CVAR_DEFINE(sv_allow_download,"sv_allowdownload","1",FCVAR_SERVER,"allow downloading custom resources to the client");
CVAR_DEFINE(sv_allow_download,"sv_allowdownload","1",FCVAR_SERVER,"allow downloading custom resources to the client");
staticCVAR_DEFINE_AUTO(sv_allow_dlfile,"1",0,"compatibility cvar, does nothing");
staticCVAR_DEFINE_AUTO(sv_allow_dlfile,"1",0,"compatibility cvar, does nothing");
CVAR_DEFINE_AUTO(sv_uploadmax,"0.5",FCVAR_SERVER,"max size to upload custom resources (500 kB as default)");
CVAR_DEFINE_AUTO(sv_uploadmax,"0.5",FCVAR_SERVER,"max size to upload custom resources (500 kB as default)");
CVAR_DEFINE_AUTO(sv_downloadurl,"",FCVAR_PROTECTED,"location from which clients can download missing files");
CVAR_DEFINE_AUTO(sv_downloadurl,"",FCVAR_PROTECTED,"IPv4 location from which clients can download missing files (applying for IPv4 connections");
CVAR_DEFINE_AUTO(sv_downloadurl_ipv6,"",FCVAR_PROTECTED,"IPv6 location from which clients can download missing files (higher priority)");
CVAR_DEFINE_AUTO(sv_downloadurl_ipv6,"",FCVAR_PROTECTED,"IPv6 location from which clients can download missing files (applying for IPv6 connections)");
CVAR_DEFINE(sv_consistency,"mp_consistency","1",FCVAR_SERVER,"enbale consistency check in multiplayer");
CVAR_DEFINE(sv_consistency,"mp_consistency","1",FCVAR_SERVER,"enbale consistency check in multiplayer");
CVAR_DEFINE_AUTO(mp_logecho,"1",0,"log multiplayer frags to server logfile");
CVAR_DEFINE_AUTO(mp_logecho,"1",0,"log multiplayer frags to server logfile");
CVAR_DEFINE_AUTO(mp_logfile,"1",0,"log multiplayer frags to console");
CVAR_DEFINE_AUTO(mp_logfile,"1",0,"log multiplayer frags to console");