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@ -1025,10 +1025,12 @@ void CL_SendConnectPacket( void )
@@ -1025,10 +1025,12 @@ void CL_SendConnectPacket( void )
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{ |
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// set related userinfo keys
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if( cl_dlmax->value >= 40000 || cl_dlmax->value < 100 ) |
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Cvar_FullSet( "cl_maxpacket", "1400", FCVAR_USERINFO ); |
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Info_SetValueForKey( cls.userinfo, "cl_maxpacket", "1400", sizeof( cls.userinfo ) ); |
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else |
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Cvar_FullSet( "cl_maxpacket", cl_dlmax->string, FCVAR_USERINFO ); |
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Cvar_FullSet( "cl_maxpayload", "1000", FCVAR_USERINFO ); |
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Info_SetValueForKey( cls.userinfo, "cl_maxpacket", cl_dlmax->string, sizeof( cls.userinfo ) ); |
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if( !*Info_ValueForKey( cls.userinfo,"cl_maxpayload") ) |
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Info_SetValueForKey( cls.userinfo, "cl_maxpayload", "1000", sizeof( cls.userinfo ) ); |
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/// TODO: add input devices list
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//Info_SetValueForKey( protinfo, "d", va( "%d", input_devices ), sizeof( protinfo ) );
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@ -1049,9 +1051,8 @@ void CL_SendConnectPacket( void )
@@ -1049,9 +1051,8 @@ void CL_SendConnectPacket( void )
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if( cl_dlmax->value > FRAGMENT_MAX_SIZE || cl_dlmax->value < FRAGMENT_MIN_SIZE ) |
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Cvar_SetValue( "cl_dlmax", FRAGMENT_DEFAULT_SIZE ); |
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// remove useless userinfo keys
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Cvar_FullSet( "cl_maxpacket", "0", 0 ); |
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Cvar_FullSet( "cl_maxpayload", "1000", 0 ); |
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Info_RemoveKey( cls.userinfo,"cl_maxpacket" ); |
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Info_RemoveKey( cls.userinfo, "cl_maxpayload" ); |
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Info_SetValueForKey( protinfo, "uuid", key, sizeof( protinfo )); |
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Info_SetValueForKey( protinfo, "qport", qport, sizeof( protinfo )); |
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@ -2725,10 +2726,6 @@ void CL_InitLocal( void )
@@ -2725,10 +2726,6 @@ void CL_InitLocal( void )
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Cvar_Get( "team", "", FCVAR_USERINFO, "player team" ); |
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Cvar_Get( "skin", "", FCVAR_USERINFO, "player skin" ); |
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// legacy mode cvars (need this to add it to userinfo)
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Cvar_Get( "cl_maxpacket", "0", 0, "legacy server compatibility" ); |
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Cvar_Get( "cl_maxpayload", "1000", 0, "legacy server compatibility" ); |
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cl_showfps = Cvar_Get( "cl_showfps", "1", FCVAR_ARCHIVE, "show client fps" ); |
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cl_nosmooth = Cvar_Get( "cl_nosmooth", "0", FCVAR_ARCHIVE, "disable smooth up stair climbing and interpolate position in multiplayer" ); |
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cl_smoothtime = Cvar_Get( "cl_smoothtime", "0", FCVAR_ARCHIVE, "time to smooth up" ); |
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