Browse Source

wscript: fix win32 build

pull/2/head
Alibek Omarov 6 years ago
parent
commit
8ea5536b42
  1. 13
      engine/wscript
  2. 3
      game_launch/wscript
  3. 2
      mainui
  4. 4
      vgui_support/wscript

13
engine/wscript

@ -8,6 +8,9 @@ import os
top = '.' top = '.'
def options(opt): def options(opt):
opt.add_option(
'--sdl2', action='store', type='string', dest = 'SDL2_PATH', default = None,
help = 'SDL2 path to build(required for Windows)')
opt.add_option( opt.add_option(
'--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False, '--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
help = 'build engine with BSP2 map support(recommended for Quake, breaks compability!)') help = 'build engine with BSP2 map support(recommended for Quake, breaks compability!)')
@ -29,7 +32,15 @@ def configure(conf):
msg='Checking for SDL2', msg='Checking for SDL2',
uselib_store='SDL2') uselib_store='SDL2')
except conf.errors.ConfigurationError: except conf.errors.ConfigurationError:
conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated') if(conf.options.SDL2_PATH):
conf.start_msg('Configuring SDL2 by provided path')
conf.env.HAVE_SDL2 = 1
conf.env.INCLUDES_SDL2 = [os.path.abspath(os.path.join(conf.options.SDL2_PATH, 'include'))]
conf.env.LIBPATH_SDL2 = [os.path.abspath(os.path.join(conf.options.SDL2_PATH, 'lib/x86'))]
conf.env.LIB_SDL2 = ['SDL2']
conf.end_msg('ok')
else:
conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
conf.env.append_unique('DEFINES', 'XASH_SDL') conf.env.append_unique('DEFINES', 'XASH_SDL')
if(conf.options.SUPPORT_BSP2_FORMAT): if(conf.options.SUPPORT_BSP2_FORMAT):

3
game_launch/wscript

@ -31,6 +31,7 @@ def configure(conf):
conf.env.append_unique('DEFINES', 'XASH_SDL') conf.env.append_unique('DEFINES', 'XASH_SDL')
else: else:
conf.check(lib='USER32') conf.check(lib='USER32')
conf.check(lib='SHELL32')
def get_subproject_name(ctx): def get_subproject_name(ctx):
return os.path.basename(os.path.realpath(str(ctx.path))) return os.path.basename(os.path.realpath(str(ctx.path)))
@ -53,7 +54,7 @@ def build(bld):
else: else:
# compile resource on Windows # compile resource on Windows
bld.load('winres') bld.load('winres')
libs += ['USER32'] libs += ['USER32', 'SHELL32']
source += ['game.rc'] source += ['game.rc']
bld( bld(

2
mainui

@ -1 +1 @@
Subproject commit 0f8b8d809a8406757cebb72077d608e512f7d9db Subproject commit c8f22ee638d6009db1998e72956ddae26fa39724

4
vgui_support/wscript

@ -34,7 +34,7 @@ def configure(conf):
conf.fatal('vgui is not supported on this CPU: ' + conf.env.DEST_CPU) conf.fatal('vgui is not supported on this CPU: ' + conf.env.DEST_CPU)
if conf.env.DEST_OS == 'win32': if conf.env.DEST_OS == 'win32':
conf.env.LIB_VGUI = ['vgui.lib'] conf.env.LIB_VGUI = ['vgui']
conf.env.LIBPATH_VGUI = [os.path.abspath(os.path.join(conf.options.VGUI_DEV, 'lib/win32_vc6/'))] conf.env.LIBPATH_VGUI = [os.path.abspath(os.path.join(conf.options.VGUI_DEV, 'lib/win32_vc6/'))]
else: else:
if conf.env.DEST_OS == 'linux': if conf.env.DEST_OS == 'linux':
@ -59,6 +59,8 @@ def build(bld):
if bld.env.DEDICATED or bld.env.NO_VGUI: if bld.env.DEDICATED or bld.env.NO_VGUI:
return return
libs = []
# basic build: dedicated only, no dependencies # basic build: dedicated only, no dependencies
if bld.env.DEST_OS != 'win32': if bld.env.DEST_OS != 'win32':
libs = [ 'DL', 'M' ] libs = [ 'DL', 'M' ]

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