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@ -156,7 +156,8 @@ void R_PushDlights( void )
@@ -156,7 +156,8 @@ void R_PushDlights( void )
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tr.dlightframecount = tr.framecount; |
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RI.currententity = gEngfuncs.GetEntityByIndex( 0 ); |
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RI.currentmodel = RI.currententity->model; |
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if( RI.currententity ) |
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RI.currentmodel = RI.currententity->model; |
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for( i = 0; i < MAX_DLIGHTS; i++, l++ ) |
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{ |
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@ -168,7 +169,8 @@ void R_PushDlights( void )
@@ -168,7 +169,8 @@ void R_PushDlights( void )
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//if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 ))
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//continue;
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R_MarkLights( l, 1<<i, RI.currentmodel->nodes ); |
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if( RI.currententity ) |
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R_MarkLights( l, 1<<i, RI.currentmodel->nodes ); |
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} |
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} |
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