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Rename allow_console to developer in menu_int.h. Define NEW_ENGINE_INTERFACE.
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@ -36,7 +36,7 @@ void UI_UpdateMenu( float realtime )
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gameui.globals->frametime = host.realframetime;
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gameui.globals->frametime = host.realframetime;
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gameui.globals->demoplayback = cls.demoplayback;
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gameui.globals->demoplayback = cls.demoplayback;
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gameui.globals->demorecording = cls.demorecording;
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gameui.globals->demorecording = cls.demorecording;
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gameui.globals->allow_console = host.allow_console;
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gameui.globals->developer = host.allow_console;
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gameui.dllFuncs.pfnRedraw( realtime );
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gameui.dllFuncs.pfnRedraw( realtime );
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UI_UpdateUserinfo();
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UI_UpdateUserinfo();
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@ -1128,7 +1128,7 @@ qboolean UI_LoadProgs( void )
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UI_ConvertGameInfo( &gameui.gameInfo, SI.GameInfo ); // current gameinfo
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UI_ConvertGameInfo( &gameui.gameInfo, SI.GameInfo ); // current gameinfo
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// setup globals
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// setup globals
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gameui.globals->allow_console = host.allow_console;
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gameui.globals->developer = host.allow_console;
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// initialize game
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// initialize game
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gameui.dllFuncs.pfnInit();
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gameui.dllFuncs.pfnInit();
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@ -20,6 +20,10 @@ GNU General Public License for more details.
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#include "gameinfo.h"
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#include "gameinfo.h"
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#include "wrect.h"
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#include "wrect.h"
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// a macro for mainui_cpp, indicating that mainui should be compiled for
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// Xash3D 1.0 interface
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#define NEW_ENGINE_INTERFACE
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typedef int HIMAGE; // handle to a graphic
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typedef int HIMAGE; // handle to a graphic
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// flags for PIC_Load
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// flags for PIC_Load
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@ -36,7 +40,7 @@ typedef struct ui_globalvars_s
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int scrHeight;
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int scrHeight;
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int maxClients;
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int maxClients;
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int allow_console;
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int developer; // boolean, changed from allow_console to make mainui_cpp compile for both engines
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int demoplayback;
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int demoplayback;
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int demorecording;
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int demorecording;
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char demoname[64]; // name of currently playing demo
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char demoname[64]; // name of currently playing demo
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