engine: client: better specify rawinput enabling condition on Win32

This commit is contained in:
Alibek Omarov 2023-03-27 17:19:29 +03:00
parent 9a42f4149f
commit 96c30371b7

View File

@ -214,7 +214,7 @@ void IN_CheckMouseState( qboolean active )
static qboolean s_bRawInput, s_bMouseGrab; static qboolean s_bRawInput, s_bMouseGrab;
#if XASH_WIN32 #if XASH_WIN32
qboolean useRawInput = CVAR_TO_BOOL( m_rawinput ) && clgame.client_dll_uses_sdl || clgame.dllFuncs.pfnLookEvent; qboolean useRawInput = ( CVAR_TO_BOOL( m_rawinput ) && clgame.client_dll_uses_sdl ) || clgame.dllFuncs.pfnLookEvent != NULL;
#else #else
qboolean useRawInput = true; // always use SDL code qboolean useRawInput = true; // always use SDL code
#endif #endif