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engine: client: gameui: expose animated_title and hd_background flags to main menu API
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@ -19,6 +19,8 @@ GNU General Public License for more details.
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#define GFL_NOMODELS (1<<0)
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#define GFL_NOMODELS (1<<0)
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#define GFL_NOSKILLS (1<<1)
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#define GFL_NOSKILLS (1<<1)
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#define GFL_RENDER_PICBUTTON_TEXT (1<<2)
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#define GFL_RENDER_PICBUTTON_TEXT (1<<2)
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#define GFL_HD_BACKGROUND (1<<3)
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#define GFL_ANIMATED_TITLE (1<<4)
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/*
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/*
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========================================================================
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========================================================================
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@ -414,11 +414,15 @@ static void UI_ConvertGameInfo( GAMEINFO *out, gameinfo_t *in )
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out->gamemode = in->gamemode;
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out->gamemode = in->gamemode;
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if( in->nomodels )
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if( in->nomodels )
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out->flags |= GFL_NOMODELS;
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SetBits( out->flags, GFL_NOMODELS );
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if( in->noskills )
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if( in->noskills )
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out->flags |= GFL_NOSKILLS;
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SetBits( out->flags, GFL_NOSKILLS );
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if( in->render_picbutton_text )
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if( in->render_picbutton_text )
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out->flags |= GFL_RENDER_PICBUTTON_TEXT;
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SetBits( out->flags, GFL_RENDER_PICBUTTON_TEXT );
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if( in->hd_background )
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SetBits( out->flags, GFL_HD_BACKGROUND );
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if( in->animated_title )
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SetBits( out->flags, GFL_ANIMATED_TITLE );
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}
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}
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/*
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/*
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