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https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-02-06 04:04:33 +00:00
Remove unneeded argument in SDLash_KeyEvent. Remove copypasted code
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78365d2bc6
commit
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@ -40,8 +40,9 @@ SDLash_KeyEvent
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=============
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=============
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*/
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*/
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static void SDLash_KeyEvent( SDL_KeyboardEvent key, int down )
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static void SDLash_KeyEvent( SDL_KeyboardEvent key )
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{
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{
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int down = key.state != SDL_RELEASED;
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int keynum = key.keysym.scancode;
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int keynum = key.keysym.scancode;
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qboolean numLock = SDL_GetModState() & KMOD_NUM;
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qboolean numLock = SDL_GetModState() & KMOD_NUM;
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@ -162,7 +163,7 @@ SDLash_MouseEvent
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*/
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*/
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static void SDLash_MouseEvent( SDL_MouseButtonEvent button )
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static void SDLash_MouseEvent( SDL_MouseButtonEvent button )
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{
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{
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int down = button.type == SDL_MOUSEBUTTONDOWN ? 1 : 0;
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int down = button.state != SDL_RELEASED;
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if( in_mouseinitialized && !m_ignore->value && button.which != SDL_TOUCH_MOUSEID )
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if( in_mouseinitialized && !m_ignore->value && button.which != SDL_TOUCH_MOUSEID )
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{
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{
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Key_Event( K_MOUSE1 - 1 + button.button, down );
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Key_Event( K_MOUSE1 - 1 + button.button, down );
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@ -238,18 +239,9 @@ static void SDLash_EventFilter( SDL_Event *event )
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break;
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break;
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEBUTTONUP:
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#ifdef TOUCHEMU
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mdown = 0;
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IN_TouchEvent( event_up, 0,
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event->button.x/scr_width->value,
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event->button.y/scr_height->value, 0, 0);
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#else
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SDLash_MouseEvent( event->button );
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#endif
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONDOWN:
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#ifdef TOUCHEMU
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#ifdef TOUCHEMU
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mdown = 1;
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mdown = event->button.state != SDL_RELEASED;
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IN_TouchEvent( event_down, 0,
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IN_TouchEvent( event_down, 0,
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event->button.x/scr_width->value,
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event->button.x/scr_width->value,
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event->button.y/scr_height->value, 0, 0);
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event->button.y/scr_height->value, 0, 0);
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@ -265,11 +257,8 @@ static void SDLash_EventFilter( SDL_Event *event )
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/* Keyboard events */
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/* Keyboard events */
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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SDLash_KeyEvent( event->key, 1 );
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break;
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case SDL_KEYUP:
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case SDL_KEYUP:
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SDLash_KeyEvent( event->key, 0 );
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SDLash_KeyEvent( event->key );
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break;
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break;
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