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https://github.com/YGGverse/xash3d-fwgs.git
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wscript: explicitly set language when checking library
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a580e98f28
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@ -18,7 +18,7 @@ def configure(conf):
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# check for dedicated server build
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# check for dedicated server build
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if conf.options.DEDICATED:
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if conf.options.DEDICATED:
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if(conf.env.DEST_OS == 'linux'):
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if(conf.env.DEST_OS == 'linux'):
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conf.check( lib='rt' )
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conf.check_cc( lib='rt' )
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conf.env.append_unique('DEFINES', 'SINGLE_BINARY')
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conf.env.append_unique('DEFINES', 'SINGLE_BINARY')
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conf.env.append_unique('DEFINES', 'XASH_DEDICATED')
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conf.env.append_unique('DEFINES', 'XASH_DEDICATED')
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else:
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else:
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18
wscript
18
wscript
@ -101,22 +101,22 @@ def configure(conf):
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conf.env.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated
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conf.env.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated
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if conf.env.DEST_OS == 'linux':
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if conf.env.DEST_OS == 'linux':
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conf.check( lib='dl' )
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conf.check_cc( lib='dl' )
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if conf.env.DEST_OS != 'win32':
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if conf.env.DEST_OS != 'win32':
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conf.check( lib='m' )
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conf.check_cc( lib='m' )
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conf.check( lib='pthread' )
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conf.check_cc( lib='pthread' )
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else:
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else:
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# Common Win32 libraries
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# Common Win32 libraries
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# Don't check them more than once, to save time
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# Don't check them more than once, to save time
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# Usually, they are always available
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# Usually, they are always available
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# but we need them in uselib
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# but we need them in uselib
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conf.check( lib='user32' )
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conf.check_cc( lib='user32' )
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conf.check( lib='shell32' )
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conf.check_cc( lib='shell32' )
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conf.check( lib='gdi32' )
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conf.check_cc( lib='gdi32' )
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conf.check( lib='advapi32' )
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conf.check_cc( lib='advapi32' )
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conf.check( lib='dbghelp' )
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conf.check_cc( lib='dbghelp' )
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conf.check( lib='psapi' )
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conf.check_cc( lib='psapi' )
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# indicate if we are packaging for Linux/BSD
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# indicate if we are packaging for Linux/BSD
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