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engine: client: fixed TriWorldToScreen behavior to match GoldSrc
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@ -3178,16 +3178,7 @@ convert world coordinates (x,y,z) into screen (x, y)
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*/
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*/
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int TriWorldToScreen( const float *world, float *screen )
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int TriWorldToScreen( const float *world, float *screen )
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{
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{
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int retval;
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return ref.dllFuncs.WorldToScreen( world, screen );
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retval = ref.dllFuncs.WorldToScreen( world, screen );
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screen[0] = 0.5f * screen[0] * (float)clgame.viewport[2];
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screen[1] = -0.5f * screen[1] * (float)clgame.viewport[3];
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screen[0] += 0.5f * (float)clgame.viewport[2];
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screen[1] += 0.5f * (float)clgame.viewport[3];
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return retval;
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}
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}
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/*
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/*
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