Browse Source

ref_soft: comment out useless code to make compiler happy about uninitialized variables

pull/2/head
Alibek Omarov 4 years ago
parent
commit
8fcfde1e42
  1. 11
      ref_soft/r_glblit.c

11
ref_soft/r_glblit.c

@ -260,8 +260,8 @@ static qboolean R_CreateBuffer_GLES1( int width, int height, uint *stride, uint
pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
if( vbo ) //if( vbo )
pglDeleteBuffers( 1,&vbo ); // pglDeleteBuffers( 1,&vbo );
pglGenBuffers( 1,&vbo ); pglGenBuffers( 1,&vbo );
pglBindBuffer( GL_ARRAY_BUFFER_ARB, vbo ); pglBindBuffer( GL_ARRAY_BUFFER_ARB, vbo );
@ -304,8 +304,6 @@ static void R_Unlock_GLES3( void )
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, vid.width, vid.height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0 ); pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, vid.width, vid.height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0 );
//pglDrawArrays( GL_TRIANGLE_FAN, 0,4 ); //pglDrawArrays( GL_TRIANGLE_FAN, 0,4 );
pglBlitFramebuffer( 0, vid.height, vid.width, 0, 0, 0, vid.width, vid.height, GL_COLOR_BUFFER_BIT, GL_NEAREST ); pglBlitFramebuffer( 0, vid.height, vid.width, 0, 0, 0, vid.width, vid.height, GL_COLOR_BUFFER_BIT, GL_NEAREST );
} }
static qboolean R_CreateBuffer_GLES3( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b ) static qboolean R_CreateBuffer_GLES3( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
@ -323,7 +321,8 @@ static qboolean R_CreateBuffer_GLES3( int width, int height, uint *stride, uint
pglGenTextures( 1, &to ); pglGenTextures( 1, &to );
pglBindTexture( GL_TEXTURE_2D, to ); pglBindTexture( GL_TEXTURE_2D, to );
pglViewport( 0, 0, width, height ); pglViewport( 0, 0, width, height );
/*pglMatrixMode( GL_PROJECTION ); /*
pglMatrixMode( GL_PROJECTION );
pglLoadIdentity(); pglLoadIdentity();
// project 0..1 to screen size // project 0..1 to screen size
pglOrtho( 0, 1, 1, 0, -99999, 99999 ); pglOrtho( 0, 1, 1, 0, -99999, 99999 );
@ -336,10 +335,10 @@ static qboolean R_CreateBuffer_GLES3( int width, int height, uint *stride, uint
if( vbo ) if( vbo )
pglDeleteBuffers( 1,&vbo ); pglDeleteBuffers( 1,&vbo );
*/
if( pbo ) if( pbo )
pglDeleteBuffers( 1,&pbo ); pglDeleteBuffers( 1,&pbo );
*/
//pglGenBuffers( 1,&vbo ); //pglGenBuffers( 1,&vbo );
pglGenBuffers( 1, &pbo ); pglGenBuffers( 1, &pbo );

Loading…
Cancel
Save