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update option comment #1559
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@ -52,8 +52,8 @@ CVAR_DEFINE_AUTO( sv_allow_upload, "1", FCVAR_SERVER, "allow uploading custom re
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CVAR_DEFINE( sv_allow_download, "sv_allowdownload", "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
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CVAR_DEFINE( sv_allow_download, "sv_allowdownload", "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
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static CVAR_DEFINE_AUTO( sv_allow_dlfile, "1", 0, "compatibility cvar, does nothing" );
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static CVAR_DEFINE_AUTO( sv_allow_dlfile, "1", 0, "compatibility cvar, does nothing" );
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CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" );
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CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" );
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CVAR_DEFINE_AUTO( sv_downloadurl, "", FCVAR_PROTECTED, "location from which clients can download missing files" );
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CVAR_DEFINE_AUTO( sv_downloadurl, "", FCVAR_PROTECTED, "IPv4 location from which clients can download missing files (applying for IPv4 connections" );
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CVAR_DEFINE_AUTO( sv_downloadurl_ipv6, "", FCVAR_PROTECTED, "IPv6 location from which clients can download missing files (higher priority)" );
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CVAR_DEFINE_AUTO( sv_downloadurl_ipv6, "", FCVAR_PROTECTED, "IPv6 location from which clients can download missing files (applying for IPv6 connections)" );
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CVAR_DEFINE( sv_consistency, "mp_consistency", "1", FCVAR_SERVER, "enbale consistency check in multiplayer" );
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CVAR_DEFINE( sv_consistency, "mp_consistency", "1", FCVAR_SERVER, "enbale consistency check in multiplayer" );
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CVAR_DEFINE_AUTO( mp_logecho, "1", 0, "log multiplayer frags to server logfile" );
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CVAR_DEFINE_AUTO( mp_logecho, "1", 0, "log multiplayer frags to server logfile" );
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CVAR_DEFINE_AUTO( mp_logfile, "1", 0, "log multiplayer frags to console" );
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CVAR_DEFINE_AUTO( mp_logfile, "1", 0, "log multiplayer frags to console" );
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