mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-11 15:47:55 +00:00
engine: replace pool pointer by pool handle
This commit is contained in:
parent
43f1137565
commit
9313f7e80e
@ -291,7 +291,7 @@ typedef struct model_s
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// shared modelinfo
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modtype_t type; // model type
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int numframes; // sprite's framecount
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byte *mempool; // private mempool (was synctype)
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poolhandle_t mempool; // private mempool (was synctype)
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int flags; // hl compatibility
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//
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@ -20,6 +20,7 @@ typedef byte rgba_t[4]; // unsigned byte colorpack
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typedef byte rgb_t[3]; // unsigned byte colorpack
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typedef vec_t matrix3x4[3][4];
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typedef vec_t matrix4x4[4][4];
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typedef uint32_t poolhandle_t;
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#undef true
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#undef false
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@ -437,7 +437,7 @@ typedef struct
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void *hInstance; // pointer to client.dll
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cldll_func_t dllFuncs; // dll exported funcs
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render_interface_t drawFuncs; // custom renderer support
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byte *mempool; // client edicts pool
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poolhandle_t mempool; // client edicts pool
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string mapname; // map name
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string maptitle; // display map title
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string itemspath; // path to items description for auto-complete func
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@ -496,7 +496,7 @@ typedef struct
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void *hInstance; // pointer to client.dll
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UI_FUNCTIONS dllFuncs; // dll exported funcs
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UI_EXTENDED_FUNCTIONS dllFuncs2; // fwgs extension
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byte *mempool; // client edicts pool
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poolhandle_t mempool; // client edicts pool
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cl_entity_t playermodel; // uiPlayerSetup drawing model
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player_info_t playerinfo; // local playerinfo
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@ -534,7 +534,7 @@ typedef struct
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keydest_t key_dest;
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byte *mempool; // client premamnent pool: edicts etc
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poolhandle_t mempool; // client premamnent pool: edicts etc
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netadr_t hltv_listen_address;
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@ -95,7 +95,7 @@ struct touch_s
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qboolean initialized;
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qboolean config_loaded;
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touchbuttonlist_t list_user, list_edit;
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byte *mempool;
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poolhandle_t mempool;
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touchState state;
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int look_finger;
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@ -178,7 +178,7 @@ static int pfnGetStudioModelInterface( int version, struct r_studio_interface_s
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0;
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}
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static byte *pfnImage_GetPool( void )
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static poolhandle_t pfnImage_GetPool( void )
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{
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return host.imagepool;
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}
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@ -23,7 +23,7 @@ GNU General Public License for more details.
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#define SND_CLIP_DISTANCE 1000.0f
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dma_t dma;
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byte *sndpool;
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poolhandle_t sndpool;
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static soundfade_t soundfade;
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channel_t channels[MAX_CHANNELS];
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sound_t ambient_sfx[NUM_AMBIENTS];
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@ -16,7 +16,7 @@ GNU General Public License for more details.
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#ifndef SOUND_H
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#define SOUND_H
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extern byte *sndpool;
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extern poolhandle_t sndpool;
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#include "xash3d_mathlib.h"
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@ -842,7 +842,7 @@ Cache_Check
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consistency check
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====================
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*/
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void *Cache_Check( byte *mempool, cache_user_t *c )
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void *Cache_Check( poolhandle_t mempool, cache_user_t *c )
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{
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if( !c->data )
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return NULL;
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@ -1177,7 +1177,7 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
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return true;
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}
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char *_copystring( byte *mempool, const char *s, const char *filename, int fileline )
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char *_copystring( poolhandle_t mempool, const char *s, const char *filename, int fileline )
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{
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char *b;
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@ -392,7 +392,7 @@ typedef struct host_parm_s
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uint type; // running at
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jmp_buf abortframe; // abort current frame
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dword errorframe; // to prevent multiple host error
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byte *mempool; // static mempool for misc allocations
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poolhandle_t mempool; // static mempool for misc allocations
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string finalmsg; // server shutdown final message
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string downloadfile; // filename to be downloading
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int downloadcount; // how many files remain to downloading
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@ -446,8 +446,8 @@ typedef struct host_parm_s
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char rootdir[MAX_OSPATH]; // member root directory
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char rodir[MAX_OSPATH]; // readonly root
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char gamefolder[MAX_QPATH]; // it's a default gamefolder
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byte *imagepool; // imagelib mempool
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byte *soundpool; // soundlib mempool
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poolhandle_t imagepool; // imagelib mempool
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poolhandle_t soundpool; // soundlib mempool
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uint features; // custom features that enables by mod-maker request
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@ -505,14 +505,14 @@ void Cmd_ForwardToServer( void );
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// zone.c
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//
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void Memory_Init( void );
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void *_Mem_Realloc( byte *poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
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void *_Mem_Alloc( byte *poolptr, size_t size, qboolean clear, const char *filename, int fileline );
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byte *_Mem_AllocPool( const char *name, const char *filename, int fileline );
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void _Mem_FreePool( byte **poolptr, const char *filename, int fileline );
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void _Mem_EmptyPool( byte *poolptr, const char *filename, int fileline );
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void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
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void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
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poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline );
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void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline );
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void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline );
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void _Mem_Free( void *data, const char *filename, int fileline );
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void _Mem_Check( const char *filename, int fileline );
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qboolean Mem_IsAllocatedExt( byte *poolptr, void *data );
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qboolean Mem_IsAllocatedExt( poolhandle_t poolptr, void *data );
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void Mem_PrintList( size_t minallocationsize );
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void Mem_PrintStats( void );
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@ -746,7 +746,7 @@ cvar_t *pfnCVarGetPointer( const char *szVarName );
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int pfnDrawConsoleString( int x, int y, char *string );
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void pfnDrawSetTextColor( float r, float g, float b );
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void pfnDrawConsoleStringLen( const char *pText, int *length, int *height );
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void *Cache_Check( byte *mempool, struct cache_user_s *c );
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void *Cache_Check( poolhandle_t mempool, struct cache_user_s *c );
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void COM_TrimSpace( const char *source, char *dest );
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edict_t* pfnPEntityOfEntIndex( int iEntIndex );
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void pfnGetModelBounds( model_t *mod, float *mins, float *maxs );
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@ -765,7 +765,7 @@ float pfnTime( void );
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#define copystring( s ) _copystring( host.mempool, s, __FILE__, __LINE__ )
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#define SV_CopyString( s ) _copystring( svgame.stringspool, s, __FILE__, __LINE__ )
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#define freestring( s ) if( s != NULL ) { Mem_Free( s ); s = NULL; }
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char *_copystring( byte *mempool, const char *s, const char *filename, int fileline );
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char *_copystring( poolhandle_t mempool, const char *s, const char *filename, int fileline );
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// CS:CS engfuncs (stubs)
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void *pfnSequenceGet( const char *fileName, const char *entryName );
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@ -101,7 +101,7 @@ struct wfile_s
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string filename;
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int infotableofs;
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int numlumps;
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byte *mempool; // W_ReadLump temp buffers
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poolhandle_t mempool; // W_ReadLump temp buffers
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file_t *handle;
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dlumpinfo_t *lumps;
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time_t filetime;
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@ -144,7 +144,7 @@ typedef struct searchpath_s
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struct searchpath_s *next;
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} searchpath_t;
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static byte *fs_mempool;
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static poolhandle_t fs_mempool;
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static searchpath_t *fs_searchpaths = NULL; // chain
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static searchpath_t fs_directpath; // static direct path
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static char fs_basedir[MAX_SYSPATH]; // base game directory
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@ -1305,7 +1305,7 @@ static void Mod_MakeHull0( void )
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Mod_SetupHull
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=================
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*/
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static void Mod_SetupHull( dbspmodel_t *bmod, model_t *mod, byte *mempool, int headnode, int hullnum )
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static void Mod_SetupHull( dbspmodel_t *bmod, model_t *mod, poolhandle_t mempool, int headnode, int hullnum )
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{
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hull_t *hull = &mod->hulls[hullnum];
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int count;
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@ -1469,7 +1469,7 @@ for embedded submodels
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static void Mod_SetupSubmodels( dbspmodel_t *bmod )
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{
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qboolean colored = false;
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byte *mempool;
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poolhandle_t mempool;
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char *ents;
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model_t *mod;
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dmodel_t *bm;
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@ -1550,7 +1550,7 @@ static void Mod_SetupSubmodels( dbspmodel_t *bmod )
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loadmodel = Mod_FindName( name, true );
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*loadmodel = *mod;
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Q_strncpy( loadmodel->name, name, sizeof( loadmodel->name ));
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loadmodel->mempool = NULL;
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loadmodel->mempool = 0;
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mod = loadmodel;
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}
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}
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@ -117,7 +117,7 @@ typedef struct world_static_s
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#ifndef REF_DLL
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extern world_static_t world;
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extern byte *com_studiocache;
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extern poolhandle_t com_studiocache;
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extern model_t *loadmodel;
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extern convar_t *mod_studiocache;
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extern convar_t *r_wadtextures;
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@ -27,7 +27,7 @@ GNU General Public License for more details.
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static model_info_t mod_crcinfo[MAX_MODELS];
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static model_t mod_known[MAX_MODELS];
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static int mod_numknown = 0;
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byte *com_studiocache; // cache for submodels
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poolhandle_t com_studiocache; // cache for submodels
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convar_t *mod_studiocache;
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convar_t *r_wadtextures;
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convar_t *r_showhull;
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@ -92,7 +92,7 @@ convar_t *net_qport;
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int net_drop;
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netadr_t net_from;
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sizebuf_t net_message;
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byte *net_mempool;
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static poolhandle_t net_mempool;
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byte net_message_buffer[NET_MAX_MESSAGE];
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const char *ns_strings[NS_COUNT] =
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@ -50,19 +50,44 @@ typedef struct mempool_s
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struct mempool_s *next; // linked into global mempool list
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const char *filename; // file name and line where Mem_AllocPool was called
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int fileline;
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poolhandle_t idx;
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char name[64]; // name of the pool
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uint sentinel2; // should always be MEMHEADER_SENTINEL1
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} mempool_t;
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mempool_t *poolchain = NULL; // critical stuff
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static mempool_t *poolchain = NULL; // critical stuff
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void *_Mem_Alloc( byte *poolptr, size_t size, qboolean clear, const char *filename, int fileline )
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// a1ba: due to mempool being passed with the model through reused 32-bit field
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// which makes engine incompatible with 64-bit pointers I changed mempool type
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// from pointer to 32-bit handle, thankfully mempool structure is private
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// But! Mempools are handled through linked list so we can't index them safely
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static uint lastidx = 0;
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static mempool_t *Mem_FindPool( poolhandle_t poolptr )
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{
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mempool_t *pool;
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for( pool = poolchain; pool; pool = pool->next )
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{
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if( pool->idx == poolptr )
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return pool;
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}
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Sys_Error( "%s: not allocated or double freed pool %d", __FUNCTION__, poolptr );
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return NULL;
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}
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void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
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{
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memheader_t *mem;
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mempool_t *pool = (mempool_t *)poolptr;
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mempool_t *pool;
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if( size <= 0 ) return NULL;
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if( poolptr == NULL ) Sys_Error( "Mem_Alloc: pool == NULL (alloc at %s:%i)\n", filename, fileline );
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if( !poolptr ) Sys_Error( "Mem_Alloc: pool == NULL (alloc at %s:%i)\n", filename, fileline );
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pool = Mem_FindPool( poolptr );
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pool->totalsize += size;
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// big allocations are not clumped
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@ -147,7 +172,7 @@ void _Mem_Free( void *data, const char *filename, int fileline )
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Mem_FreeBlock((memheader_t *)((byte *)data - sizeof( memheader_t )), filename, fileline );
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}
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void *_Mem_Realloc( byte *poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
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void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
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{
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memheader_t *memhdr = NULL;
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char *nb;
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@ -172,12 +197,16 @@ void *_Mem_Realloc( byte *poolptr, void *memptr, size_t size, qboolean clear, co
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return (void *)nb;
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}
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byte *_Mem_AllocPool( const char *name, const char *filename, int fileline )
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poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline )
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{
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mempool_t *pool;
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pool = (mempool_t *)Q_malloc( sizeof( mempool_t ));
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if( pool == NULL ) Sys_Error( "Mem_AllocPool: out of memory (allocpool at %s:%i)\n", filename, fileline );
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if( pool == NULL )
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{
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Sys_Error( "Mem_AllocPool: out of memory (allocpool at %s:%i)\n", filename, fileline );
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return 0;
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}
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memset( pool, 0, sizeof( mempool_t ));
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// fill header
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@ -190,17 +219,18 @@ byte *_Mem_AllocPool( const char *name, const char *filename, int fileline )
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pool->realsize = sizeof( mempool_t );
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Q_strncpy( pool->name, name, sizeof( pool->name ));
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pool->next = poolchain;
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pool->idx = ++lastidx;
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poolchain = pool;
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return (byte *)pool;
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return pool->idx;
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}
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void _Mem_FreePool( byte **poolptr, const char *filename, int fileline )
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void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline )
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{
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mempool_t *pool = (mempool_t *)*poolptr;
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mempool_t *pool;
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mempool_t **chainaddress;
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if( pool )
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if( *poolptr && ( pool = Mem_FindPool( *poolptr )))
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{
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// unlink pool from chain
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for( chainaddress = &poolchain; *chainaddress && *chainaddress != pool; chainaddress = &((*chainaddress)->next));
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@ -214,14 +244,14 @@ void _Mem_FreePool( byte **poolptr, const char *filename, int fileline )
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// free the pool itself
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memset( pool, 0xBF, sizeof( mempool_t ));
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Q_free( pool );
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*poolptr = NULL;
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*poolptr = 0;
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}
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}
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void _Mem_EmptyPool( byte *poolptr, const char *filename, int fileline )
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void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline )
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{
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mempool_t *pool = (mempool_t *)poolptr;
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if( poolptr == NULL ) Sys_Error( "Mem_EmptyPool: pool == NULL (emptypool at %s:%i)\n", filename, fileline );
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mempool_t *pool = Mem_FindPool( poolptr );
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if( !poolptr ) Sys_Error( "Mem_EmptyPool: pool == NULL (emptypool at %s:%i)\n", filename, fileline );
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if( pool->sentinel1 != MEMHEADER_SENTINEL1 ) Sys_Error( "Mem_EmptyPool: trashed pool sentinel 1 (allocpool at %s:%i, emptypool at %s:%i)\n", pool->filename, pool->fileline, filename, fileline );
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if( pool->sentinel2 != MEMHEADER_SENTINEL1 ) Sys_Error( "Mem_EmptyPool: trashed pool sentinel 2 (allocpool at %s:%i, emptypool at %s:%i)\n", pool->filename, pool->fileline, filename, fileline );
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@ -230,7 +260,7 @@ void _Mem_EmptyPool( byte *poolptr, const char *filename, int fileline )
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while( pool->chain ) Mem_FreeBlock( pool->chain, filename, fileline );
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}
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qboolean Mem_CheckAlloc( mempool_t *pool, void *data )
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static qboolean Mem_CheckAlloc( mempool_t *pool, void *data )
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{
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memheader_t *header, *target;
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@ -256,15 +286,15 @@ qboolean Mem_CheckAlloc( mempool_t *pool, void *data )
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Check pointer for memory
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========================
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*/
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qboolean Mem_IsAllocatedExt( byte *poolptr, void *data )
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qboolean Mem_IsAllocatedExt( poolhandle_t poolptr, void *data )
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{
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mempool_t *pool = NULL;
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if( poolptr ) pool = (mempool_t *)poolptr;
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if( poolptr ) pool = Mem_FindPool( poolptr );
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return Mem_CheckAlloc( pool, data );
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}
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void Mem_CheckHeaderSentinels( void *data, const char *filename, int fileline )
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static void Mem_CheckHeaderSentinels( void *data, const char *filename, int fileline )
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{
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memheader_t *mem;
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@ -356,10 +356,10 @@ typedef struct ref_api_s
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int (*pfnGetStudioModelInterface)( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio );
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// memory
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byte *(*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
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void (*_Mem_FreePool)( byte **poolptr, const char *filename, int fileline );
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void *(*_Mem_Alloc)( byte *poolptr, size_t size, qboolean clear, const char *filename, int fileline );
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void *(*_Mem_Realloc)( byte *poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
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poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
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void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
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void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
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void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
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void (*_Mem_Free)( void *data, const char *filename, int fileline );
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// library management
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@ -424,7 +424,7 @@ typedef struct ref_api_s
|
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rgbdata_t *(*FS_CopyImage)( rgbdata_t *in );
|
||||
void (*FS_FreeImage)( rgbdata_t *pack );
|
||||
void (*Image_SetMDLPointer)( byte *p );
|
||||
byte *(*Image_GetPool)( void );
|
||||
poolhandle_t (*Image_GetPool)( void );
|
||||
const struct bpc_desc_s *(*Image_GetPFDesc)( int idx );
|
||||
|
||||
// client exports
|
||||
|
@ -345,8 +345,8 @@ typedef struct
|
||||
NEW_DLL_FUNCTIONS dllFuncs2; // new dll exported funcs (may be NULL)
|
||||
physics_interface_t physFuncs; // physics interface functions (Xash3D extension)
|
||||
|
||||
byte *mempool; // server premamnent pool: edicts etc
|
||||
byte *stringspool; // for engine strings
|
||||
poolhandle_t mempool; // server premamnent pool: edicts etc
|
||||
poolhandle_t stringspool; // for engine strings
|
||||
} svgame_static_t;
|
||||
|
||||
typedef struct
|
||||
|
@ -56,7 +56,7 @@ GNU General Public License for more details.
|
||||
#define LM_SAMPLE_SIZE 16
|
||||
|
||||
|
||||
extern byte *r_temppool;
|
||||
extern poolhandle_t r_temppool;
|
||||
|
||||
#define BLOCK_SIZE tr.block_size // lightmap blocksize
|
||||
#define BLOCK_SIZE_DEFAULT 128 // for keep backward compatibility
|
||||
|
@ -49,7 +49,7 @@ cvar_t *tracergreen;
|
||||
cvar_t *tracerblue;
|
||||
cvar_t *traceralpha;
|
||||
|
||||
byte *r_temppool;
|
||||
poolhandle_t r_temppool;
|
||||
|
||||
gl_globals_t tr;
|
||||
glconfig_t glConfig;
|
||||
|
@ -1734,7 +1734,7 @@ extern decal_t gDecalPool[MAX_RENDER_DECALS];
|
||||
struct vbo_static_s
|
||||
{
|
||||
// quickly free all allocations on map change
|
||||
byte *mempool;
|
||||
poolhandle_t mempool;
|
||||
|
||||
// arays
|
||||
vbodecaldata_t *decaldata; // array
|
||||
|
@ -19,7 +19,7 @@ ref_api_t gEngfuncs;
|
||||
ref_globals_t *gpGlobals;
|
||||
gl_globals_t tr;
|
||||
ref_speeds_t r_stats;
|
||||
byte *r_temppool;
|
||||
poolhandle_t r_temppool;
|
||||
cvar_t *gl_emboss_scale;
|
||||
cvar_t *r_norefresh;
|
||||
cvar_t *vid_brightness;
|
||||
|
@ -57,7 +57,7 @@ typedef int fixed16_t;
|
||||
#define LM_SAMPLE_SIZE 16
|
||||
|
||||
|
||||
extern byte *r_temppool;
|
||||
extern poolhandle_t r_temppool;
|
||||
|
||||
#define BLOCK_SIZE tr.block_size // lightmap blocksize
|
||||
#define BLOCK_SIZE_DEFAULT 128 // for keep backward compatibility
|
||||
|
Loading…
Reference in New Issue
Block a user