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engine: platform: sdl: fix forgotten icon setup call

pull/2/head
Alibek Omarov 1 year ago committed by GitHub
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  1. 5
      engine/platform/sdl/vid_sdl.c

5
engine/platform/sdl/vid_sdl.c

@ -645,9 +645,9 @@ void VID_RestoreScreenResolution( void )
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 ) #endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
} }
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
static void VID_SetWindowIcon( SDL_Window *hWnd ) static void VID_SetWindowIcon( SDL_Window *hWnd )
{ {
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
rgbdata_t *icon = NULL; rgbdata_t *icon = NULL;
char iconpath[MAX_STRING]; char iconpath[MAX_STRING];
const char *localIcoPath; const char *localIcoPath;
@ -685,8 +685,8 @@ static void VID_SetWindowIcon( SDL_Window *hWnd )
#if XASH_WIN32 // ICO support only for Win32 #if XASH_WIN32 // ICO support only for Win32
WIN_SetWindowIcon( LoadIcon( host.hInst, MAKEINTRESOURCE( 101 ))); WIN_SetWindowIcon( LoadIcon( host.hInst, MAKEINTRESOURCE( 101 )));
#endif #endif
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
} }
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
static qboolean VID_CreateWindowWithSafeGL( const char *wndname, int xpos, int ypos, int w, int h, uint32_t flags ) static qboolean VID_CreateWindowWithSafeGL( const char *wndname, int xpos, int ypos, int w, int h, uint32_t flags )
{ {
@ -804,6 +804,7 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
else VID_RestoreScreenResolution(); else VID_RestoreScreenResolution();
#endif #endif
VID_SetWindowIcon( host.hWnd );
SDL_ShowWindow( host.hWnd ); SDL_ShowWindow( host.hWnd );
if( glw_state.software ) if( glw_state.software )

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