Paranoia 2)
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@ -26,13 +26,17 @@
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#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
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#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
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#define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar
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#define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar
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#define FCVAR_PRIVILEGED (1<<10) // only available in privileged mode
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#define FCVAR_PRIVILEGED (1<<10) // only available in privileged mode
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#define FCVAR_FILTERABLE (1<<11) // filtered in unprivileged mode if cl_filterstuffcmd is 1
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#define FCVAR_LATCH (1<<11) // notify client what this cvar will be applied only after server restart (but don't does more nothing)
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// Xash3D extensions
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#define FCVAR_GLCONFIG (1<<12) // write it into <renderer>.cfg(see RefAPI)
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#define FCVAR_GLCONFIG (1<<12) // write it into <renderer>.cfg(see RefAPI)
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#define FCVAR_CHANGED (1<<13) // set each time the cvar is changed
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#define FCVAR_CHANGED (1<<13) // set each time the cvar is changed
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#define FCVAR_GAMEUIDLL (1<<14) // defined by the menu DLL
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#define FCVAR_GAMEUIDLL (1<<14) // defined by the menu DLL
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#define FCVAR_CHEAT (1<<15) // can not be changed if cheats are disabled
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#define FCVAR_CHEAT (1<<15) // can not be changed if cheats are disabled
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// a1ba: let's reuse higher bits for flags extensions from now on
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#define FCVAR_LATCH (1<<30) // notify client what this cvar will be applied only after server restart (but don't does more nothing)
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typedef struct cvar_s
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typedef struct cvar_s
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{
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{
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char *name;
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char *name;
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