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https://github.com/YGGverse/xash3d-fwgs.git
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ref_soft: Fix studio rendermodes, add additive brush rendermode
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parent
d03d29f6f5
commit
8c9aa2588c
3
r_edge.c
3
r_edge.c
@ -985,6 +985,7 @@ qboolean alphaspans;
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void D_AlphaSpans16 (espan_t *pspan);
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void D_AlphaSpans16 (espan_t *pspan);
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void D_AddSpans16 (espan_t *pspan);
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void D_BlendSpans16 (espan_t *pspan, int alpha );
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void D_BlendSpans16 (espan_t *pspan, int alpha );
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void TurbulentZ8 (espan_t *pspan, int alpha );
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void TurbulentZ8 (espan_t *pspan, int alpha );
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/*
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/*
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@ -1072,6 +1073,8 @@ void D_AlphaSurf (surf_t *s)
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if( RI.currententity->curstate.rendermode == kRenderTransAlpha )
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if( RI.currententity->curstate.rendermode == kRenderTransAlpha )
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D_AlphaSpans16(s->spans);
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D_AlphaSpans16(s->spans);
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else if( RI.currententity->curstate.rendermode == kRenderTransAdd )
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D_AddSpans16(s->spans);
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else
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else
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D_BlendSpans16(s->spans, RI.currententity->curstate.renderamt * 7 / 255 );
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D_BlendSpans16(s->spans, RI.currententity->curstate.renderamt * 7 / 255 );
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}
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}
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194
r_scan.c
194
r_scan.c
@ -1134,6 +1134,200 @@ void D_BlendSpans16 (espan_t *pspan, int alpha)
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} while ((pspan = pspan->pnext) != NULL);
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} while ((pspan = pspan->pnext) != NULL);
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}
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}
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/*
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=============
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D_DrawSpans16
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FIXME: actually make this subdivide by 16 instead of 8!!!
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=============
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*/
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void D_AddSpans16 (espan_t *pspan)
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{
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int count, spancount;
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pixel_t *pbase, *pdest;
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fixed16_t s, t, snext, tnext, sstep, tstep;
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float sdivz, tdivz, zi, z, du, dv, spancountminus1;
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float sdivz8stepu, tdivz8stepu, zi8stepu;
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int izi, izistep;
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short *pz;
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sstep = 0; // keep compiler happy
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tstep = 0; // ditto
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pbase = (unsigned char *)cacheblock;
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sdivz8stepu = d_sdivzstepu * 8;
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tdivz8stepu = d_tdivzstepu * 8;
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zi8stepu = d_zistepu * 8;
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izistep = (int)(d_zistepu * 0x8000 * 0x10000);
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do
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{
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pdest = (d_viewbuffer +
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(r_screenwidth * pspan->v) + pspan->u);
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pz = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
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count = pspan->count;
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// calculate the initial s/z, t/z, 1/z, s, and t and clamp
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du = (float)pspan->u;
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dv = (float)pspan->v;
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sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
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tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
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zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
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izi = (int)(zi * 0x8000 * 0x10000);
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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s = (int)(sdivz * z) + sadjust;
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if (s > bbextents)
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s = bbextents;
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else if (s < 0)
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s = 0;
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t = (int)(tdivz * z) + tadjust;
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if (t > bbextentt)
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t = bbextentt;
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else if (t < 0)
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t = 0;
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do
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{
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// calculate s and t at the far end of the span
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if (count >= 8)
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spancount = 8;
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else
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spancount = count;
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count -= spancount;
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if (count)
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{
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// calculate s/z, t/z, zi->fixed s and t at far end of span,
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// calculate s and t steps across span by shifting
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sdivz += sdivz8stepu;
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tdivz += tdivz8stepu;
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zi += zi8stepu;
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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snext = (int)(sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < 8)
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snext = 8; // prevent round-off error on <0 steps from
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// from causing overstepping & running off the
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// edge of the texture
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tnext = (int)(tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < 8)
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tnext = 8; // guard against round-off error on <0 steps
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sstep = (snext - s) >> 3;
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tstep = (tnext - t) >> 3;
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}
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else
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{
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// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
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// can't step off polygon), clamp, calculate s and t steps across
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// span by division, biasing steps low so we don't run off the
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// texture
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spancountminus1 = (float)(spancount - 1);
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sdivz += d_sdivzstepu * spancountminus1;
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tdivz += d_tdivzstepu * spancountminus1;
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zi += d_zistepu * spancountminus1;
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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snext = (int)(sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < 8)
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snext = 8; // prevent round-off error on <0 steps from
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// from causing overstepping & running off the
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// edge of the texture
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tnext = (int)(tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < 8)
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tnext = 8; // guard against round-off error on <0 steps
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if (spancount > 1)
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{
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sstep = (snext - s) / (spancount - 1);
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tstep = (tnext - t) / (spancount - 1);
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}
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}
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// Drawing phrase
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if (sw_texfilt->value == 0.0f)
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{
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do
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{
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if (*pz <= (izi >> 16))
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{
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pixel_t btemp;
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btemp = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
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btemp = BLEND_ADD( btemp, *pdest);
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*pdest = btemp;
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//*pz = izi >> 16;
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}
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pdest++;
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pz++;
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izi += izistep;
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s += sstep;
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t += tstep;
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} while (--spancount > 0);
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}
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else if (sw_texfilt->value == 1.0f)
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{
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do
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{
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int idiths = s;
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int iditht = t;
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int X = (pspan->u + spancount) & 1;
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int Y = (pspan->v)&1;
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if (*pz <= (izi >> 16))
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{
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pixel_t btemp;
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//Using the kernel
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idiths += kernel[X][Y][0];
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iditht += kernel[X][Y][1];
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idiths = idiths >> 16;
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idiths = idiths ? idiths -1 : idiths;
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iditht = iditht >> 16;
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iditht = iditht ? iditht -1 : iditht;
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btemp = *(pbase + idiths + iditht * cachewidth);
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btemp = BLEND_ADD( btemp, *pdest);
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*pdest = btemp;
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//*pz = izi >> 16;
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}
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pdest++;
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pz++;
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izi += izistep;
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s += sstep;
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t += tstep;
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} while (--spancount > 0);
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}
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} while (count > 0);
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} while ((pspan = pspan->pnext) != NULL);
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}
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#endif
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#endif
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@ -2786,6 +2786,7 @@ set rendermode for studiomodel
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*/
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*/
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void GL_StudioSetRenderMode( int rendermode )
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void GL_StudioSetRenderMode( int rendermode )
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{
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{
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GL_SetRenderMode( rendermode );
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#if 0
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#if 0
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switch( rendermode )
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switch( rendermode )
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{
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{
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