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engine: platform: sdl: fix forgotten icon setup call
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3251b68df5
commit
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@ -645,9 +645,9 @@ void VID_RestoreScreenResolution( void )
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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}
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}
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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static void VID_SetWindowIcon( SDL_Window *hWnd )
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static void VID_SetWindowIcon( SDL_Window *hWnd )
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{
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{
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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rgbdata_t *icon = NULL;
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rgbdata_t *icon = NULL;
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char iconpath[MAX_STRING];
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char iconpath[MAX_STRING];
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const char *localIcoPath;
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const char *localIcoPath;
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@ -685,8 +685,8 @@ static void VID_SetWindowIcon( SDL_Window *hWnd )
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#if XASH_WIN32 // ICO support only for Win32
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#if XASH_WIN32 // ICO support only for Win32
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WIN_SetWindowIcon( LoadIcon( host.hInst, MAKEINTRESOURCE( 101 )));
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WIN_SetWindowIcon( LoadIcon( host.hInst, MAKEINTRESOURCE( 101 )));
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#endif
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#endif
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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}
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}
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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static qboolean VID_CreateWindowWithSafeGL( const char *wndname, int xpos, int ypos, int w, int h, uint32_t flags )
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static qboolean VID_CreateWindowWithSafeGL( const char *wndname, int xpos, int ypos, int w, int h, uint32_t flags )
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{
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{
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@ -804,6 +804,7 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
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else VID_RestoreScreenResolution();
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else VID_RestoreScreenResolution();
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#endif
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#endif
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VID_SetWindowIcon( host.hWnd );
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SDL_ShowWindow( host.hWnd );
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SDL_ShowWindow( host.hWnd );
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if( glw_state.software )
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if( glw_state.software )
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