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engine: fix char default signness

pull/2/head
Alibek Omarov 6 years ago
parent
commit
9048c108c4
  1. 8
      engine/common/filesystem.c
  2. 4
      engine/common/sequence.c

8
engine/common/filesystem.c

@ -128,8 +128,8 @@ static byte *W_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean ga
static wfile_t *W_Open( const char *filename, int *errorcode ); static wfile_t *W_Open( const char *filename, int *errorcode );
static qboolean FS_SysFolderExists( const char *path ); static qboolean FS_SysFolderExists( const char *path );
static int FS_SysFileTime( const char *filename ); static int FS_SysFileTime( const char *filename );
static char W_TypeFromExt( const char *lumpname ); static signed char W_TypeFromExt( const char *lumpname );
static const char *W_ExtFromType( char lumptype ); static const char *W_ExtFromType( signed char lumptype );
static void FS_Purge( file_t* file ); static void FS_Purge( file_t* file );
/* /*
@ -3118,7 +3118,7 @@ W_TypeFromExt
Extracts file type from extension Extracts file type from extension
=========== ===========
*/ */
static char W_TypeFromExt( const char *lumpname ) static signed char W_TypeFromExt( const char *lumpname )
{ {
const char *ext = COM_FileExtension( lumpname ); const char *ext = COM_FileExtension( lumpname );
const wadtype_t *type; const wadtype_t *type;
@ -3142,7 +3142,7 @@ W_ExtFromType
Convert type to extension Convert type to extension
=========== ===========
*/ */
static const char *W_ExtFromType( char lumptype ) static const char *W_ExtFromType( signed char lumptype )
{ {
const wadtype_t *type; const wadtype_t *type;

4
engine/common/sequence.c

@ -89,8 +89,8 @@ void Sequence_ResetDefaults( sequenceCommandLine_s *destination, sequenceCommand
static client_textmessage_t defaultClientMessage = static client_textmessage_t defaultClientMessage =
{ {
0, // effect 0, // effect
-1, -1, -1, -1, // rgba1 255, 255, 255, 255, // rgba1
-1, -1, -1, -1, // rgba2 255, 255, 255, 255, // rgba2
0.5, 0.5, // xy 0.5, 0.5, // xy
0.2, 0.2, // fade-in/out 0.2, 0.2, // fade-in/out
1.6, // holdtime 1.6, // holdtime

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