mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-14 17:18:05 +00:00
ref_soft: comment out useless code to make compiler happy about uninitialized variables
This commit is contained in:
parent
e0dfc4c0b4
commit
8fcfde1e42
@ -260,8 +260,8 @@ static qboolean R_CreateBuffer_GLES1( int width, int height, uint *stride, uint
|
|||||||
pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
||||||
pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
||||||
|
|
||||||
if( vbo )
|
//if( vbo )
|
||||||
pglDeleteBuffers( 1,&vbo );
|
// pglDeleteBuffers( 1,&vbo );
|
||||||
|
|
||||||
pglGenBuffers( 1,&vbo );
|
pglGenBuffers( 1,&vbo );
|
||||||
pglBindBuffer( GL_ARRAY_BUFFER_ARB, vbo );
|
pglBindBuffer( GL_ARRAY_BUFFER_ARB, vbo );
|
||||||
@ -304,8 +304,6 @@ static void R_Unlock_GLES3( void )
|
|||||||
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, vid.width, vid.height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0 );
|
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, vid.width, vid.height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0 );
|
||||||
//pglDrawArrays( GL_TRIANGLE_FAN, 0,4 );
|
//pglDrawArrays( GL_TRIANGLE_FAN, 0,4 );
|
||||||
pglBlitFramebuffer( 0, vid.height, vid.width, 0, 0, 0, vid.width, vid.height, GL_COLOR_BUFFER_BIT, GL_NEAREST );
|
pglBlitFramebuffer( 0, vid.height, vid.width, 0, 0, 0, vid.width, vid.height, GL_COLOR_BUFFER_BIT, GL_NEAREST );
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static qboolean R_CreateBuffer_GLES3( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
|
static qboolean R_CreateBuffer_GLES3( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
|
||||||
@ -323,7 +321,8 @@ static qboolean R_CreateBuffer_GLES3( int width, int height, uint *stride, uint
|
|||||||
pglGenTextures( 1, &to );
|
pglGenTextures( 1, &to );
|
||||||
pglBindTexture( GL_TEXTURE_2D, to );
|
pglBindTexture( GL_TEXTURE_2D, to );
|
||||||
pglViewport( 0, 0, width, height );
|
pglViewport( 0, 0, width, height );
|
||||||
/*pglMatrixMode( GL_PROJECTION );
|
/*
|
||||||
|
pglMatrixMode( GL_PROJECTION );
|
||||||
pglLoadIdentity();
|
pglLoadIdentity();
|
||||||
// project 0..1 to screen size
|
// project 0..1 to screen size
|
||||||
pglOrtho( 0, 1, 1, 0, -99999, 99999 );
|
pglOrtho( 0, 1, 1, 0, -99999, 99999 );
|
||||||
@ -336,10 +335,10 @@ static qboolean R_CreateBuffer_GLES3( int width, int height, uint *stride, uint
|
|||||||
|
|
||||||
if( vbo )
|
if( vbo )
|
||||||
pglDeleteBuffers( 1,&vbo );
|
pglDeleteBuffers( 1,&vbo );
|
||||||
*/
|
|
||||||
|
|
||||||
if( pbo )
|
if( pbo )
|
||||||
pglDeleteBuffers( 1,&pbo );
|
pglDeleteBuffers( 1,&pbo );
|
||||||
|
*/
|
||||||
|
|
||||||
//pglGenBuffers( 1,&vbo );
|
//pglGenBuffers( 1,&vbo );
|
||||||
pglGenBuffers( 1, &pbo );
|
pglGenBuffers( 1, &pbo );
|
||||||
|
Loading…
Reference in New Issue
Block a user